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Bubberstation/code/game/objects/effects/spiderwebs.dm
SkyratBot ac3a6f04cd [MIRROR] Actually fixes strange mob delays: BEEPSKY IS TOO FAST edition [MDB IGNORE] (#11062)
* Actually fixes strange mob delays: BEEPSKY IS TOO FAST edition (#64351)

* Revert " Properly speeds up a lot of things, mostly mobs (#64270)"

This reverts commit a836574388.
THE BYOND REF WAS A LIE, THE PLAYERS ARE FOOLS, HELP, HELPPPPPPP

It turns out that despite what the byond ref says, the walk proc's delays were not in fact in ticks, but in deciseconds.
This means when I "fixed" mob movement by doubling all walk delays, what I actually did was double the speed of anything that used walk()

I have a feeling that the actual issue players were seeing was just move_to having fucked up distance logic, and the movement of slow mobs being smoothed out. I've changed that, so hopefully this puts a seal on the whole problem

I've had a request put in to make beepsky faster, but I think that's best done in a seperate pr

* Adds a flag to disable smooth moveloop movement
Applies it to hostile mob's Goto()
Backports the fixes to move_to and move_away from the previous pr

* Actually fixes strange mob delays: BEEPSKY IS TOO FAST edition

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-01-28 21:54:53 +00:00

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//generic procs copied from obj/effect/alien
/obj/structure/spider
name = "web"
icon = 'icons/effects/effects.dmi'
desc = "It's stringy and sticky."
anchored = TRUE
density = FALSE
max_integrity = 15
/obj/structure/spider/Initialize(mapload)
. = ..()
AddElement(/datum/element/atmos_sensitive, mapload)
/obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/spider/run_atom_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == MELEE)
switch(damage_type)
if(BURN)
damage_amount *= 2
if(BRUTE)
damage_amount *= 0.25
. = ..()
/obj/structure/spider/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return exposed_temperature > 300
/obj/structure/spider/atmos_expose(datum/gas_mixture/air, exposed_temperature)
take_damage(5, BURN, 0, 0)
/obj/structure/spider/stickyweb
///Whether or not the web is from the genetics power
var/genetic = FALSE
///Whether or not the web is a sealed web
var/sealed = FALSE
icon_state = "stickyweb1"
/obj/structure/spider/stickyweb/attack_hand(mob/user, list/modifiers)
.= ..()
if(.)
return
if(!HAS_TRAIT(user,TRAIT_WEB_WEAVER))
return
user.visible_message(span_notice("[user] begins weaving [src] into cloth."), span_notice("You begin weaving [src] into cloth."))
if(!do_after(user, 2 SECONDS))
return
qdel(src)
var/obj/item/stack/sheet/cloth/woven_cloth = new /obj/item/stack/sheet/cloth
user.put_in_hands(woven_cloth)
/obj/structure/spider/stickyweb/Initialize(mapload)
if(!sealed && prob(50))
icon_state = "stickyweb2"
. = ..()
/obj/structure/spider/stickyweb/CanAllowThrough(atom/movable/mover, border_dir)
. = ..()
if(genetic)
return
if(sealed)
return FALSE
if(istype(mover, /mob/living/simple_animal/hostile/giant_spider))
return TRUE
else if(isliving(mover))
if(istype(mover.pulledby, /mob/living/simple_animal/hostile/giant_spider))
return TRUE
if(prob(50))
to_chat(mover, span_danger("You get stuck in \the [src] for a moment."))
return FALSE
else if(istype(mover, /obj/projectile))
return prob(30)
/obj/structure/spider/stickyweb/sealed
name = "sealed web"
desc = "A solid thick wall of web, airtight enough to block air flow."
icon_state = "sealedweb"
sealed = TRUE
can_atmos_pass = ATMOS_PASS_NO
/obj/structure/spider/stickyweb/genetic //for the spider genes in genetics
genetic = TRUE
var/mob/living/allowed_mob
/obj/structure/spider/stickyweb/genetic/Initialize(mapload, allowedmob)
allowed_mob = allowedmob
. = ..()
/obj/structure/spider/stickyweb/genetic/CanAllowThrough(atom/movable/mover, border_dir)
. = ..() //this is the normal spider web return aka a spider would make this TRUE
if(mover == allowed_mob)
return TRUE
else if(isliving(mover)) //we change the spider to not be able to go through here
if(mover.pulledby == allowed_mob)
return TRUE
if(prob(50))
to_chat(mover, span_danger("You get stuck in \the [src] for a moment."))
return FALSE
else if(istype(mover, /obj/projectile))
return prob(30)
/obj/structure/spider/spiderling
name = "spiderling"
desc = "It never stays still for long."
icon_state = "spiderling"
anchored = FALSE
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
max_integrity = 3
var/amount_grown = 0
var/grow_as = null
var/obj/machinery/atmospherics/components/unary/vent_pump/entry_vent
var/travelling_in_vent = 0
var/directive = "" //Message from the mother
var/list/faction = list("spiders")
/obj/structure/spider/spiderling/Destroy()
new/obj/item/food/spiderling(get_turf(src))
. = ..()
/obj/structure/spider/spiderling/Initialize(mapload)
. = ..()
pixel_x = rand(6,-6)
pixel_y = rand(6,-6)
START_PROCESSING(SSobj, src)
AddComponent(/datum/component/swarming)
/obj/structure/spider/spiderling/hunter
grow_as = /mob/living/simple_animal/hostile/giant_spider/hunter
/obj/structure/spider/spiderling/nurse
grow_as = /mob/living/simple_animal/hostile/giant_spider/nurse
/obj/structure/spider/spiderling/midwife
grow_as = /mob/living/simple_animal/hostile/giant_spider/midwife
/obj/structure/spider/spiderling/viper
grow_as = /mob/living/simple_animal/hostile/giant_spider/viper
/obj/structure/spider/spiderling/tarantula
grow_as = /mob/living/simple_animal/hostile/giant_spider/tarantula
/obj/structure/spider/spiderling/Bump(atom/user)
if(istype(user, /obj/structure/table))
forceMove(user.loc)
else
..()
/obj/structure/spider/spiderling/proc/cancel_vent_move()
forceMove(entry_vent)
entry_vent = null
/obj/structure/spider/spiderling/proc/vent_move(obj/machinery/atmospherics/components/unary/vent_pump/exit_vent)
if(QDELETED(exit_vent) || exit_vent.welded)
cancel_vent_move()
return
forceMove(exit_vent)
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
addtimer(CALLBACK(src, .proc/do_vent_move, exit_vent, travel_time), travel_time)
/obj/structure/spider/spiderling/proc/do_vent_move(obj/machinery/atmospherics/components/unary/vent_pump/exit_vent, travel_time)
if(QDELETED(exit_vent) || exit_vent.welded)
cancel_vent_move()
return
if(prob(50))
audible_message(span_hear("You hear something scampering through the ventilation ducts."))
addtimer(CALLBACK(src, .proc/finish_vent_move, exit_vent), travel_time)
/obj/structure/spider/spiderling/proc/finish_vent_move(obj/machinery/atmospherics/components/unary/vent_pump/exit_vent)
if(QDELETED(exit_vent) || exit_vent.welded)
cancel_vent_move()
return
forceMove(exit_vent.loc)
entry_vent = null
/obj/structure/spider/spiderling/process()
if(travelling_in_vent)
if(isturf(loc))
travelling_in_vent = 0
entry_vent = null
else if(entry_vent)
if(get_dist(src, entry_vent) <= 1)
var/list/vents = list()
var/datum/pipeline/entry_vent_parent = entry_vent.parents[1]
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in entry_vent_parent.other_atmos_machines)
vents.Add(temp_vent)
if(!vents.len)
entry_vent = null
return
var/obj/machinery/atmospherics/components/unary/vent_pump/exit_vent = pick(vents)
if(prob(50))
visible_message("<B>[src] scrambles into the ventilation ducts!</B>", \
span_hear("You hear something scampering through the ventilation ducts."))
addtimer(CALLBACK(src, .proc/vent_move, exit_vent), rand(20,60))
//=================
else if(prob(33))
var/list/nearby = oview(10, src)
if(nearby.len)
var/target_atom = pick(nearby)
SSmove_manager.move_to(src, target_atom)
if(prob(40))
src.visible_message(span_notice("\The [src] skitters[pick(" away"," around","")]."))
else if(prob(10))
//ventcrawl!
for(var/obj/machinery/atmospherics/components/unary/vent_pump/v in view(7,src))
if(!v.welded)
entry_vent = v
SSmove_manager.move_to(src, entry_vent, 1)
break
if(isturf(loc))
amount_grown += rand(0,2)
if(amount_grown >= 100)
if(!grow_as)
if(prob(3))
grow_as = pick(/mob/living/simple_animal/hostile/giant_spider/tarantula, /mob/living/simple_animal/hostile/giant_spider/viper, /mob/living/simple_animal/hostile/giant_spider/midwife)
else
grow_as = pick(/mob/living/simple_animal/hostile/giant_spider, /mob/living/simple_animal/hostile/giant_spider/hunter, /mob/living/simple_animal/hostile/giant_spider/nurse)
var/mob/living/simple_animal/hostile/giant_spider/S = new grow_as(src.loc)
S.faction = faction.Copy()
S.directive = directive
qdel(src)
/obj/structure/spider/cocoon
name = "cocoon"
desc = "Something wrapped in silky spider web."
icon_state = "cocoon1"
max_integrity = 60
/obj/structure/spider/cocoon/Initialize(mapload)
icon_state = pick("cocoon1","cocoon2","cocoon3")
. = ..()
/obj/structure/spider/cocoon/container_resist_act(mob/living/user)
var/breakout_time = 600
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, span_notice("You struggle against the tight bonds... (This will take about [DisplayTimeText(breakout_time)].)"))
visible_message(span_notice("You see something struggling and writhing in \the [src]!"))
if(do_after(user,(breakout_time), target = src))
if(!user || user.stat != CONSCIOUS || user.loc != src)
return
qdel(src)
/obj/structure/spider/cocoon/Destroy()
var/turf/T = get_turf(src)
src.visible_message(span_warning("\The [src] splits open."))
for(var/atom/movable/A in contents)
A.forceMove(T)
return ..()