Files
Bubberstation/code/game/objects/items/storage/holsters.dm
SkyratBot 82c37a6d74 [MIRROR] [MDB IGNORE] makes ebows and kinetic accelerators share a parent [MDB IGNORE] (#12902)
* [MDB IGNORE] makes ebows and kinetic accelerators share a parent

* wew

* wew

* Update blackmesa.dmm

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-19 19:58:49 +01:00

180 lines
6.3 KiB
Plaintext

/obj/item/storage/belt/holster
name = "shoulder holster"
desc = "A rather plain but still cool looking holster that can hold a handgun."
icon_state = "holster"
inhand_icon_state = "holster"
worn_icon_state = "holster"
alternate_worn_layer = UNDER_SUIT_LAYER
w_class = WEIGHT_CLASS_BULKY
/obj/item/storage/belt/holster/equipped(mob/user, slot)
. = ..()
if(slot == ITEM_SLOT_BELT || ITEM_SLOT_SUITSTORE)
ADD_TRAIT(user, TRAIT_GUNFLIP, CLOTHING_TRAIT)
/obj/item/storage/belt/holster/dropped(mob/user)
. = ..()
REMOVE_TRAIT(user, TRAIT_GUNFLIP, CLOTHING_TRAIT)
/obj/item/storage/belt/holster/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 1
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.set_holdable(list(
/obj/item/gun/ballistic/automatic/pistol,
/obj/item/gun/ballistic/revolver,
/obj/item/gun/energy/e_gun/mini,
/obj/item/gun/energy/disabler,
/obj/item/gun/energy/dueling,
/obj/item/food/grown/banana,
/obj/item/gun/energy/laser/thermal
))
/obj/item/storage/belt/holster/thermal
name = "thermal shoulder holsters"
desc = "A rather plain pair of shoulder holsters with a bit of insulated padding inside. Meant to hold a twinned pair of thermal pistols, but can fit several kinds of energy handguns as well."
/obj/item/storage/belt/holster/thermal/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 2
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.set_holdable(list(
/obj/item/gun/energy/e_gun/mini,
/obj/item/gun/energy/disabler,
/obj/item/gun/energy/dueling,
/obj/item/food/grown/banana,
/obj/item/gun/energy/laser/thermal
))
/obj/item/storage/belt/holster/thermal/PopulateContents()
generate_items_inside(list(
/obj/item/gun/energy/laser/thermal/inferno = 1,
/obj/item/gun/energy/laser/thermal/cryo = 1,
),src)
/obj/item/storage/belt/holster/detective
name = "detective's holster"
desc = "A holster able to carry handguns and some ammo. WARNING: Badasses only."
w_class = WEIGHT_CLASS_BULKY
/obj/item/storage/belt/holster/detective/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 3
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.set_holdable(list(
/obj/item/gun/ballistic/automatic/pistol,
/obj/item/ammo_box/magazine/m9mm, // Pistol magazines.
/obj/item/ammo_box/magazine/m9mm_aps,
/obj/item/ammo_box/magazine/m45,
/obj/item/ammo_box/magazine/m50,
/obj/item/gun/ballistic/revolver,
/obj/item/ammo_box/c38, // Revolver speedloaders.
/obj/item/ammo_box/a357,
/obj/item/ammo_box/a762,
/obj/item/ammo_box/magazine/toy/pistol,
/obj/item/gun/energy/e_gun/mini,
/obj/item/gun/energy/disabler,
/obj/item/gun/energy/dueling,
/obj/item/gun/energy/laser/thermal
))
/obj/item/storage/belt/holster/detective/full/PopulateContents()
generate_items_inside(list(
/obj/item/gun/ballistic/revolver/detective = 1,
/obj/item/ammo_box/c38 = 2,
),src)
/obj/item/storage/belt/holster/detective/full/ert
name = "marine's holster"
desc = "Wearing this makes you feel badass, but you suspect it's just a repainted detective's holster from the NT surplus."
icon_state = "syndicate_holster"
inhand_icon_state = "syndicate_holster"
worn_icon_state = "syndicate_holster"
/obj/item/storage/belt/holster/detective/full/ert/PopulateContents()
generate_items_inside(list(
/obj/item/gun/ballistic/automatic/pistol/m1911 = 1,
/obj/item/ammo_box/magazine/m45 = 2,
),src)
/obj/item/storage/belt/holster/chameleon
name = "syndicate holster"
desc = "A hip holster that uses chameleon technology to disguise itself, due to the added chameleon tech, it cannot be mounted onto armor."
icon_state = "syndicate_holster"
inhand_icon_state = "syndicate_holster"
worn_icon_state = "syndicate_holster"
w_class = WEIGHT_CLASS_NORMAL
var/datum/action/item_action/chameleon/change/chameleon_action
/obj/item/storage/belt/holster/chameleon/Initialize(mapload)
. = ..()
chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/storage/belt
chameleon_action.chameleon_name = "Belt"
chameleon_action.initialize_disguises()
/obj/item/storage/belt/holster/chameleon/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.silent = TRUE
/obj/item/storage/belt/holster/chameleon/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
chameleon_action.emp_randomise()
/obj/item/storage/belt/holster/chameleon/broken/Initialize(mapload)
. = ..()
chameleon_action.emp_randomise(INFINITY)
/obj/item/storage/belt/holster/chameleon/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 2
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.set_holdable(list(
/obj/item/gun/ballistic/automatic/pistol,
/obj/item/ammo_box/magazine/m9mm,
/obj/item/ammo_box/magazine/m9mm_aps,
/obj/item/ammo_box/magazine/m45,
/obj/item/ammo_box/magazine/m50,
/obj/item/gun/ballistic/revolver,
/obj/item/ammo_box/c38,
/obj/item/ammo_box/a357,
/obj/item/ammo_box/a762,
/obj/item/ammo_box/magazine/toy/pistol,
/obj/item/gun/energy/recharge/ebow,
/obj/item/gun/energy/e_gun/mini,
/obj/item/gun/energy/disabler,
/obj/item/gun/energy/dueling
))
/obj/item/storage/belt/holster/nukie
name = "operative holster"
desc = "A deep shoulder holster capable of holding almost any form of firearm and its ammo."
icon_state = "syndicate_holster"
inhand_icon_state = "syndicate_holster"
worn_icon_state = "syndicate_holster"
w_class = WEIGHT_CLASS_BULKY
/obj/item/storage/belt/holster/nukie/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 2
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.set_holdable(list(
/obj/item/gun, // ALL guns.
/obj/item/ammo_box/magazine, // ALL magazines.
/obj/item/ammo_box/c38, //There isn't a speedloader parent type, so I just put these three here by hand.
/obj/item/ammo_box/a357, //I didn't want to just use /obj/item/ammo_box, because then this could hold huge boxes of ammo.
/obj/item/ammo_box/a762,
/obj/item/ammo_casing, // For shotgun shells, rockets, launcher grenades, and a few other things.
/obj/item/grenade, // All regular grenades, the big grenade launcher fires these.
))