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* [MDB IGNORE] More /area/ typepath organization and cleanup (#67107)
This further continues what I did in b4fb8f3ed1 (but instead of just stations, its now every (most) applicable area in the game
* [MDB IGNORE] More /area/ typepath organization and cleanup
* wew
* e
* Update CentCom_skyrat.dmm
* wew
* ews
Co-authored-by: Jolly <70232195+Jolly-66@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
59 lines
1.4 KiB
Plaintext
59 lines
1.4 KiB
Plaintext
/turf/cordon
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name = "cordon"
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icon = 'icons/turf/walls.dmi'
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icon_state = "cordon"
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invisibility = INVISIBILITY_ABSTRACT
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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explosion_block = INFINITY
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rad_insulation = RAD_FULL_INSULATION
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opacity = TRUE
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density = TRUE
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blocks_air = TRUE
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always_lit = TRUE
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bullet_bounce_sound = null
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turf_flags = NOJAUNT
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baseturfs = /turf/cordon
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/turf/cordon/AfterChange()
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. = ..()
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SSair.high_pressure_delta -= src
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/turf/cordon/attack_ghost(mob/dead/observer/user)
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return FALSE
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/turf/cordon/rust_heretic_act()
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return FALSE
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/turf/cordon/acid_act(acidpwr, acid_volume, acid_id)
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return FALSE
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/turf/cordon/Melt()
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to_be_destroyed = FALSE
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return src
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/turf/cordon/singularity_act()
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return FALSE
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/turf/cordon/ScrapeAway(amount, flags)
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return src // :devilcat:
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/turf/cordon/bullet_act(obj/projectile/hitting_projectile, def_zone, piercing_hit)
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return BULLET_ACT_HIT
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/turf/cordon/Adjacent(atom/neighbor, atom/target, atom/movable/mover)
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return FALSE
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/area/misc/cordon
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name = "CORDON"
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icon_state = "cordon"
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static_lighting = FALSE
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base_lighting_alpha = 255
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area_flags = UNIQUE_AREA|NOTELEPORT|HIDDEN_AREA|NO_ALERTS
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requires_power = FALSE
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/area/misc/cordon/Entered(atom/movable/arrived, area/old_area)
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. = ..()
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for(var/mob/living/enterer as anything in arrived.get_all_contents_type(/mob/living))
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to_chat(enterer, span_userdanger("This was a bad idea..."))
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enterer.dust(TRUE, FALSE, TRUE)
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