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* Super Mega Mob Spawn Refactor * Super Mega Mob Spawn Refactor * Update modular changes * update kilo * i wish unit tests would work on my machine * fix kilo...? Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
52 lines
1.5 KiB
Plaintext
52 lines
1.5 KiB
Plaintext
//Spacebattle Areas
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/area/awaymission/spacebattle
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name = "Space Battle"
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icon_state = "awaycontent1"
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requires_power = FALSE
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/area/awaymission/spacebattle/cruiser
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name = "\improper Nanotrasen Cruiser"
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icon_state = "awaycontent2"
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/area/awaymission/spacebattle/syndicate1
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name = "Syndicate Assault Ship 1"
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icon_state = "awaycontent3"
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/area/awaymission/spacebattle/syndicate2
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name = "Syndicate Assault Ship 2"
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icon_state = "awaycontent4"
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/area/awaymission/spacebattle/syndicate3
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name = "Syndicate Assault Ship 3"
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icon_state = "awaycontent5"
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/area/awaymission/spacebattle/syndicate4
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name = "Syndicate War Sphere 1"
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icon_state = "awaycontent6"
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/area/awaymission/spacebattle/syndicate5
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name = "Syndicate War Sphere 2"
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icon_state = "awaycontent7"
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/area/awaymission/spacebattle/syndicate6
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name = "Syndicate War Sphere 3"
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icon_state = "awaycontent8"
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/area/awaymission/spacebattle/syndicate7
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name = "Syndicate Fighter"
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icon_state = "awaycontent9"
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/area/awaymission/spacebattle/secret
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name = "Hidden Chamber"
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icon_state = "awaycontent10"
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/mob/living/simple_animal/hostile/syndicate/ranged/spacebattle
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loot = list(/obj/effect/mob_spawn/corpse/human/syndicatesoldier,
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/obj/item/gun/ballistic/automatic/c20r,
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/obj/item/shield/energy)
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/mob/living/simple_animal/hostile/syndicate/melee/spacebattle
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deathmessage = "falls limp as they release their grip from the energy weapons, activating their self-destruct function!"
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loot = list(/obj/effect/mob_spawn/corpse/human/syndicatesoldier)
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