mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-30 02:52:30 +00:00
* NukeOps Firebase Rework (#66149) Attention Recruit: Welcome to Firebase Balthazord Here you will lean how to: -Kill corpo scum -Kill corpo scum -Kill corpo scu- This has been on my docket for months. Ever since gave the Holding Facility a much needed facelift. I have been eyeballing the nukie base, waiting for that stroke of inspiration to hit me. It finally did. Gone are the aging walls of the old encampment. Nukies finally have what well-funded corpo-terrorists always dream of- a home. It's more than a Home. This is a sweeping rework that is part of a series of reworks to revisit old locations and not only bring them up to date with our current asset roster, but to make them properly belong within the game world. The Nuke-Ops base may ultimately be a tiny chunk of the overall SS13 experience, but I'll be damned if it isn't a defining one. It's also a location that has the capacity to do one thing that I have always wanted to do. Purchase Property. You heard me right, you get to buy rooms now. The newly expanded Nuke-Ops base features, with @ Mothblocks blessing, further expansions that you can purchase from your local Syndicate Uplink. Spend your TC, expand your capabilities, and utilize your expertise in order to create the most mind-boggling disky heists there are. Possible expansions to your terrorism suite include: -Ordinance Lab -Bio-Terrorism Lab -Chemical Manufacturing Plant Definite expansions to your Nuke-Ops Firebase include: -Crew Bunks -Lab Wing -War Table -Upgraded "Disembarkment" Bay" * NukeOps Firebase Rework * Update CentCom_skyrat.dmm Co-authored-by: Zytolg <33048583+Zytolg@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
96 lines
3.9 KiB
Plaintext
96 lines
3.9 KiB
Plaintext
//If you're looking for spawners like ash walker eggs, check ghost_role_spawners.dm
|
|
|
|
///Wizard tower item
|
|
/obj/item/disk/design_disk/adv/knight_gear
|
|
name = "Magic Disk of Smithing"
|
|
|
|
/obj/item/disk/design_disk/adv/knight_gear/Initialize(mapload)
|
|
. = ..()
|
|
var/datum/design/knight_armour/A = new
|
|
var/datum/design/knight_helmet/H = new
|
|
blueprints[1] = A
|
|
blueprints[2] = H
|
|
|
|
//Free Golems
|
|
|
|
/obj/item/disk/design_disk/golem_shell
|
|
name = "Golem Creation Disk"
|
|
desc = "A gift from the Liberator."
|
|
icon_state = "datadisk1"
|
|
max_blueprints = 1
|
|
|
|
/obj/item/disk/design_disk/golem_shell/Initialize(mapload)
|
|
. = ..()
|
|
var/datum/design/golem_shell/G = new
|
|
blueprints[1] = G
|
|
|
|
/datum/design/golem_shell
|
|
name = "Golem Shell Construction"
|
|
desc = "Allows for the construction of a Golem Shell."
|
|
id = "golem"
|
|
build_type = AUTOLATHE
|
|
materials = list(/datum/material/iron = 40000)
|
|
build_path = /obj/item/golem_shell
|
|
category = list("Imported")
|
|
|
|
/obj/item/golem_shell
|
|
name = "incomplete free golem shell"
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "construct"
|
|
desc = "The incomplete body of a golem. Add ten sheets of any mineral to finish."
|
|
var/shell_type = /obj/effect/mob_spawn/ghost_role/human/golem
|
|
var/has_owner = FALSE //if the resulting golem obeys someone
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
|
|
/obj/item/golem_shell/attackby(obj/item/I, mob/user, params)
|
|
. = ..()
|
|
var/static/list/golem_shell_species_types = list(
|
|
/obj/item/stack/sheet/iron = /datum/species/golem,
|
|
/obj/item/stack/sheet/glass = /datum/species/golem/glass,
|
|
/obj/item/stack/sheet/plasteel = /datum/species/golem/plasteel,
|
|
/obj/item/stack/sheet/mineral/sandstone = /datum/species/golem/sand,
|
|
/obj/item/stack/sheet/mineral/plasma = /datum/species/golem/plasma,
|
|
/obj/item/stack/sheet/mineral/diamond = /datum/species/golem/diamond,
|
|
/obj/item/stack/sheet/mineral/gold = /datum/species/golem/gold,
|
|
/obj/item/stack/sheet/mineral/silver = /datum/species/golem/silver,
|
|
/obj/item/stack/sheet/mineral/uranium = /datum/species/golem/uranium,
|
|
/obj/item/stack/sheet/mineral/bananium = /datum/species/golem/bananium,
|
|
/obj/item/stack/sheet/mineral/titanium = /datum/species/golem/titanium,
|
|
/obj/item/stack/sheet/mineral/plastitanium = /datum/species/golem/plastitanium,
|
|
/obj/item/stack/sheet/mineral/abductor = /datum/species/golem/alloy,
|
|
/obj/item/stack/sheet/mineral/wood = /datum/species/golem/wood,
|
|
/obj/item/stack/sheet/bluespace_crystal = /datum/species/golem/bluespace,
|
|
/obj/item/stack/sheet/runed_metal = /datum/species/golem/runic,
|
|
/obj/item/stack/medical/gauze = /datum/species/golem/cloth,
|
|
/obj/item/stack/sheet/cloth = /datum/species/golem/cloth,
|
|
/obj/item/stack/sheet/mineral/adamantine = /datum/species/golem/adamantine,
|
|
|
|
/obj/item/stack/sheet/bronze = /datum/species/golem/bronze,
|
|
/obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard,
|
|
/obj/item/stack/sheet/leather = /datum/species/golem/leather,
|
|
/obj/item/stack/sheet/bone = /datum/species/golem/bone,
|
|
/obj/item/stack/sheet/durathread = /datum/species/golem/durathread,
|
|
/obj/item/stack/sheet/cotton/durathread = /datum/species/golem/durathread,
|
|
/obj/item/stack/sheet/mineral/snow = /datum/species/golem/snow,
|
|
/obj/item/stack/sheet/mineral/metal_hydrogen= /datum/species/golem/mhydrogen,
|
|
)
|
|
|
|
if(!istype(I, /obj/item/stack))
|
|
return
|
|
var/obj/item/stack/stuff_stack = I
|
|
var/species = golem_shell_species_types[stuff_stack.merge_type]
|
|
if(!species)
|
|
to_chat(user, span_warning("You can't build a golem out of this kind of material!"))
|
|
return
|
|
if(!stuff_stack.use(10))
|
|
to_chat(user, span_warning("You need at least ten sheets to finish a golem!"))
|
|
return
|
|
to_chat(user, span_notice("You finish up the golem shell with ten sheets of [stuff_stack]."))
|
|
new shell_type(get_turf(src), species, user)
|
|
qdel(src)
|
|
|
|
///made with xenobiology, the golem obeys its creator
|
|
/obj/item/golem_shell/servant
|
|
name = "incomplete servant golem shell"
|
|
shell_type = /obj/effect/mob_spawn/ghost_role/human/golem/servant
|