mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-28 10:01:58 +00:00
* NukeOps Firebase Rework (#66149) Attention Recruit: Welcome to Firebase Balthazord Here you will lean how to: -Kill corpo scum -Kill corpo scum -Kill corpo scu- This has been on my docket for months. Ever since gave the Holding Facility a much needed facelift. I have been eyeballing the nukie base, waiting for that stroke of inspiration to hit me. It finally did. Gone are the aging walls of the old encampment. Nukies finally have what well-funded corpo-terrorists always dream of- a home. It's more than a Home. This is a sweeping rework that is part of a series of reworks to revisit old locations and not only bring them up to date with our current asset roster, but to make them properly belong within the game world. The Nuke-Ops base may ultimately be a tiny chunk of the overall SS13 experience, but I'll be damned if it isn't a defining one. It's also a location that has the capacity to do one thing that I have always wanted to do. Purchase Property. You heard me right, you get to buy rooms now. The newly expanded Nuke-Ops base features, with @ Mothblocks blessing, further expansions that you can purchase from your local Syndicate Uplink. Spend your TC, expand your capabilities, and utilize your expertise in order to create the most mind-boggling disky heists there are. Possible expansions to your terrorism suite include: -Ordinance Lab -Bio-Terrorism Lab -Chemical Manufacturing Plant Definite expansions to your Nuke-Ops Firebase include: -Crew Bunks -Lab Wing -War Table -Upgraded "Disembarkment" Bay" * NukeOps Firebase Rework * Update CentCom_skyrat.dmm Co-authored-by: Zytolg <33048583+Zytolg@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
38 lines
1.9 KiB
Plaintext
38 lines
1.9 KiB
Plaintext
/////////// cleric's den items.
|
|
|
|
//Primary reward: the cleric's mace design disk.
|
|
/obj/item/disk/design_disk/adv/cleric_mace
|
|
name = "Enshrined Disc of Smiting"
|
|
|
|
/obj/item/disk/design_disk/adv/cleric_mace/Initialize(mapload)
|
|
. = ..()
|
|
var/datum/design/cleric_mace/M = new
|
|
blueprints[1] = M
|
|
|
|
/obj/item/paper/fluff/ruins/clericsden/contact
|
|
info = "Father Aurellion, the ritual is complete, and soon our brothers at the bastion will see the error of our ways. After all, a god of clockwork or blood? Preposterous. Only the TRUE GOD should have so much power. Signed, Father Odivallus."
|
|
|
|
/obj/item/paper/fluff/ruins/clericsden/warning
|
|
info = "FATHER ODIVALLUS DO NOT GO FORWARD WITH THE RITUAL. THE ASTEROID WE'RE ANCHORED TO IS UNSTABLE, YOU WILL DESTROY THE STATION. I HOPE THIS REACHES YOU IN TIME. FATHER AURELLION."
|
|
|
|
/mob/living/simple_animal/hostile/construct/proteon
|
|
name = "Proteon"
|
|
real_name = "Proteon"
|
|
desc = "A weaker construct meant to scour ruins for objects of Nar'Sie's affection. Those barbed claws are no joke."
|
|
icon_state = "proteon"
|
|
icon_living = "proteon"
|
|
maxHealth = 35
|
|
health = 35
|
|
melee_damage_lower = 8
|
|
melee_damage_upper = 10
|
|
retreat_distance = 4 //AI proteons will rapidly move in and out of combat to avoid conflict, but will still target and follow you.
|
|
attack_verb_continuous = "pinches"
|
|
attack_verb_simple = "pinch"
|
|
environment_smash = ENVIRONMENT_SMASH_WALLS
|
|
attack_sound = 'sound/weapons/punch2.ogg'
|
|
playstyle_string = "<b>You are a Proteon. Your abilities in combat are outmatched by most combat constructs, but you are still fast and nimble. Run metal and supplies, and cooperate with your fellow cultists.</b>"
|
|
|
|
/mob/living/simple_animal/hostile/construct/proteon/hostile //Style of mob spawned by trapped cult runes in the cleric ruin.
|
|
AIStatus = AI_ON
|
|
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //standard ai construct behavior, breaks things if it wants, but not walls.
|