mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-28 10:01:58 +00:00
* updateDialog and updateUsrDialog cleanup (#66494) This PR focuses on cleaning up two procs - updateDialog and updateUsrDialog. Both of which are/were used updating for old HTML UIs. As these UIs got converted to TGUI over time, these old code fragments started to pile up, often due to coders simply overlooking them. This resulted in them being dead code doing nothing when called, or randomly opening up windows when they shouldnt, for example when a vending machine is screwdrivered and UI cannot even be interacted with. However, there were also some desirable uses - like opening a window when an ID is inserted into civilian bounty console, which you are then gonna obviously use to pick a bounty. I kept these uses and replaced them with proper ui_interact, so they now always work, instead of them working only when you had them set as a currently used machine on mob. The list of these changes is: Civilian Bounty Console will now always bring up its UI when you insert the ID. Air Alarm and APC will now always bring up its UI when you unlock their controls. Portable Chem Mixer, Chem Dispenser, Chem Heater, Improvised Chem Heater, Chem Spectometer and Chem Master will now always bring up their UI when you add or replace beaker to them. Two old /Topic calls were cleaned up as well, as they were no longer relevant. Removes dead or outdated code, adds sensible UX when working with certain UIs. * updateDialog and updateUsrDialog cleanup Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
227 lines
7.9 KiB
Plaintext
227 lines
7.9 KiB
Plaintext
/* Filing cabinets!
|
|
* Contains:
|
|
* Filing Cabinets
|
|
* Security Record Cabinets
|
|
* Medical Record Cabinets
|
|
* Employment Contract Cabinets
|
|
*/
|
|
|
|
|
|
/*
|
|
* Filing Cabinets
|
|
*/
|
|
/obj/structure/filingcabinet
|
|
name = "filing cabinet"
|
|
desc = "A large cabinet with drawers."
|
|
icon = 'icons/obj/bureaucracy.dmi'
|
|
icon_state = "filingcabinet"
|
|
density = TRUE
|
|
anchored = TRUE
|
|
|
|
/obj/structure/filingcabinet/chestdrawer
|
|
name = "chest drawer"
|
|
icon_state = "chestdrawer"
|
|
|
|
/obj/structure/filingcabinet/chestdrawer/wheeled
|
|
name = "rolling chest drawer"
|
|
desc = "A small cabinet with drawers. This one has wheels!"
|
|
anchored = FALSE
|
|
|
|
/obj/structure/filingcabinet/filingcabinet //not changing the path to avoid unnecessary map issues, but please don't name stuff like this in the future -Pete
|
|
icon_state = "tallcabinet"
|
|
|
|
/obj/structure/filingcabinet/Initialize(mapload)
|
|
. = ..()
|
|
if(mapload)
|
|
for(var/obj/item/I in loc)
|
|
if(I.w_class < WEIGHT_CLASS_NORMAL) //there probably shouldn't be anything placed ontop of filing cabinets in a map that isn't meant to go in them
|
|
I.forceMove(src)
|
|
|
|
/obj/structure/filingcabinet/deconstruct(disassembled = TRUE)
|
|
if(!(flags_1 & NODECONSTRUCT_1))
|
|
new /obj/item/stack/sheet/iron(loc, 2)
|
|
for(var/obj/item/I in src)
|
|
I.forceMove(loc)
|
|
qdel(src)
|
|
|
|
/obj/structure/filingcabinet/attackby(obj/item/P, mob/living/user, params)
|
|
var/list/modifiers = params2list(params)
|
|
if(P.tool_behaviour == TOOL_WRENCH && LAZYACCESS(modifiers, RIGHT_CLICK))
|
|
to_chat(user, span_notice("You begin to [anchored ? "unwrench" : "wrench"] [src]."))
|
|
if(P.use_tool(src, user, 20, volume=50))
|
|
to_chat(user, span_notice("You successfully [anchored ? "unwrench" : "wrench"] [src]."))
|
|
set_anchored(!anchored)
|
|
else if(P.w_class < WEIGHT_CLASS_NORMAL)
|
|
if(!user.transferItemToLoc(P, src))
|
|
return
|
|
to_chat(user, span_notice("You put [P] in [src]."))
|
|
icon_state = "[initial(icon_state)]-open"
|
|
sleep(5)
|
|
icon_state = initial(icon_state)
|
|
else if(!user.combat_mode)
|
|
to_chat(user, span_warning("You can't put [P] in [src]!"))
|
|
else
|
|
return ..()
|
|
|
|
/obj/structure/filingcabinet/attack_hand(mob/living/carbon/user, list/modifiers)
|
|
. = ..()
|
|
ui_interact(user)
|
|
|
|
/obj/structure/filingcabinet/ui_interact(mob/user, datum/tgui/ui)
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "FilingCabinet")
|
|
ui.open()
|
|
|
|
/obj/structure/filingcabinet/ui_data(mob/user)
|
|
var/list/data = list()
|
|
|
|
data["cabinet_name"] = "[name]"
|
|
data["contents"] = list()
|
|
data["contents_ref"] = list()
|
|
for(var/obj/item/content in src)
|
|
data["contents"] += "[content]"
|
|
data["contents_ref"] += "[REF(content)]"
|
|
|
|
return data
|
|
|
|
/obj/structure/filingcabinet/ui_act(action, params)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
|
|
switch(action)
|
|
// Take the object out
|
|
if("remove_object")
|
|
var/obj/item/content = locate(params["ref"]) in src
|
|
if(istype(content) && in_range(src, usr))
|
|
usr.put_in_hands(content)
|
|
icon_state = "[initial(icon_state)]-open"
|
|
addtimer(VARSET_CALLBACK(src, icon_state, initial(icon_state)), 5)
|
|
return TRUE
|
|
|
|
/obj/structure/filingcabinet/attack_tk(mob/user)
|
|
if(anchored)
|
|
return attack_self_tk(user)
|
|
return ..()
|
|
|
|
/obj/structure/filingcabinet/attack_self_tk(mob/user)
|
|
. = COMPONENT_CANCEL_ATTACK_CHAIN
|
|
if(contents.len)
|
|
if(prob(40 + contents.len * 5))
|
|
var/obj/item/I = pick(contents)
|
|
I.forceMove(loc)
|
|
if(prob(25))
|
|
step_rand(I)
|
|
to_chat(user, span_notice("You pull \a [I] out of [src] at random."))
|
|
return
|
|
to_chat(user, span_notice("You find nothing in [src]."))
|
|
|
|
/*
|
|
* Security Record Cabinets
|
|
*/
|
|
/obj/structure/filingcabinet/security
|
|
var/virgin = TRUE
|
|
|
|
/obj/structure/filingcabinet/security/proc/populate()
|
|
if(virgin)
|
|
for(var/datum/data/record/G in GLOB.data_core.general)
|
|
var/datum/data/record/S = find_record("name", G.fields["name"], GLOB.data_core.security)
|
|
if(!S)
|
|
continue
|
|
var/obj/item/paper/P = new /obj/item/paper(src)
|
|
P.info = "<CENTER><B>Security Record</B></CENTER><BR>"
|
|
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nGender: [G.fields["gender"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
|
|
P.info += "<BR>\n<CENTER><B>Security Data</B></CENTER><BR>\nCriminal Status: [S.fields["criminal"]]<BR>\n<BR>\nCrimes: [S.fields["crim"]]<BR>\nDetails: [S.fields["crim_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[S.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
|
|
var/counter = 1
|
|
while(S.fields["com_[counter]"])
|
|
P.info += "[S.fields["com_[counter]"]]<BR>"
|
|
counter++
|
|
P.info += "</TT>"
|
|
P.name = "paper - '[G.fields["name"]]'"
|
|
virgin = FALSE //tabbing here is correct- it's possible for people to try and use it
|
|
//before the records have been generated, so we do this inside the loop.
|
|
|
|
/obj/structure/filingcabinet/security/attack_hand(mob/user, list/modifiers)
|
|
populate()
|
|
return ..()
|
|
|
|
/obj/structure/filingcabinet/security/attack_tk()
|
|
populate()
|
|
return ..()
|
|
|
|
/*
|
|
* Medical Record Cabinets
|
|
*/
|
|
/obj/structure/filingcabinet/medical
|
|
///This var is so that its filled on crew interaction to be as accurate (including latejoins) as possible, true until first interact
|
|
var/virgin = TRUE
|
|
|
|
/obj/structure/filingcabinet/medical/proc/populate()
|
|
if(virgin)
|
|
for(var/datum/data/record/G in GLOB.data_core.general)
|
|
var/datum/data/record/M = find_record("name", G.fields["name"], GLOB.data_core.medical)
|
|
if(!M)
|
|
continue
|
|
var/obj/item/paper/P = new /obj/item/paper(src)
|
|
P.info = "<CENTER><B>Medical Record</B></CENTER><BR>"
|
|
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nGender: [G.fields["gender"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
|
|
P.info += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: [M.fields["blood_type"]]<BR>\nDNA: [M.fields["b_dna"]]<BR>\n<BR>\nMinor Disabilities: [M.fields["mi_dis"]]<BR>\nDetails: [M.fields["mi_dis_d"]]<BR>\n<BR>\nMajor Disabilities: [M.fields["ma_dis"]]<BR>\nDetails: [M.fields["ma_dis_d"]]<BR>\n<BR>\nAllergies: [M.fields["alg"]]<BR>\nDetails: [M.fields["alg_d"]]<BR>\n<BR>\nCurrent Diseases: [M.fields["cdi"]] (per disease info placed in log/comment section)<BR>\nDetails: [M.fields["cdi_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[M.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
|
|
var/counter = 1
|
|
while(M.fields["com_[counter]"])
|
|
P.info += "[M.fields["com_[counter]"]]<BR>"
|
|
counter++
|
|
P.info += "</TT>"
|
|
P.name = "paper - '[G.fields["name"]]'"
|
|
virgin = FALSE //tabbing here is correct- it's possible for people to try and use it
|
|
//before the records have been generated, so we do this inside the loop.
|
|
|
|
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
|
/obj/structure/filingcabinet/medical/attack_hand(mob/user, list/modifiers)
|
|
populate()
|
|
return ..()
|
|
|
|
/obj/structure/filingcabinet/medical/attack_tk()
|
|
populate()
|
|
return ..()
|
|
|
|
/*
|
|
* Employment contract Cabinets
|
|
*/
|
|
|
|
GLOBAL_LIST_EMPTY(employmentCabinets)
|
|
|
|
/obj/structure/filingcabinet/employment
|
|
icon_state = "employmentcabinet"
|
|
///This var is so that its filled on crew interaction to be as accurate (including latejoins) as possible, true until first interact
|
|
var/virgin = TRUE
|
|
|
|
/obj/structure/filingcabinet/employment/Initialize()
|
|
. = ..()
|
|
GLOB.employmentCabinets += src
|
|
|
|
/obj/structure/filingcabinet/employment/Destroy()
|
|
GLOB.employmentCabinets -= src
|
|
return ..()
|
|
|
|
/obj/structure/filingcabinet/employment/proc/fillCurrent()
|
|
//This proc fills the cabinet with the current crew.
|
|
for(var/record in GLOB.data_core.locked)
|
|
var/datum/data/record/G = record
|
|
if(!G)
|
|
continue
|
|
var/datum/mind/M = G.fields["mindref"]
|
|
if(M && ishuman(M.current))
|
|
addFile(M.current)
|
|
|
|
|
|
/obj/structure/filingcabinet/employment/proc/addFile(mob/living/carbon/human/employee)
|
|
new /obj/item/paper/employment_contract(src, employee.mind.name)
|
|
|
|
/obj/structure/filingcabinet/employment/interact(mob/user)
|
|
if(virgin)
|
|
fillCurrent()
|
|
virgin = FALSE
|
|
return ..()
|
|
|