Files
Bubberstation/code/modules/power
Ghilker 99b9d2be9b Removes canister tiers, now canisters have an option to turn on shielding for power consumption (#66210)
Canister tiers were first introduced by me when canister fusion was still a thing. Now they have become only a nuisance and tedium since the main reason they were added is gone. current limits are higher than old t1 but lower than old t2
I've now added an option in the UI to every canister to become shielded and consume the APC power so that its contents won't be able to destroy it, the higher the temperature and pressure inside, the higher the draw (it should peak around 25 kW)
Canisters now have a cell that can hold the shielding in areas without power for a time, can be upgraded, removed, replaced

Increases players (old and especially new) quality of life, removes tedium and follows the oranges will of canisters should draw power to contain high heat and pressure

remove canister tier, you still need to build a frame and use iron on it but nothing more.
canisters now have a toggle for shielding that will start to consume power if the temperature and pressure go over the labeled one (current limits are higher than old t1 but lower than old t2). Peak draw should be around 25 kW with fusion Canisters have an internal cell that allows it to hold shielding in areas without power for a time, powercells can be upgraded, removed, replaced.

shield sprite by @SnoopCooper
2022-04-21 18:26:10 -07:00
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2022-04-01 21:07:46 -04:00