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## About The Pull Request Adds new floor types and natural decor to both Siderite and Shale biomes, as well as makes flora and fauna spawns differ between said biomes. <img width="1216" height="997" alt="dreamseeker_uIv1OgVkpD" src="https://github.com/user-attachments/assets/327d9caa-a58c-4d70-acbe-477da69b4d71" /> --- Basalt biome now spawns more legions and goliaths, but less watchers and no brimdemons. You can rarely find new volcanic pore rocks which will spew out lava when destroyed. <img width="505" height="361" alt="dreamseeker_TA9rXzOgad" src="https://github.com/user-attachments/assets/fb19a60a-c927-441b-abad-161ce5022a60" /> Siderite biome has a lot of rock formations and may sometimes spawn new stalagmites. You can expect to see a ton of bileworms, raptors and watchers there. <img width="747" height="613" alt="dreamseeker_uZgRX8qqh3" src="https://github.com/user-attachments/assets/d356f1c6-371a-4b8b-899b-470edb0d2790" /> Shale is full of lobstrocities, goldgrubs and brimdemons, and home to a new glowgrowth "plant" - colony of bioluminescent fungi growing on natural air vents. <img width="274" height="220" alt="dreamseeker_EtxiS4X9M7" src="https://github.com/user-attachments/assets/cbefba67-b618-4a65-ad12-9ee5182b650c" /> While it cannot be planted by itself, it contains luminescent fluid inside which will grant whoever eats it minor night vision as long as it is inside their bloodstream (as well as cyan-glowing eyes) --- Ruins now properly respect their biome's rock (and now floor as well) type, since it was broken for some of them previously. <details> <summary>More images under the dropdown</summary> <img width="1216" height="997" alt="dreamseeker_fpXXV0Rt3D" src="https://github.com/user-attachments/assets/fa790ca1-7045-490e-bcb2-c1f9da9f277c" /> <img width="414" height="303" alt="dreamseeker_l6E8S2fzCe" src="https://github.com/user-attachments/assets/8b10dcca-c546-41ce-9363-a12b0f225881" /> <img width="784" height="587" alt="dreamseeker_RUWQo0unNp" src="https://github.com/user-attachments/assets/d7364abc-ec68-4daf-b3cb-a03b8ba7e5de" /> <img width="1216" height="997" alt="dreamseeker_zoltABvkBw" src="https://github.com/user-attachments/assets/324f50f8-83c9-4451-8eff-33ebf81c1d0d" /> <img width="1125" height="571" alt="dreamseeker_ky5qvl2XtC" src="https://github.com/user-attachments/assets/ff08d22f-fc15-4961-b76e-7c10d7814096" /> </details> Credit for original versions of new flora/feature sprites to SentryPrimis on the /tg/station discord ## Why It's Good For The Game Makes biomes more distinct and interesting, as well as gives them unique atmosphere, since right now they only differ in rock type and mineral distribution. ## Changelog 🆑 SmArtKar, SentryPrimis add: Siderite and Shale lavaland biomes now have unique floors, as well as flora, features and fauna! fix: Fixed some ruins generating with default basalt walls instead of their biome's walls /🆑