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* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761) Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks. Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work. This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping. To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway. Requested by @optimumtact. Changelog cl admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again. /cl * Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
33 lines
955 B
Plaintext
33 lines
955 B
Plaintext
/datum/element/cleaning/Attach(datum/target)
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. = ..()
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if(!ismovable(target))
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return ELEMENT_INCOMPATIBLE
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RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/Clean)
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/datum/element/cleaning/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
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/datum/element/cleaning/proc/Clean(datum/source)
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SIGNAL_HANDLER
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var/atom/movable/AM = source
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var/turf/tile = AM.loc
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if(!isturf(tile))
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return
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tile.wash(CLEAN_SCRUB)
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for(var/A in tile)
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// Clean small items that are lying on the ground
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if(isitem(A))
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var/obj/item/I = A
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if(I.w_class <= WEIGHT_CLASS_SMALL && !ismob(I.loc))
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I.wash(CLEAN_SCRUB)
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// Clean humans that are lying down
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else if(ishuman(A))
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var/mob/living/carbon/human/cleaned_human = A
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if(!(cleaned_human.mobility_flags & MOBILITY_STAND))
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cleaned_human.wash(CLEAN_SCRUB)
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cleaned_human.regenerate_icons()
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to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")
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