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Bubberstation/code/datums/elements/cleaning.dm
SkyratBot e65a48e91f [MIRROR] Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#430)
* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761)

Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks.

Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work.

This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping.

To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway.

Requested by @optimumtact.
Changelog

cl
admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again.
/cl

* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-08-19 20:17:28 -04:00

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/datum/element/cleaning/Attach(datum/target)
. = ..()
if(!ismovable(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/Clean)
/datum/element/cleaning/Detach(datum/target)
. = ..()
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
/datum/element/cleaning/proc/Clean(datum/source)
SIGNAL_HANDLER
var/atom/movable/AM = source
var/turf/tile = AM.loc
if(!isturf(tile))
return
tile.wash(CLEAN_SCRUB)
for(var/A in tile)
// Clean small items that are lying on the ground
if(isitem(A))
var/obj/item/I = A
if(I.w_class <= WEIGHT_CLASS_SMALL && !ismob(I.loc))
I.wash(CLEAN_SCRUB)
// Clean humans that are lying down
else if(ishuman(A))
var/mob/living/carbon/human/cleaned_human = A
if(!(cleaned_human.mobility_flags & MOBILITY_STAND))
cleaned_human.wash(CLEAN_SCRUB)
cleaned_human.regenerate_icons()
to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")