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* Some shuttes rework. Allow many shuttles of one template to work at the same time. (#53993) * add replace button to shuttle panel load button now only load new shuttle * shuttle teplate loads as shuttle * new shuttle console connects to shuttle * new navigation computer connect to shurrle * docking_port id now unique add count to id if id already in work * many docks from one base tenplate * up * fix unregister * up * up * up * block multiple shuttle loading * return preview button * up id generation * Some shuttes rework. Allow many shuttles of one template to work at the same time. Co-authored-by: Dennok <Deneles@yandex.ru>
153 lines
4.4 KiB
Plaintext
153 lines
4.4 KiB
Plaintext
/datum/map_template
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var/name = "Default Template Name"
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var/width = 0
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var/height = 0
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var/mappath = null
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var/loaded = 0 // Times loaded this round
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var/datum/parsed_map/cached_map
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var/keep_cached_map = FALSE
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/datum/map_template/New(path = null, rename = null, cache = FALSE)
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if(path)
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mappath = path
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if(mappath)
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preload_size(mappath, cache)
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if(rename)
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name = rename
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/datum/map_template/proc/preload_size(path, cache = FALSE)
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var/datum/parsed_map/parsed = new(file(path))
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var/bounds = parsed?.bounds
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if(bounds)
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width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1
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height = bounds[MAP_MAXY]
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if(cache)
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cached_map = parsed
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return bounds
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/datum/parsed_map/proc/initTemplateBounds()
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var/list/obj/machinery/atmospherics/atmos_machines = list()
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var/list/obj/structure/cable/cables = list()
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var/list/atom/atoms = list()
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var/list/area/areas = list()
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var/list/turfs = block(
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locate(
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bounds[MAP_MINX],
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bounds[MAP_MINY],
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bounds[MAP_MINZ]
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),
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locate(
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bounds[MAP_MAXX],
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bounds[MAP_MAXY],
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bounds[MAP_MAXZ]
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)
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)
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for(var/L in turfs)
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var/turf/B = L
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areas |= B.loc
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for(var/A in B)
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atoms += A
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if(istype(A, /obj/structure/cable))
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cables += A
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continue
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if(istype(A, /obj/machinery/atmospherics))
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atmos_machines += A
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SSmapping.reg_in_areas_in_z(areas)
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SSatoms.InitializeAtoms(turfs)
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SSatoms.InitializeAtoms(atoms)
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SSmachines.setup_template_powernets(cables)
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SSair.setup_template_machinery(atmos_machines)
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//calculate all turfs inside the border
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var/list/template_and_bordering_turfs = block(
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locate(
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max(bounds[MAP_MINX]-1, 1),
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max(bounds[MAP_MINY]-1, 1),
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bounds[MAP_MINZ]
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),
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locate(
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min(bounds[MAP_MAXX]+1, world.maxx),
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min(bounds[MAP_MAXY]+1, world.maxy),
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bounds[MAP_MAXZ]
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)
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)
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for(var/t in template_and_bordering_turfs)
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var/turf/affected_turf = t
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affected_turf.air_update_turf(TRUE)
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affected_turf.levelupdate()
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/datum/map_template/proc/load_new_z()
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var/x = round((world.maxx - width) * 0.5) + 1
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var/y = round((world.maxy - height) * 0.5) + 1
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var/datum/space_level/level = SSmapping.add_new_zlevel(name, list(ZTRAIT_AWAY = TRUE))
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var/datum/parsed_map/parsed = load_map(file(mappath), x, y, level.z_value, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=TRUE)
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var/list/bounds = parsed.bounds
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if(!bounds)
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return FALSE
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repopulate_sorted_areas()
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//initialize things that are normally initialized after map load
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parsed.initTemplateBounds()
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smooth_zlevel(world.maxz)
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log_game("Z-level [name] loaded at [x],[y],[world.maxz]")
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return level
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/datum/map_template/proc/load(turf/T, centered = FALSE)
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if(centered)
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T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z)
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if(!T)
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return
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if(T.x+width > world.maxx)
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return
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if(T.y+height > world.maxy)
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return
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var/list/border = block(locate(max(T.x-1, 1), max(T.y-1, 1), T.z),
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locate(min(T.x+width+1, world.maxx), min(T.y+height+1, world.maxy), T.z))
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for(var/L in border)
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var/turf/turf_to_disable = L
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SSair.remove_from_active(turf_to_disable) //stop processing turfs along the border to prevent runtimes, we return it in initTemplateBounds()
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turf_to_disable.atmos_adjacent_turfs?.Cut()
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// Accept cached maps, but don't save them automatically - we don't want
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// ruins clogging up memory for the whole round.
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var/datum/parsed_map/parsed = cached_map || new(file(mappath))
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cached_map = keep_cached_map ? parsed : null
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if(!parsed.load(T.x, T.y, T.z, cropMap=TRUE, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=TRUE))
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return
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var/list/bounds = parsed.bounds
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if(!bounds)
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return
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if(!SSmapping.loading_ruins) //Will be done manually during mapping ss init
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repopulate_sorted_areas()
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//initialize things that are normally initialized after map load
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parsed.initTemplateBounds()
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log_game("[name] loaded at [T.x],[T.y],[T.z]")
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return bounds
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/datum/map_template/proc/post_load()
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return
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/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
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var/turf/placement = T
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if(centered)
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var/turf/corner = locate(placement.x - round(width/2), placement.y - round(height/2), placement.z)
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if(corner)
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placement = corner
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return block(placement, locate(placement.x+width-1, placement.y+height-1, placement.z))
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//for your ever biggening badminnery kevinz000
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//❤ - Cyberboss
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/proc/load_new_z_level(file, name)
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var/datum/map_template/template = new(file, name)
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template.load_new_z()
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