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cyberpresidentvanellope/Bubberstation
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2e09bb7eef04b47bcd027ba7919277e2d03bdd67
Bubberstation/code/modules/projectiles/guns
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SkyratBot 2e03080879 [MIRROR] most laser and energy weapons are bigger, lethal lasers are cheaper (#1174)
* most laser and energy weapons are bigger, lethal lasers are cheaper (#54041)

Nearly all guns except the security disabler is large, meaning it can't fit in backpacks.

* most laser and energy weapons are bigger, lethal lasers are cheaper

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-10-07 00:13:22 +02:00
..
ballistic
[MIRROR] Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#830)
2020-09-17 02:05:30 +01:00
energy
[MIRROR] most laser and energy weapons are bigger, lethal lasers are cheaper (#1174)
2020-10-07 00:13:22 +02:00
magic
[MIRROR] Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#830)
2020-09-17 02:05:30 +01:00
misc
[MIRROR] Makes the syndicate syringe gun start with a syringe loaded. (#801)
2020-09-14 20:36:21 +01:00
ballistic.dm
[MIRROR] No more flipping your gun instead of reloading. (#323)
2020-08-13 00:20:32 +02:00
energy.dm
[MIRROR] Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#709)
2020-09-09 08:19:23 +02:00
magic.dm
[MIRROR] Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#709)
2020-09-09 08:19:23 +02:00
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