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Bubberstation/code/modules/research/designs/limbgrower_designs.dm
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2d1e2a906f [MIRROR] fixes organs not showing up in the limbgrower (#662)
* fixes organs not showing up in the limbgrower (#53407)

* fixes organs not showing up in the limbgrower

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-09-06 05:55:23 +02:00

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/////////////////////////////////////
//////////Limb Grower Designs ///////
/////////////////////////////////////
/datum/design/leftarm
name = "Left Arm"
id = "leftarm"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/c2/synthflesh = 25)
build_path = /obj/item/bodypart/l_arm
category = list("initial","human","lizard","moth","plasmaman","ethereal")
/datum/design/rightarm
name = "Right Arm"
id = "rightarm"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/c2/synthflesh = 25)
build_path = /obj/item/bodypart/r_arm
category = list("initial","human","lizard","moth","plasmaman","ethereal")
/datum/design/leftleg
name = "Left Leg"
id = "leftleg"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/c2/synthflesh = 25)
build_path = /obj/item/bodypart/l_leg
category = list("initial","human","lizard","moth","plasmaman","ethereal")
/datum/design/rightleg
name = "Right Leg"
id = "rightleg"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/c2/synthflesh = 25)
build_path = /obj/item/bodypart/r_leg
category = list("initial","human","lizard","moth","plasmaman","ethereal")
//Non-limb limb designs
/datum/design/heart
name = "Heart"
id = "heart"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/c2/synthflesh = 30)
build_path = /obj/item/organ/heart
category = list("other","initial")
/datum/design/lungs
name = "Lungs"
id = "lungs"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/c2/synthflesh = 20)
build_path = /obj/item/organ/lungs
category = list("other","initial")
/datum/design/liver
name = "Liver"
id = "liver"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/c2/synthflesh = 20)
build_path = /obj/item/organ/liver
category = list("other","initial")
/datum/design/stomach
name = "Stomach"
id = "stomach"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/c2/synthflesh = 15)
build_path = /obj/item/organ/stomach
category = list("other","initial")
/datum/design/appendix
name = "Appendix"
id = "appendix"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/c2/synthflesh = 5) //why would you need this
build_path = /obj/item/organ/appendix
category = list("other","initial")
/datum/design/eyes
name = "Eyes"
id = "eyes"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/c2/synthflesh = 10)
build_path = /obj/item/organ/eyes
category = list("other","initial")
/datum/design/ears
name = "Ears"
id = "ears"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/c2/synthflesh = 10)
build_path = /obj/item/organ/ears
category = list("other","initial")
/datum/design/tongue
name = "Tongue"
id = "tongue"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/c2/synthflesh = 10)
build_path = /obj/item/organ/tongue
category = list("other","initial")
/datum/design/armblade
name = "Arm Blade"
id = "armblade"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/c2/synthflesh = 75)
build_path = /obj/item/melee/synthetic_arm_blade
category = list("other","emagged")