mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-02-06 06:19:24 +00:00
## About The Pull Request People can now pet held mothroaches and pugs if they want to, or use items on them, hopefully without causing many issues. After all, it only took about a couple dozen lines of code to make... ...Oh, did the 527 files changed or the 850~ lines added/removed perhaps catch your eye? Made you wonder if I accidentally pushed the wrong branch? or skewed something up big time? Well, nuh uh. I just happen to be fed up with the melee attack chain still using stringized params instead of an array/list. It was frankly revolting to see how I'd have had to otherwise call `list2params` for what I'm trying to accomplish here, and make this PR another tessera to the immense stupidity of our attack chain procs calling `params2list` over and over and over instead of just using that one call instance from `ClickOn` as an argument. It's 2025, honey, wake up! I also tried to replace some of those single letter vars/args but there are just way too many of them. ## Why It's Good For The Game Improving old code. And I want to be able to pet mobroaches while holding them too. ## Changelog 🆑 qol: You can now interact with held mobs in more ways beside wearing them. /🆑
262 lines
7.8 KiB
Plaintext
262 lines
7.8 KiB
Plaintext
/*
|
|
CONTAINS:
|
|
SAFES
|
|
FLOOR SAFES
|
|
*/
|
|
|
|
/// Chance for a sound clue
|
|
#define SOUND_CHANCE 10
|
|
/// Explosion number threshold for opening safe
|
|
#define BROKEN_THRESHOLD 3
|
|
|
|
//SAFES
|
|
/obj/structure/safe
|
|
name = "safe"
|
|
desc = "A huge chunk of metal with a dial embedded in it. Fine print on the dial reads \"Scarborough Arms - 2 tumbler safe, guaranteed thermite resistant, explosion resistant, and assistant resistant.\""
|
|
icon = 'icons/obj/structures.dmi'
|
|
icon_state = "safe"
|
|
anchored = TRUE
|
|
density = TRUE
|
|
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
|
interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT
|
|
/// The maximum combined w_class of stuff in the safe
|
|
var/maxspace = 24
|
|
/// The amount of tumblers that will be generated
|
|
var/number_of_tumblers = 2
|
|
/// Whether the safe is open or not
|
|
var/open = FALSE
|
|
/// Whether the safe is locked or not
|
|
var/locked = TRUE
|
|
/// The position the dial is pointing to
|
|
var/dial = 0
|
|
/// The list of tumbler dial positions that need to be hit
|
|
var/list/tumblers = list()
|
|
/// The index in the tumblers list of the tumbler dial position that needs to be hit
|
|
var/current_tumbler_index = 1
|
|
/// The combined w_class of everything in the safe
|
|
var/space = 0
|
|
/// Tough, but breakable if explosion counts reaches set value
|
|
var/explosion_count = 0
|
|
|
|
/obj/structure/safe/Initialize(mapload)
|
|
. = ..()
|
|
|
|
update_appearance(UPDATE_ICON)
|
|
// Combination generation
|
|
for(var/iterating in 1 to number_of_tumblers)
|
|
tumblers.Add(rand(0, 99))
|
|
|
|
if(!mapload)
|
|
return
|
|
|
|
// Put as many items on our turf inside as possible
|
|
for(var/obj/item/inserting_item in loc)
|
|
if(space >= maxspace)
|
|
return
|
|
if(inserting_item.w_class + space <= maxspace)
|
|
space += inserting_item.w_class
|
|
inserting_item.forceMove(src)
|
|
|
|
/obj/structure/safe/update_icon_state()
|
|
//uses the same icon as the captain's spare safe (therefore lockable storage) so keep it in line with that
|
|
icon_state = "[initial(icon_state)][open ? null : "_locked"]"
|
|
return ..()
|
|
|
|
/obj/structure/safe/attackby(obj/item/attacking_item, mob/user, list/modifiers)
|
|
if(open)
|
|
. = TRUE //no afterattack
|
|
if(attacking_item.w_class + space <= maxspace)
|
|
if(!user.transferItemToLoc(attacking_item, src))
|
|
to_chat(user, span_warning("\The [attacking_item] is stuck to your hand, you cannot put it in the safe!"))
|
|
return
|
|
space += attacking_item.w_class
|
|
to_chat(user, span_notice("You put [attacking_item] in [src]."))
|
|
else
|
|
to_chat(user, span_warning("[attacking_item] won't fit in [src]."))
|
|
else
|
|
if(istype(attacking_item, /obj/item/clothing/neck/stethoscope))
|
|
attack_hand(user)
|
|
return
|
|
else
|
|
to_chat(user, span_warning("You can't put [attacking_item] into the safe while it is closed!"))
|
|
return
|
|
|
|
/obj/structure/safe/blob_act(obj/structure/blob/B)
|
|
return
|
|
|
|
/obj/structure/safe/ex_act(severity, target)
|
|
if(((severity == EXPLODE_HEAVY && target == src) || severity == EXPLODE_DEVASTATE) && explosion_count < BROKEN_THRESHOLD)
|
|
explosion_count++
|
|
switch(explosion_count)
|
|
if(1)
|
|
desc = initial(desc) + "\nIt looks a little banged up."
|
|
if(2)
|
|
desc = initial(desc) + "\nIt's pretty heavily damaged."
|
|
if(3)
|
|
desc = initial(desc) + "\nThe lock seems to be broken."
|
|
|
|
return TRUE
|
|
|
|
return FALSE
|
|
|
|
/obj/structure/safe/ui_assets(mob/user)
|
|
return list(
|
|
get_asset_datum(/datum/asset/simple/safe),
|
|
)
|
|
|
|
/obj/structure/safe/ui_state(mob/user)
|
|
return GLOB.physical_state
|
|
|
|
/obj/structure/safe/ui_interact(mob/user, datum/tgui/ui)
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "Safe", name)
|
|
ui.open()
|
|
|
|
/obj/structure/safe/ui_data(mob/user)
|
|
var/list/data = list()
|
|
data["dial"] = dial
|
|
data["open"] = open
|
|
data["locked"] = locked
|
|
data["broken"] = check_broken()
|
|
|
|
if(open)
|
|
var/list/contents_names = list()
|
|
data["contents"] = contents_names
|
|
for(var/obj/jewel in contents)
|
|
contents_names[++contents_names.len] = list("name" = jewel.name, "sprite" = jewel.icon_state)
|
|
user << browse_rsc(icon(jewel.icon, jewel.icon_state), "[jewel.icon_state].png")
|
|
|
|
return data
|
|
|
|
/obj/structure/safe/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
|
|
if(!ishuman(usr))
|
|
return
|
|
var/mob/living/carbon/human/user = usr
|
|
if(!user.can_perform_action(src))
|
|
return
|
|
|
|
var/canhear = FALSE
|
|
if(user.is_holding_item_of_type(/obj/item/clothing/neck/stethoscope))
|
|
canhear = TRUE
|
|
|
|
switch(action)
|
|
if("open")
|
|
if(!check_unlocked() && !open && !broken)
|
|
to_chat(user, span_warning("You cannot open [src], as its lock is engaged!"))
|
|
return
|
|
to_chat(user, span_notice("You [open ? "close" : "open"] [src]."))
|
|
open = !open
|
|
update_appearance()
|
|
return TRUE
|
|
if("turnright")
|
|
if(open)
|
|
return
|
|
if(broken)
|
|
to_chat(user, span_warning("The dial will not turn, as the mechanism is destroyed!"))
|
|
return
|
|
var/ticks = text2num(params["num"])
|
|
for(var/iterate in 1 to ticks)
|
|
dial = WRAP(dial - 1, 0, 100)
|
|
|
|
var/invalid_turn = current_tumbler_index % 2 == 0 || current_tumbler_index > number_of_tumblers
|
|
if(invalid_turn) // The moment you turn the wrong way or go too far, the tumblers reset
|
|
current_tumbler_index = 1
|
|
|
|
if(!invalid_turn && dial == tumblers[current_tumbler_index])
|
|
notify_user(user, canhear, list("tink", "krink", "plink"), ticks, iterate)
|
|
current_tumbler_index++
|
|
else
|
|
notify_user(user, canhear, list("clack", "scrape", "clank"), ticks, iterate)
|
|
check_unlocked()
|
|
return TRUE
|
|
if("turnleft")
|
|
if(open)
|
|
return
|
|
if(broken)
|
|
to_chat(user, span_warning("The dial will not turn, as the mechanism is destroyed!"))
|
|
return
|
|
var/ticks = text2num(params["num"])
|
|
for(var/iterate in 1 to ticks)
|
|
dial = WRAP(dial + 1, 0, 100)
|
|
|
|
var/invalid_turn = current_tumbler_index % 2 != 0 || current_tumbler_index > number_of_tumblers
|
|
if(invalid_turn) // The moment you turn the wrong way or go too far, the tumblers reset
|
|
current_tumbler_index = 1
|
|
|
|
if(!invalid_turn && dial == tumblers[current_tumbler_index])
|
|
notify_user(user, canhear, list("tonk", "krunk", "plunk"), ticks, iterate)
|
|
current_tumbler_index++
|
|
else
|
|
notify_user(user, canhear, list("click", "chink", "clink"), ticks, iterate)
|
|
check_unlocked()
|
|
return TRUE
|
|
if("retrieve")
|
|
if(!open)
|
|
return
|
|
var/index = text2num(params["index"])
|
|
if(!index)
|
|
return
|
|
var/obj/item/retrieved_item = contents[index]
|
|
if(!retrieved_item || !in_range(src, user))
|
|
return
|
|
user.put_in_hands(retrieved_item)
|
|
space -= retrieved_item.w_class
|
|
return TRUE
|
|
|
|
/**
|
|
* Checks if safe is considered in a broken state for force-opening the safe
|
|
*/
|
|
/obj/structure/safe/proc/check_broken()
|
|
return broken || explosion_count >= BROKEN_THRESHOLD
|
|
|
|
/**
|
|
* Called every dial turn to determine whether the safe should unlock or not.
|
|
*/
|
|
/obj/structure/safe/proc/check_unlocked()
|
|
if(check_broken())
|
|
return TRUE
|
|
if(current_tumbler_index > number_of_tumblers)
|
|
locked = FALSE
|
|
visible_message(span_boldnotice("[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!"))
|
|
return TRUE
|
|
locked = TRUE
|
|
return FALSE
|
|
|
|
/**
|
|
* Called every dial turn to provide feedback if possible.
|
|
*/
|
|
/obj/structure/safe/proc/notify_user(user, canhear, sounds, total_ticks, current_tick)
|
|
if(!canhear)
|
|
return
|
|
if(current_tick == 2)
|
|
to_chat(user, span_italics("The sounds from [src] are too fast and blend together."))
|
|
if(total_ticks == 1 || prob(SOUND_CHANCE))
|
|
balloon_alert(user, pick(sounds))
|
|
|
|
//FLOOR SAFES
|
|
/obj/structure/safe/floor
|
|
name = "floor safe"
|
|
icon_state = "floorsafe"
|
|
density = FALSE
|
|
layer = LOW_OBJ_LAYER
|
|
|
|
/obj/structure/safe/floor/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/undertile)
|
|
|
|
///Special safe for the station's vault. Not explicitly required, but the piggy bank inside it is.
|
|
/obj/structure/safe/vault
|
|
|
|
/obj/structure/safe/vault/Initialize(mapload)
|
|
. = ..()
|
|
var/obj/item/piggy_bank/vault/piggy = new(src)
|
|
space += piggy.w_class
|
|
|
|
#undef SOUND_CHANCE
|
|
#undef BROKEN_THRESHOLD
|