Files
Bubberstation/code/modules/scripting/Implementations/Telecomms.dm
GunHog da2108891a NTSL Expansion
Enables NTSL to read and set four radio span classes to messages.
Also enables NTSL to set each of the say modification verbs to custom
values.

-Broadcast() proc of NTSL now accepts 5 additional parameters - spans
and each of the Say verbs.
2015-03-25 16:22:21 -05:00

368 lines
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
/* --- Traffic Control Scripting Language --- */
// Nanotrasen TCS Language - Made by Doohl
//Span classes that players are allowed to set in a radio transmission.
var/list/allowed_custom_spans = list(SPAN_ROBOT,SPAN_YELL,SPAN_ITALICS,SPAN_SANS)
/n_Interpreter/TCS_Interpreter
var/datum/TCS_Compiler/Compiler
HandleError(runtimeError/e)
Compiler.Holder.add_entry(e.ToString(), "Execution Error")
GC()
..()
Compiler = null
/datum/TCS_Compiler
var/n_Interpreter/TCS_Interpreter/interpreter
var/obj/machinery/telecomms/server/Holder // the server that is running the code
var/ready = 1 // 1 if ready to run code
/* -- Set ourselves to Garbage Collect -- */
proc/GC()
Holder = null
if(interpreter)
interpreter.GC()
/* -- Compile a raw block of text -- */
proc/Compile(code as message)
var/n_scriptOptions/nS_Options/options = new()
var/n_Scanner/nS_Scanner/scanner = new(code, options)
var/list/tokens = scanner.Scan()
var/n_Parser/nS_Parser/parser = new(tokens, options)
var/node/BlockDefinition/GlobalBlock/program = parser.Parse()
var/list/returnerrors = list()
returnerrors += scanner.errors
returnerrors += parser.errors
if(returnerrors.len)
return returnerrors
interpreter = new(program)
interpreter.persist = 1
interpreter.Compiler= src
return returnerrors
/* -- Execute the compiled code -- */
proc/Run(var/datum/signal/signal)
if(!ready)
return
if(!interpreter)
return
interpreter.container = src
interpreter.SetVar("PI" , 3.141592653) // value of pi
interpreter.SetVar("E" , 2.718281828) // value of e
interpreter.SetVar("SQURT2" , 1.414213562) // value of the square root of 2
interpreter.SetVar("FALSE" , 0) // boolean shortcut to 0
interpreter.SetVar("false" , 0) // boolean shortcut to 0
interpreter.SetVar("TRUE" , 1) // boolean shortcut to 1
interpreter.SetVar("true" , 1) // boolean shortcut to 1
interpreter.SetVar("NORTH" , NORTH) // NORTH (1)
interpreter.SetVar("SOUTH" , SOUTH) // SOUTH (2)
interpreter.SetVar("EAST" , EAST) // EAST (4)
interpreter.SetVar("WEST" , WEST) // WEST (8)
// Channel macros
interpreter.SetVar("$common", 1459)
interpreter.SetVar("$science", 1351)
interpreter.SetVar("$command", 1353)
interpreter.SetVar("$medical", 1355)
interpreter.SetVar("$engineering",1357)
interpreter.SetVar("$security", 1359)
interpreter.SetVar("$supply", 1347)
interpreter.SetVar("$service", 1349)
// Signal data
interpreter.SetVar("$content", html_decode(signal.data["message"]))
interpreter.SetVar("$freq" , signal.frequency)
interpreter.SetVar("$source" , signal.data["name"])
interpreter.SetVar("$job" , signal.data["job"])
interpreter.SetVar("$sign" , signal)
interpreter.SetVar("$pass" , !(signal.data["reject"])) // if the signal isn't rejected, pass = 1; if the signal IS rejected, pass = 0
interpreter.SetVar("$filters" , signal.data["spans"]) //Important, this is given as a vector! (a list)
interpreter.SetVar("$say" , signal.data["verb_say"])
interpreter.SetVar("$ask" , signal.data["verb_ask"])
interpreter.SetVar("$yell" , signal.data["verb_yell"])
interpreter.SetVar("$exclaim" , signal.data["verb_exclaim"])
//Current allowed span classes
interpreter.SetVar("$robot", SPAN_ROBOT) //The font used by silicons!
interpreter.SetVar("$loud", SPAN_YELL) //Bolding, applied when ending a message with several exclamation marks.
interpreter.SetVar("$emphasis", SPAN_ITALICS) //Italics
interpreter.SetVar("$wacky", SPAN_SANS) //Comic sans font, normally seen from the genetics power.
//Language bitflags
interpreter.SetVar("HUMAN" , HUMAN)
interpreter.SetVar("MONKEY" , MONKEY)
interpreter.SetVar("ALIEN" , ALIEN)
interpreter.SetVar("ROBOT" , ROBOT)
interpreter.SetVar("SLIME" , SLIME)
interpreter.SetVar("DRONE" , DRONE)
var/curlang = HUMAN
if(istype(signal.data["mob"], /atom/movable))
var/atom/movable/M = signal.data["mob"]
curlang = M.languages
interpreter.SetVar("$language", curlang)
/*
Telecomms procs
*/
/*
-> Send another signal to a server
@format: broadcast(content, frequency, source, job, lang)
@param content: Message to broadcast
@param frequency: Frequency to broadcast to
@param source: The name of the source you wish to imitate. Must be stored in stored_names list.
@param job: The name of the job.
@param spans What span classes you want to apply to your message. Must be in the "allowed_custom_spans" list.
@param say Say verb used in messages ending in ".".
@param ask Say verb used in messages ending in "?".
@param yell Say verb used in messages ending in "!!" (or more).
@param exclaim Say verb used in messages ending in "!".
*/
interpreter.SetProc("broadcast", "tcombroadcast", signal, list("message", "freq", "source", "job","spans","say","ask","yell","exclaim"))
/*
-> Send a code signal.
@format: signal(frequency, code)
@param frequency: Frequency to send the signal to
@param code: Encryption code to send the signal with
*/
interpreter.SetProc("signal", "signaler", signal, list("freq", "code"))
/*
-> Store a value permanently to the server machine (not the actual game hosting machine, the ingame machine)
@format: mem(address, value)
@param address: The memory address (string index) to store a value to
@param value: The value to store to the memory address
*/
interpreter.SetProc("mem", "mem", signal, list("address", "value"))
/*
General NTSL procs
Should probably be moved to its own place
*/
// Vector
interpreter.SetProc("vector", /proc/n_list)
interpreter.SetProc("at", /proc/n_listpos)
interpreter.SetProc("copy", /proc/n_listcopy)
interpreter.SetProc("push_back", /proc/n_listadd)
interpreter.SetProc("remove", /proc/n_listremove)
interpreter.SetProc("cut", /proc/n_listcut)
interpreter.SetProc("swap", /proc/n_listswap)
interpreter.SetProc("insert", /proc/n_listinsert)
interpreter.SetProc("pick", /proc/n_pick)
interpreter.SetProc("prob", /proc/n_prob)
interpreter.SetProc("substr", /proc/n_substr)
interpreter.SetProc("find", /proc/n_smartfind)
interpreter.SetProc("length", /proc/n_smartlength)
// Strings
interpreter.SetProc("lower", /proc/n_lower)
interpreter.SetProc("upper", /proc/n_upper)
interpreter.SetProc("explode", /proc/n_explode)
interpreter.SetProc("implode", /proc/n_implode)
interpreter.SetProc("repeat", /proc/n_repeat)
interpreter.SetProc("reverse", /proc/n_reverse)
interpreter.SetProc("tonum", /proc/n_str2num)
interpreter.SetProc("replace", /proc/n_replace)
interpreter.SetProc("proper", /proc/n_proper)
// Numbers
interpreter.SetProc("tostring", /proc/n_num2str)
interpreter.SetProc("sqrt", /proc/n_sqrt)
interpreter.SetProc("abs", /proc/n_abs)
interpreter.SetProc("floor", /proc/n_floor)
interpreter.SetProc("ceil", /proc/n_ceil)
interpreter.SetProc("round", /proc/n_round)
interpreter.SetProc("clamp", /proc/n_clamp)
interpreter.SetProc("inrange", /proc/n_inrange)
interpreter.SetProc("rand", /proc/n_rand)
interpreter.SetProc("randseed", /proc/n_randseed)
interpreter.SetProc("min", /proc/n_min)
interpreter.SetProc("max", /proc/n_max)
interpreter.SetProc("sin", /proc/n_sin)
interpreter.SetProc("cos", /proc/n_cos)
interpreter.SetProc("asin", /proc/n_asin)
interpreter.SetProc("acos", /proc/n_acos)
interpreter.SetProc("log", /proc/n_log)
// Time
interpreter.SetProc("time", /proc/n_time)
interpreter.SetProc("sleep", /proc/n_delay)
interpreter.SetProc("timestamp", /proc/gameTimestamp)
// Run the compiled code
interpreter.Run()
// Backwards-apply variables onto signal data
/* sanitize EVERYTHING. fucking players can't be trusted with SHIT */
signal.data["message"] = interpreter.GetCleanVar("$content", signal.data["message"])
signal.frequency = interpreter.GetCleanVar("$freq", signal.frequency)
var/setname = interpreter.GetCleanVar("$source", signal.data["name"])
if(signal.data["name"] != setname)
signal.data["realname"] = setname
signal.data["name"] = setname
signal.data["job"] = interpreter.GetCleanVar("$job", signal.data["job"])
signal.data["reject"] = !(interpreter.GetCleanVar("$pass")) // set reject to the opposite of $pass
signal.data["verb_say"] = interpreter.GetCleanVar("$say")
signal.data["verb_ask"] = interpreter.GetCleanVar("$ask")
signal.data["verb_yell"] = interpreter.GetCleanVar("$yell")
signal.data["verb_exclaim"] = interpreter.GetCleanVar("$exclaim")
var/list/setspans = interpreter.GetCleanVar("$filters") //Save the span vector/list to a holder list
setspans &= allowed_custom_spans //Prune out any illegal ones. Go ahead, comment this line out. See the horror you can unleash!
signal.data["spans"] = setspans //Apply it to the signal
// If the message is invalid, just don't broadcast it!
if(signal.data["message"] == "" || !signal.data["message"])
signal.data["reject"] = 1
/* -- Actual language proc code -- */
var/const/SIGNAL_COOLDOWN = 20 // 2 seconds
datum/signal
proc/mem(var/address, var/value)
if(istext(address))
var/obj/machinery/telecomms/server/S = data["server"]
if(!value && value != 0)
return S.memory[address]
else
S.memory[address] = value
proc/signaler(var/freq = 1459, var/code = 30)
if(isnum(freq) && isnum(code))
var/obj/machinery/telecomms/server/S = data["server"]
if(S.last_signal + SIGNAL_COOLDOWN > world.timeofday && S.last_signal < MIDNIGHT_ROLLOVER)
return
S.last_signal = world.timeofday
var/datum/radio_frequency/connection = radio_controller.return_frequency(freq)
if(findtext(num2text(freq), ".")) // if the frequency has been set as a decimal
freq *= 10 // shift the decimal one place
freq = sanitize_frequency(freq)
code = round(code)
code = Clamp(code, 0, 100)
var/datum/signal/signal = new
signal.source = S
signal.encryption = code
signal.data["message"] = "ACTIVATE"
connection.post_signal(S, signal)
var/time = time2text(world.realtime,"hh:mm:ss")
lastsignalers.Add("[time] <B>:</B> [S.id] sent a signal command, which was triggered by NTSL.<B>:</B> [format_frequency(freq)]/[code]")
proc/tcombroadcast(var/message, var/freq, var/source, var/job, var/spans, var/say = "says", var/ask = "asks", var/yell = "yells", var/exclaim = "exclaims")
var/datum/signal/newsign = new
var/obj/machinery/telecomms/server/S = data["server"]
var/obj/item/device/radio/hradio = S.server_radio
if(!hradio)
ERROR("[src] has no radio.")
return
if((!message || message == "") && message != 0)
message = "*beep*"
if(!source)
source = "[html_encode(uppertext(S.id))]"
hradio = new // sets the hradio as a radio intercom
if(!freq || (!isnum(freq) && text2num(freq) == null))
freq = 1459
if(findtext(num2text(freq), ".")) // if the frequency has been set as a decimal
freq *= 10 // shift the decimal one place
if(!job)
job = "Unknown"
if(!islist(spans))
spans = list()
else
spans &= allowed_custom_spans //Removes any spans not on the allowed list. Comment this out if want to let players use ANY span in stylesheet.dm!
//SAY REWRITE RELATED CODE.
//This code is a little hacky, but it *should* work. Even though it'll result in a virtual speaker referencing another virtual speaker. vOv
var/atom/movable/virtualspeaker/virt = PoolOrNew(/atom/movable/virtualspeaker,null)
virt.name = source
virt.job = job
virt.faketrack = 1
virt.languages = HUMAN
//END SAY REWRITE RELATED CODE.
newsign.data["mob"] = virt
newsign.data["mobtype"] = /mob/living/carbon/human
newsign.data["name"] = source
newsign.data["realname"] = newsign.data["name"]
newsign.data["job"] = "[job]"
newsign.data["compression"] = 0
newsign.data["message"] = message
newsign.data["type"] = 2 // artificial broadcast
newsign.data["spans"] = spans
newsign.data["verb_say"] = say
newsign.data["verb_ask"] = ask
newsign.data["verb_yell"]= yell
newsign.data["verb_exclaim"] = exclaim
if(!isnum(freq))
freq = text2num(freq)
newsign.frequency = freq
newsign.data["radio"] = hradio
newsign.data["vmessage"] = message
newsign.data["vname"] = source
newsign.data["vmask"] = 0
newsign.data["level"] = data["level"]
newsign.sanitize_data()
var/pass = S.relay_information(newsign, "/obj/machinery/telecomms/hub")
if(!pass)
S.relay_information(newsign, "/obj/machinery/telecomms/broadcaster") // send this simple message to broadcasters