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2e5cedef7463b60b9d26226df94a25f00fc3383c
Bubberstation/code/modules/mining
History
c0 691f6fb66d Surgery & Organs Rework: Phase 2
2015-08-06 09:56:54 +03:00
..
laborcamp
Fixes proc arguments
2015-07-15 23:52:35 +02:00
abandoned_crates.dm
Surgery & Organs Rework: Phase 2
2015-08-06 09:56:54 +03:00
equipment_locker.dm
Changes the targeting code for hostile animals to be a bit more efficient. AIStatus and stance vars are now only one var. The idle stance is fused with the AI_SLEEP status. hostile/life() now only calls ListTargets() once per cycle (we save a list of targets then use that instead of calling the proc again).
2015-07-30 22:26:07 +02:00
machine_input_output_plates.dm
Fixes proc arguments
2015-07-15 23:52:35 +02:00
machine_processing.dm
Fixes proc arguments
2015-07-15 23:52:35 +02:00
machine_stacking.dm
Fixes proc arguments
2015-07-15 23:52:35 +02:00
machine_unloading.dm
Removed the need of the input and output object for the machinery of mining.
2013-11-26 09:12:21 -03:00
mine_areas.dm
Area Ambiance Refactor
2014-05-06 21:40:28 -05:00
mine_items.dm
Digging gets the same progress bar as minning.
2015-08-01 08:18:33 +01:00
mine_turfs.dm
Everybody hates my code.
2015-08-02 16:42:07 +01:00
mint.dm
Fixes proc arguments
2015-07-15 23:52:35 +02:00
money_bag.dm
Fixes proc arguments
2015-07-15 23:52:35 +02:00
ores_coins.dm
Fixes proc arguments
2015-07-15 23:52:35 +02:00
satchel_ore_boxdm.dm
Fixes proc arguments
2015-07-15 23:52:35 +02:00
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