Files
Bubberstation/code/datums/components
SmArtKar de5c9f5820 Heart eater wizard perk no longer works activates on organs that haven't been used before (#85367)
## About The Pull Request

Closes #85364
Organs now mark themselves after being removed from someone, which is
that the perk checks for

## Changelog
🆑
fix: Heart eater wizard perk no longer works activates on organs that
haven't been used before
/🆑
2024-07-31 14:44:53 +01:00
..
2023-10-16 16:14:31 +02:00
2024-07-15 16:28:41 +01:00
2024-04-09 03:21:51 -05:00
2024-05-16 19:54:00 -07:00
2024-02-11 03:17:55 +01:00
2024-06-05 10:17:34 -04:00
2024-07-15 16:28:41 +01:00
2024-05-16 19:54:00 -07:00
2024-06-13 13:29:45 -07:00
2024-04-20 01:39:50 -06:00
2024-04-16 17:48:03 -06:00
2024-05-16 19:54:00 -07:00
2023-10-21 23:36:48 +00:00
2023-12-04 14:42:43 -08:00
2024-03-29 22:26:35 -06:00
2024-03-27 16:49:46 -06:00
2024-07-15 16:28:41 +01:00
2024-07-19 00:57:08 +02:00
2024-05-16 19:54:00 -07:00
2024-07-15 16:28:41 +01:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm