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Bubberstation/code/_onclick/drag_drop.dm
SkyratBot 6a5b4a4bac [MIRROR] Adds logic to provide leniency for drag clicks [MDB IGNORE] (#18124)
* Adds logic to provide leniency for drag clicks (#71082)

## About The Pull Request

Ok so like, in byond. if you click on something and release the click
without moving off its sprite, that counts as a "click"

If you however move your mouse off its sprite, or it does so on its own,
any further releases count as dragdrops.

We already have logic for catching drag -> mouse back over sprite. The
code I'm adding here basically is just a bit nicer about how exact you
need to be

I'm adding tweakable values for how much your mouse is allowed to move
(This isn't perfect currently, since if the target itself moves we don't
care, need to work on this) in a short time period. If you meet these
cases, we instead call it a click.

They're globs for now cause I don't have a good feel for em, will tweak
over time. I want to reduce dumb clickspam and click dragging moving
mobs/drifting items by accident.

Oh also fixed a bug in ai behaviors that came from not knowing what
get_active_hand did

Fixes a monkey behavior of using their held item

It turns out it never worked, and the only reason it didn't runtime was
because of an if() check that got passed the result of an invalid proc
call. this fixes that

## Why It's Good For The Game

Spam clicking and drag clicking are stupid. they should be less stupid

## Changelog
🆑
add: Adds a grace period for hit detection, between clicking ON someone,
and then moving your mouse off before releasing the click. It's short,
hopefully it helps with stupid
/🆑

* Adds logic to provide leniency for drag clicks

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-12-13 20:59:30 -08:00

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/*
MouseDrop:
Called on the atom you're dragging. In a lot of circumstances we want to use the
receiving object instead, so that's the default action. This allows you to drag
almost anything into a trash can.
*/
/atom/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
if(!usr || !over)
return
if(SEND_SIGNAL(src, COMSIG_MOUSEDROP_ONTO, over, usr) & COMPONENT_NO_MOUSEDROP) //Whatever is receiving will verify themselves for adjacency.
return
var/proximity_check = usr.client.check_drag_proximity(src, over, src_location, over_location, src_control, over_control, params)
if(proximity_check)
return proximity_check
if(!Adjacent(usr) || !over.Adjacent(usr))
return // should stop you from dragging through windows
over.MouseDrop_T(src,usr, params)
return
/// Handles treating drags as clicks if they're within some conditions
/// Does some other stuff adjacent to trying to figure out what the user actually "wanted" to click
/// Returns TRUE if it caused a click, FALSE otherwise
/client/proc/check_drag_proximity(atom/dragging, atom/over, src_location, over_location, src_control, over_control, params)
// We will swap which thing we're trying to check for clickability based off the type
// Assertion is if you drag a turf to anything else, you really just wanted to click the anything else
// And slightly misseed. I'm not interested in making this game pixel percise, so if it fits our other requirements
// Lets just let that through yeah?
var/atom/attempt_click = dragging
var/atom/click_from = over
var/location_to_use = src_location
var/control_to_use = src_control
if(isturf(attempt_click) && !isturf(over))
// swapppp
attempt_click = over
click_from = dragging
location_to_use = over_location
control_to_use = over_control
if(is_drag_clickable(attempt_click, click_from, params))
Click(attempt_click, location_to_use, control_to_use, params)
return TRUE
return FALSE
/// Distance in pixels that we consider "acceptable" from the initial click to the release
/// Note: this does not account for the position of the object, just where it is on the screen
#define LENIENCY_DISTANCE 16
/// Accepted time in seconds between the initial click and drag release
/// Go higher then this and we just don't care anymore
#define LENIENCY_TIME (0.1 SECONDS)
/// Does the logic for checking if a drag counts as a click or not
/// Returns true if it does, false otherwise
/client/proc/is_drag_clickable(atom/dragging, atom/over, params)
if(dragging == over)
return TRUE
if(world.time - drag_start > LENIENCY_TIME) // Time's up bestie
return FALSE
if(!get_turf(dragging)) // If it isn't in the world, drop it. This is for things that can move, and we assume hud elements will not have this problem
return FALSE
// Basically, are you trying to buckle someone down, or drag them onto you?
// If so, we know you must be right about what you want
if(ismovable(over))
var/atom/movable/over_movable = over
// The buckle bit will cover most mobs, for stupid reasons. still useful here tho
if(over_movable.can_buckle || over_movable == eye)
return FALSE
var/list/modifiers = params2list(params)
var/list/old_offsets = screen_loc_to_offset(LAZYACCESS(drag_details, SCREEN_LOC), view)
var/list/new_offsets = screen_loc_to_offset(LAZYACCESS(modifiers, SCREEN_LOC), view)
var/distance = sqrt(((old_offsets[1] - new_offsets[1]) ** 2) + ((old_offsets[2] - new_offsets[2]) ** 2))
if(distance > LENIENCY_DISTANCE)
return FALSE
return TRUE
// receive a mousedrop
/atom/proc/MouseDrop_T(atom/dropping, mob/user, params)
SEND_SIGNAL(src, COMSIG_MOUSEDROPPED_ONTO, dropping, user, params)
/client/MouseDown(datum/object, location, control, params)
if(QDELETED(object)) //Yep, you can click on qdeleted things before they have time to nullspace. Fun.
return
SEND_SIGNAL(src, COMSIG_CLIENT_MOUSEDOWN, object, location, control, params)
if(mouse_down_icon)
mouse_pointer_icon = mouse_down_icon
var/delay = mob.CanMobAutoclick(object, location, params)
if(delay)
selected_target[1] = object
selected_target[2] = params
while(selected_target[1])
Click(selected_target[1], location, control, selected_target[2])
sleep(delay)
active_mousedown_item = mob.canMobMousedown(object, location, params)
if(active_mousedown_item)
active_mousedown_item.onMouseDown(object, location, params, mob)
/client/MouseUp(object, location, control, params)
if(SEND_SIGNAL(src, COMSIG_CLIENT_MOUSEUP, object, location, control, params) & COMPONENT_CLIENT_MOUSEUP_INTERCEPT)
click_intercept_time = world.time
if(mouse_up_icon)
mouse_pointer_icon = mouse_up_icon
selected_target[1] = null
if(active_mousedown_item)
active_mousedown_item.onMouseUp(object, location, params, mob)
active_mousedown_item = null
/mob/proc/CanMobAutoclick(object, location, params)
/mob/living/carbon/CanMobAutoclick(atom/object, location, params)
if(!object.IsAutoclickable())
return
var/obj/item/h = get_active_held_item()
if(h)
. = h.CanItemAutoclick(object, location, params)
/mob/proc/canMobMousedown(atom/object, location, params)
/mob/living/carbon/canMobMousedown(atom/object, location, params)
var/obj/item/H = get_active_held_item()
if(H)
. = H.canItemMouseDown(object, location, params)
/obj/item/proc/CanItemAutoclick(object, location, params)
/obj/item/proc/canItemMouseDown(object, location, params)
if(canMouseDown)
return src
/obj/item/proc/onMouseDown(object, location, params, mob)
return
/obj/item/proc/onMouseUp(object, location, params, mob)
return
/atom/proc/IsAutoclickable()
return TRUE
/atom/movable/screen/IsAutoclickable()
return FALSE
/atom/movable/screen/click_catcher/IsAutoclickable()
return TRUE
/client/MouseDrag(src_object,atom/over_object,src_location,over_location,src_control,over_control,params)
var/list/modifiers = params2list(params)
if (LAZYACCESS(modifiers, MIDDLE_CLICK))
if (src_object && src_location != over_location)
middragtime = world.time
middle_drag_atom_ref = WEAKREF(src_object)
else
middragtime = 0
middle_drag_atom_ref = null
if(!drag_start) // If we're just starting to drag
drag_start = world.time
drag_details = modifiers.Copy()
mouseParams = params
mouse_location_ref = WEAKREF(over_location)
mouse_object_ref = WEAKREF(over_object)
if(selected_target[1] && over_object?.IsAutoclickable())
selected_target[1] = over_object
selected_target[2] = params
if(active_mousedown_item)
active_mousedown_item.onMouseDrag(src_object, over_object, src_location, over_location, params, mob)
SEND_SIGNAL(src, COMSIG_CLIENT_MOUSEDRAG, src_object, over_object, src_location, over_location, src_control, over_control, params)
return ..()
/obj/item/proc/onMouseDrag(src_object, over_object, src_location, over_location, params, mob)
return
/client/MouseDrop(atom/src_object, atom/over_object, atom/src_location, atom/over_location, src_control, over_control, params)
if (IS_WEAKREF_OF(src_object, middle_drag_atom_ref))
middragtime = 0
middle_drag_atom_ref = null
..()
drag_start = 0
drag_details = null