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* Adds MC initialization stages. Earlier stages can fire while later ones init. Fixes tgui chat reconnection banner showing during init. (#66473) * Adds MC initialization stages. Earlier stages can fire while later ones init. Removes TICK_LIMIT_MC_INIT config for barely doing anything to speed up init and being inconvenient to work with if fires and inits can happen at the same time. * Adds MC initialization stages. Earlier stages can fire while later ones init. Fixes tgui chat reconnection banner showing during init. Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
41 lines
1.0 KiB
Plaintext
41 lines
1.0 KiB
Plaintext
/*!
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* Copyright (c) 2022 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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SUBSYSTEM_DEF(ping)
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name = "Ping"
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priority = FIRE_PRIORITY_PING
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init_stage = INITSTAGE_EARLY
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wait = 4 SECONDS
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flags = SS_NO_INIT
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runlevels = RUNLEVEL_LOBBY | RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/currentrun = list()
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/datum/controller/subsystem/ping/stat_entry()
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..("P:[GLOB.clients.len]")
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/datum/controller/subsystem/ping/fire(resumed = FALSE)
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// Prepare the new batch of clients
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if (!resumed)
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src.currentrun = GLOB.clients.Copy()
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// De-reference the list for sanic speeds
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var/list/currentrun = src.currentrun
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while (currentrun.len)
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var/client/client = currentrun[currentrun.len]
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currentrun.len--
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if (client?.tgui_panel?.is_ready())
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// Send a soft ping
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client.tgui_panel.window.send_message("ping/soft", list(
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// Slightly less than the subsystem timer (somewhat arbitrary)
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// to prevent incoming pings from resetting the afk state
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"afk" = client.is_afk(3.5 SECONDS),
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))
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if (MC_TICK_CHECK)
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return
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