Files
Bubberstation/code/controllers/subsystem/statpanel.dm
lessthanthree 12d989be4c [MANUAL MIRROR] Adds an Escape Menu (#19217)
* Adds an Escape Menu (#72906)

* suicide

---------

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2023-02-08 02:20:09 +00:00

425 lines
16 KiB
Plaintext

SUBSYSTEM_DEF(statpanels)
name = "Stat Panels"
wait = 4
init_order = INIT_ORDER_STATPANELS
init_stage = INITSTAGE_EARLY
priority = FIRE_PRIORITY_STATPANEL
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
flags = SS_NO_INIT
var/list/currentrun = list()
var/list/global_data
var/list/mc_data
///how many subsystem fires between most tab updates
var/default_wait = 10
///how many subsystem fires between updates of the status tab
var/status_wait = 2
///how many subsystem fires between updates of the MC tab
var/mc_wait = 5
///how many full runs this subsystem has completed. used for variable rate refreshes.
var/num_fires = 0
/datum/controller/subsystem/statpanels/fire(resumed = FALSE)
if (!resumed)
num_fires++
var/datum/map_config/cached = SSmapping.next_map_config
/* SKYRAT EDIT CHANGE
global_data = list(
"Map: [SSmapping.config?.map_name || "Loading..."]",
cached ? "Next Map: [cached.map_name]" : null,
"Round ID: [GLOB.round_id ? GLOB.round_id : "NULL"]",
"Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]",
"Round Time: [ROUND_TIME()]",
"Station Time: [station_time_timestamp()]",
"Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)"
)
*/
var/round_time = world.time - SSticker.round_start_time
var/real_round_time = world.timeofday - SSticker.real_round_start_time
global_data = list(
"Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)",
"Map: [SSmapping.config?.map_name || "Loading..."]",
cached ? "Next Map: [cached.map_name]" : null,
"Round ID: [GLOB.round_id ? GLOB.round_id : "NULL"]",
"Connected Players: [GLOB.clients.len]",
" ",
"OOC: [GLOB.ooc_allowed ? "Enabled" : "Disabled"]",
" ",
"Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]",
"Station Time: [station_time_timestamp()]",
"Round Timer: [round_time > MIDNIGHT_ROLLOVER ? "[round(round_time/MIDNIGHT_ROLLOVER)]:[worldtime2text()]" : worldtime2text()]",
"Actual Round Timer: [time2text(real_round_time, "hh:mm:ss", 0)]"
)
// SKYRAT EDIT END
if(SSshuttle.emergency)
var/ETA = SSshuttle.emergency.getModeStr()
if(ETA)
global_data += "[ETA] [SSshuttle.emergency.getTimerStr()]"
src.currentrun = GLOB.clients.Copy()
mc_data = null
var/list/currentrun = src.currentrun
while(length(currentrun))
var/client/target = currentrun[length(currentrun)]
currentrun.len--
if(!target.stat_panel.is_ready())
continue
if(target.stat_tab == "Status" && num_fires % status_wait == 0)
set_status_tab(target)
if(!target.holder)
target.stat_panel.send_message("remove_admin_tabs")
else
target.stat_panel.send_message("update_split_admin_tabs", !!(target.prefs.toggles & SPLIT_ADMIN_TABS))
if(!("MC" in target.panel_tabs) || !("Tickets" in target.panel_tabs))
target.stat_panel.send_message("add_admin_tabs", target.holder.href_token)
if(target.stat_tab == "MC" && ((num_fires % mc_wait == 0) || target?.prefs.read_preference(/datum/preference/toggle/fast_mc_refresh)))
set_MC_tab(target)
if(target.stat_tab == "Tickets" && num_fires % default_wait == 0)
set_tickets_tab(target)
if(!length(GLOB.sdql2_queries) && ("SDQL2" in target.panel_tabs))
target.stat_panel.send_message("remove_sdql2")
else if(length(GLOB.sdql2_queries) && (target.stat_tab == "SDQL2" || !("SDQL2" in target.panel_tabs)) && num_fires % default_wait == 0)
set_SDQL2_tab(target)
if(target.mob)
var/mob/target_mob = target.mob
// Handle the action panels of the stat panel
var/update_actions = FALSE
// We're on a spell tab, update the tab so we can see cooldowns progressing and such
if(target.stat_tab in target.spell_tabs)
update_actions = TRUE
// We're not on a spell tab per se, but we have cooldown actions, and we've yet to
// set up our spell tabs at all
if(!length(target.spell_tabs) && locate(/datum/action/cooldown) in target_mob.actions)
update_actions = TRUE
if(update_actions && num_fires % default_wait == 0)
set_action_tabs(target, target_mob)
// Handle the examined turf of the stat panel, if it's been long enough, or if we've generated new images for it
var/turf/listed_turf = target_mob?.listed_turf
if(listed_turf && num_fires % default_wait == 0)
if(target.stat_tab == listed_turf.name || !(listed_turf.name in target.panel_tabs))
set_turf_examine_tab(target, target_mob)
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/statpanels/proc/set_status_tab(client/target)
if(!global_data)//statbrowser hasnt fired yet and we were called from immediate_send_stat_data()
return
target.stat_panel.send_message("update_stat", list(
global_data = global_data,
ping_str = "Ping: [round(target.lastping, 1)]ms (Average: [round(target.avgping, 1)]ms)",
other_str = target.mob?.get_status_tab_items(),
))
/datum/controller/subsystem/statpanels/proc/set_MC_tab(client/target)
var/turf/eye_turf = get_turf(target.eye)
var/coord_entry = COORD(eye_turf)
if(!mc_data)
generate_mc_data()
target.stat_panel.send_message("update_mc", list(mc_data = mc_data, coord_entry = coord_entry))
/datum/controller/subsystem/statpanels/proc/set_tickets_tab(client/target)
var/list/ahelp_tickets = GLOB.ahelp_tickets.stat_entry()
target.stat_panel.send_message("update_tickets", ahelp_tickets)
var/datum/interview_manager/m = GLOB.interviews
// get open interview count
var/dc = 0
for (var/ckey in m.open_interviews)
var/datum/interview/current_interview = m.open_interviews[ckey]
if (current_interview && !current_interview.owner)
dc++
var/stat_string = "([m.open_interviews.len - dc] online / [dc] disconnected)"
// Prepare each queued interview
var/list/queued = list()
for (var/datum/interview/queued_interview in m.interview_queue)
queued += list(list(
"ref" = REF(queued_interview),
"status" = "\[[queued_interview.pos_in_queue]\]: [queued_interview.owner_ckey][!queued_interview.owner ? " (DC)": ""] \[INT-[queued_interview.id]\]"
))
var/list/data = list(
"status" = list(
"Active:" = "[m.open_interviews.len] [stat_string]",
"Queued:" = "[m.interview_queue.len]",
"Closed:" = "[m.closed_interviews.len]"),
"interviews" = queued
)
// Push update
target.stat_panel.send_message("update_interviews", data)
/datum/controller/subsystem/statpanels/proc/set_SDQL2_tab(client/target)
var/list/sdql2A = list()
sdql2A[++sdql2A.len] = list("", "Access Global SDQL2 List", REF(GLOB.sdql2_vv_statobj))
var/list/sdql2B = list()
for(var/datum/sdql2_query/query as anything in GLOB.sdql2_queries)
sdql2B = query.generate_stat()
sdql2A += sdql2B
target.stat_panel.send_message("update_sdql2", sdql2A)
/// Set up the various action tabs.
/datum/controller/subsystem/statpanels/proc/set_action_tabs(client/target, mob/target_mob)
var/list/actions = target_mob.get_actions_for_statpanel()
target.spell_tabs.Cut()
for(var/action_data in actions)
target.spell_tabs |= action_data[1]
target.stat_panel.send_message("update_spells", list(spell_tabs = target.spell_tabs, actions = actions))
/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab(client/target, mob/target_mob)
var/list/overrides = list()
for(var/image/target_image as anything in target.images)
if(!target_image.loc || target_image.loc.loc != target_mob.listed_turf || !target_image.override)
continue
overrides += target_image.loc
var/list/atoms_to_display = list(target_mob.listed_turf)
for(var/atom/movable/turf_content as anything in target_mob.listed_turf)
if(turf_content.mouse_opacity == MOUSE_OPACITY_TRANSPARENT)
continue
if(turf_content.invisibility > target_mob.see_invisible)
continue
if(turf_content in overrides)
continue
if(turf_content.IsObscured())
continue
atoms_to_display += turf_content
/// Set the atoms we're meant to display
var/datum/object_window_info/obj_window = target.obj_window
obj_window.atoms_to_show = atoms_to_display
START_PROCESSING(SSobj_tab_items, obj_window)
refresh_client_obj_view(target)
/datum/controller/subsystem/statpanels/proc/refresh_client_obj_view(client/refresh)
var/list/turf_items = return_object_images(refresh)
if(!length(turf_items) || !refresh.mob?.listed_turf)
return
refresh.stat_panel.send_message("update_listedturf", turf_items)
#define OBJ_IMAGE_LOADING "statpanels obj loading temporary"
/// Returns all our ready object tab images
/// Returns a list in the form list(list(object_name, object_ref, loaded_image), ...)
/datum/controller/subsystem/statpanels/proc/return_object_images(client/load_from)
// You might be inclined to think that this is a waste of cpu time, since we
// A: Double iterate over atoms in the build case, or
// B: Generate these lists over and over in the refresh case
// It's really not very hot. The hot portion of this code is genuinely mostly in the image generation
// So it's ok to pay a performance cost for cleanliness here
// No turf? go away
if(!load_from.mob?.listed_turf)
return list()
var/datum/object_window_info/obj_window = load_from.obj_window
var/list/already_seen = obj_window.atoms_to_images
var/list/to_make = obj_window.atoms_to_imagify
var/list/turf_items = list()
for(var/atom/turf_item as anything in obj_window.atoms_to_show)
// First, we fill up the list of refs to display
// If we already have one, just use that
var/existing_image = already_seen[turf_item]
if(existing_image == OBJ_IMAGE_LOADING)
continue
// We already have it. Success!
if(existing_image)
turf_items[++turf_items.len] = list("[turf_item.name]", REF(turf_item), existing_image)
continue
// Now, we're gonna queue image generation out of those refs
to_make += turf_item
already_seen[turf_item] = OBJ_IMAGE_LOADING
obj_window.RegisterSignal(turf_item, COMSIG_PARENT_QDELETING, TYPE_PROC_REF(/datum/object_window_info,viewing_atom_deleted)) // we reset cache if anything in it gets deleted
return turf_items
#undef OBJ_IMAGE_LOADING
/datum/controller/subsystem/statpanels/proc/generate_mc_data()
mc_data = list(
list("CPU:", world.cpu),
list("Instances:", "[num2text(world.contents.len, 10)]"),
list("World Time:", "[world.time]"),
list("Globals:", GLOB.stat_entry(), text_ref(GLOB)),
list("[config]:", config.stat_entry(), text_ref(config)),
list("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%)) (Internal Tick Usage: [round(MAPTICK_LAST_INTERNAL_TICK_USAGE,0.1)]%)"),
list("Master Controller:", Master.stat_entry(), text_ref(Master)),
list("Failsafe Controller:", Failsafe.stat_entry(), text_ref(Failsafe)),
list("","")
)
for(var/datum/controller/subsystem/sub_system as anything in Master.subsystems)
mc_data[++mc_data.len] = list("\[[sub_system.state_letter()]][sub_system.name]", sub_system.stat_entry(), text_ref(sub_system))
mc_data[++mc_data.len] = list("Camera Net", "Cameras: [GLOB.cameranet.cameras.len] | Chunks: [GLOB.cameranet.chunks.len]", text_ref(GLOB.cameranet))
///immediately update the active statpanel tab of the target client
/datum/controller/subsystem/statpanels/proc/immediate_send_stat_data(client/target)
if(!target.stat_panel.is_ready())
return FALSE
if(target.stat_tab == "Status")
set_status_tab(target)
return TRUE
var/mob/target_mob = target.mob
// Handle actions
var/update_actions = FALSE
if(target.stat_tab in target.spell_tabs)
update_actions = TRUE
if(!length(target.spell_tabs) && locate(/datum/action/cooldown) in target_mob.actions)
update_actions = TRUE
if(update_actions)
set_action_tabs(target, target_mob)
return TRUE
// Handle turfs
if(target_mob?.listed_turf)
if(!target_mob.TurfAdjacent(target_mob.listed_turf))
target_mob.set_listed_turf(null)
else if(target.stat_tab == target_mob?.listed_turf.name || !(target_mob?.listed_turf.name in target.panel_tabs))
set_turf_examine_tab(target, target_mob)
return TRUE
if(!target.holder)
return FALSE
if(target.stat_tab == "MC")
set_MC_tab(target)
return TRUE
if(target.stat_tab == "Tickets")
set_tickets_tab(target)
return TRUE
if(!length(GLOB.sdql2_queries) && ("SDQL2" in target.panel_tabs))
target.stat_panel.send_message("remove_sdql2")
else if(length(GLOB.sdql2_queries) && target.stat_tab == "SDQL2")
set_SDQL2_tab(target)
/// Stat panel window declaration
/client/var/datum/tgui_window/stat_panel
/// Datum that holds and tracks info about a client's object window
/// Really only exists because I want to be able to do logic with signals
/// And need a safe place to do the registration
/datum/object_window_info
/// list of atoms to show to our client via the object tab, at least currently
var/list/atoms_to_show = list()
/// list of atom -> image string for objects we have had in the right click tab
/// this is our caching
var/list/atoms_to_images = list()
/// list of atoms to turn into images for the object tab
var/list/atoms_to_imagify = list()
/// Our owner client
var/client/parent
/// Are we currently tracking a turf?
var/actively_tracking = FALSE
/datum/object_window_info/New(client/parent)
. = ..()
src.parent = parent
/datum/object_window_info/Destroy(force, ...)
atoms_to_show = null
atoms_to_images = null
atoms_to_imagify = null
parent.obj_window = null
parent = null
STOP_PROCESSING(SSobj_tab_items, src)
return ..()
/// Takes a client, attempts to generate object images for it
/// We will update the client with any improvements we make when we're done
/datum/object_window_info/process(delta_time)
// Cache the datum access for sonic speed
var/list/to_make = atoms_to_imagify
var/list/newly_seen = atoms_to_images
var/index = 0
for(index in 1 to length(to_make))
var/atom/thing = to_make[index]
var/generated_string
if(ismob(thing) || length(thing.overlays) > 2)
generated_string = costly_icon2html(thing, parent, sourceonly=TRUE)
else
generated_string = icon2html(thing, parent, sourceonly=TRUE)
newly_seen[thing] = generated_string
if(TICK_CHECK)
to_make.Cut(1, index + 1)
index = 0
break
// If we've not cut yet, do it now
if(index)
to_make.Cut(1, index + 1)
SSstatpanels.refresh_client_obj_view(parent)
if(!length(to_make))
return PROCESS_KILL
/datum/object_window_info/proc/start_turf_tracking()
if(actively_tracking)
stop_turf_tracking()
var/static/list/connections = list(
COMSIG_MOVABLE_MOVED = PROC_REF(on_mob_move),
COMSIG_MOB_LOGOUT = PROC_REF(on_mob_logout),
)
AddComponent(/datum/component/connect_mob_behalf, parent, connections)
actively_tracking = TRUE
/datum/object_window_info/proc/stop_turf_tracking()
qdel(GetComponent(/datum/component/connect_mob_behalf))
actively_tracking = FALSE
/datum/object_window_info/proc/on_mob_move(mob/source)
SIGNAL_HANDLER
var/turf/listed = source.listed_turf
if(!listed || !source.TurfAdjacent(listed))
source.set_listed_turf(null)
/datum/object_window_info/proc/on_mob_logout(mob/source)
SIGNAL_HANDLER
on_mob_move(parent.mob)
/// Clears any cached object window stuff
/// We use hard refs cause we'd need a signal for this anyway. Cleaner this way
/datum/object_window_info/proc/viewing_atom_deleted(atom/deleted)
SIGNAL_HANDLER
atoms_to_show -= deleted
atoms_to_imagify -= deleted
atoms_to_images -= deleted
/mob/proc/set_listed_turf(turf/new_turf)
listed_turf = new_turf
if(!client)
return
if(!client.obj_window)
client.obj_window = new(client)
if(listed_turf)
client.stat_panel.send_message("create_listedturf", listed_turf.name)
client.obj_window.start_turf_tracking()
else
client.stat_panel.send_message("remove_listedturf")
client.obj_window.stop_turf_tracking()