mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-26 01:22:03 +00:00
* more span macro changes in brain traumas and disease files (#73273) ## About The Pull Request i was fucking around with brain traumas on a downstream and noticed they had similar issues to quirks so i decided to continue work from #73116  (search in VSC for span class = 'notice') its going to be a bit of a thing to get all of these but this is a decent chunk i think there was only one annoying/tough file. imaginary_friend.dm had class = 'game say' and class = 'emote' both of which after some testing did not seem like they did anything. ill try to keep that in mind in other files if i continue to do this but i either omitted them because they didnt have any formatting or, in the case of emote, turned it into name, which i think is what you'd want those messages to look like. there were also a few small spelling errors that i fixed ## Why It's Good For The Game more consistent and stops people from copying brain trauma formatting wrong ## Changelog they should all work the same --------- Co-authored-by: san7890 <the@ san7890.com> * more span macro changes in brain traumas and disease files --------- Co-authored-by: Sol N <116288367+flowercuco@users.noreply.github.com> Co-authored-by: san7890 <the@ san7890.com>
220 lines
6.8 KiB
Plaintext
220 lines
6.8 KiB
Plaintext
/datum/brain_trauma/mild/phobia
|
|
name = "Phobia"
|
|
desc = "Patient is unreasonably afraid of something."
|
|
scan_desc = "phobia"
|
|
gain_text = span_warning("You start finding default values very unnerving...")
|
|
lose_text = span_notice("You no longer feel afraid of default values.")
|
|
var/phobia_type
|
|
/// Cooldown for proximity checks so we don't spam a range 7 view every two seconds.
|
|
COOLDOWN_DECLARE(check_cooldown)
|
|
/// Cooldown for freakouts to prevent permastunning.
|
|
COOLDOWN_DECLARE(scare_cooldown)
|
|
|
|
var/regex/trigger_regex
|
|
//instead of cycling every atom, only cycle the relevant types
|
|
var/list/trigger_mobs
|
|
var/list/trigger_objs //also checked in mob equipment
|
|
var/list/trigger_turfs
|
|
var/list/trigger_species
|
|
|
|
/datum/brain_trauma/mild/phobia/New(new_phobia_type)
|
|
if(new_phobia_type)
|
|
phobia_type = new_phobia_type
|
|
|
|
if(!phobia_type)
|
|
phobia_type = pick(GLOB.phobia_types)
|
|
|
|
gain_text = span_warning("You start finding [phobia_type] very unnerving...")
|
|
lose_text = span_notice("You no longer feel afraid of [phobia_type].")
|
|
scan_desc += " of [phobia_type]"
|
|
trigger_regex = GLOB.phobia_regexes[phobia_type]
|
|
trigger_mobs = GLOB.phobia_mobs[phobia_type]
|
|
trigger_objs = GLOB.phobia_objs[phobia_type]
|
|
trigger_turfs = GLOB.phobia_turfs[phobia_type]
|
|
trigger_species = GLOB.phobia_species[phobia_type]
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/phobia/on_life(delta_time, times_fired)
|
|
..()
|
|
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
|
return
|
|
if(owner.is_blind())
|
|
return
|
|
|
|
if(!COOLDOWN_FINISHED(src, check_cooldown) || !COOLDOWN_FINISHED(src, scare_cooldown))
|
|
return
|
|
|
|
COOLDOWN_START(src, check_cooldown, 5 SECONDS)
|
|
var/list/seen_atoms = view(7, owner)
|
|
if(LAZYLEN(trigger_objs))
|
|
for(var/obj/O in seen_atoms)
|
|
if(is_type_in_typecache(O, trigger_objs) || (phobia_type == "blood" && GET_ATOM_BLOOD_DNA_LENGTH(O)))
|
|
freak_out(O)
|
|
return
|
|
for(var/mob/living/carbon/human/HU in seen_atoms) //check equipment for trigger items
|
|
for(var/X in HU.get_all_worn_items() | HU.held_items)
|
|
var/obj/I = X
|
|
if(!QDELETED(I) && (is_type_in_typecache(I, trigger_objs) || (phobia_type == "blood" && GET_ATOM_BLOOD_DNA_LENGTH(I))))
|
|
freak_out(I)
|
|
return
|
|
|
|
if(LAZYLEN(trigger_turfs))
|
|
for(var/turf/T in seen_atoms)
|
|
if(is_type_in_typecache(T, trigger_turfs))
|
|
freak_out(T)
|
|
return
|
|
|
|
seen_atoms -= owner //make sure they aren't afraid of themselves.
|
|
if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_species))
|
|
for(var/mob/M in seen_atoms)
|
|
if(is_type_in_typecache(M, trigger_mobs))
|
|
freak_out(M)
|
|
return
|
|
|
|
else if(ishuman(M)) //check their species
|
|
var/mob/living/carbon/human/H = M
|
|
if(LAZYLEN(trigger_species) && H.dna && H.dna.species && is_type_in_typecache(H.dna.species, trigger_species))
|
|
freak_out(H)
|
|
return
|
|
|
|
/datum/brain_trauma/mild/phobia/handle_hearing(datum/source, list/hearing_args)
|
|
if(!owner.can_hear() || owner == hearing_args[HEARING_SPEAKER] || !owner.has_language(hearing_args[HEARING_LANGUAGE])) //words can't trigger you if you can't hear them *taps head*
|
|
return
|
|
|
|
if(HAS_TRAIT(owner, TRAIT_FEARLESS) || !COOLDOWN_FINISHED(src, scare_cooldown))
|
|
return
|
|
|
|
if(trigger_regex.Find(hearing_args[HEARING_RAW_MESSAGE]) != 0)
|
|
addtimer(CALLBACK(src, PROC_REF(freak_out), null, trigger_regex.group[2]), 10) //to react AFTER the chat message
|
|
hearing_args[HEARING_RAW_MESSAGE] = trigger_regex.Replace(hearing_args[HEARING_RAW_MESSAGE], "[span_phobia("$2")]$3")
|
|
|
|
/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
|
|
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
|
return
|
|
if(trigger_regex.Find(speech_args[SPEECH_MESSAGE]) != 0)
|
|
to_chat(owner, span_warning("You can't bring yourself to say the word \"[span_phobia("[trigger_regex.group[2]]")]\"!"))
|
|
speech_args[SPEECH_MESSAGE] = ""
|
|
|
|
/datum/brain_trauma/mild/phobia/proc/freak_out(atom/reason, trigger_word)
|
|
COOLDOWN_START(src, scare_cooldown, 12 SECONDS)
|
|
if(owner.stat == DEAD)
|
|
return
|
|
var/message = pick("spooks you to the bone", "shakes you up", "terrifies you", "sends you into a panic", "sends chills down your spine")
|
|
if(reason)
|
|
to_chat(owner, span_userdanger("Seeing [reason] [message]!"))
|
|
else if(trigger_word)
|
|
to_chat(owner, span_userdanger("Hearing \"[trigger_word]\" [message]!"))
|
|
else
|
|
to_chat(owner, span_userdanger("Something [message]!"))
|
|
var/reaction = rand(1,4)
|
|
switch(reaction)
|
|
if(1)
|
|
to_chat(owner, span_warning("You are paralyzed with fear!"))
|
|
owner.Stun(70)
|
|
owner.set_jitter_if_lower(16 SECONDS)
|
|
if(2)
|
|
owner.emote("scream")
|
|
owner.set_jitter_if_lower(10 SECONDS)
|
|
owner.say("AAAAH!!", forced = "phobia")
|
|
if(reason)
|
|
owner._pointed(reason)
|
|
if(3)
|
|
to_chat(owner, span_warning("You shut your eyes in terror!"))
|
|
owner.set_jitter_if_lower(10 SECONDS)
|
|
owner.adjust_temp_blindness(20 SECONDS)
|
|
if(4)
|
|
owner.adjust_dizzy(20 SECONDS)
|
|
owner.adjust_confusion(10 SECONDS)
|
|
owner.set_jitter_if_lower(20 SECONDS)
|
|
owner.adjust_stutter(20 SECONDS)
|
|
|
|
// Defined phobia types for badminry, not included in the RNG trauma pool to avoid diluting.
|
|
|
|
/datum/brain_trauma/mild/phobia/spiders
|
|
phobia_type = "spiders"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/space
|
|
phobia_type = "space"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/security
|
|
phobia_type = "security"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/clowns
|
|
phobia_type = "clowns"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/greytide
|
|
phobia_type = "greytide"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/lizards
|
|
phobia_type = "lizards"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/skeletons
|
|
phobia_type = "skeletons"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/snakes
|
|
phobia_type = "snakes"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/robots
|
|
phobia_type = "robots"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/doctors
|
|
phobia_type = "doctors"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/authority
|
|
phobia_type = "authority"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/supernatural
|
|
phobia_type = "the supernatural"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/aliens
|
|
phobia_type = "aliens"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/strangers
|
|
phobia_type = "strangers"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/birds
|
|
phobia_type = "birds"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/falling
|
|
phobia_type = "falling"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/anime
|
|
phobia_type = "anime"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/conspiracies
|
|
phobia_type = "conspiracies"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/insects
|
|
phobia_type = "insects"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/ocky_icky
|
|
phobia_type = "ocky icky"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/guns
|
|
phobia_type = "guns"
|
|
random_gain = FALSE
|
|
|
|
/datum/brain_trauma/mild/phobia/blood
|
|
phobia_type = "blood"
|
|
random_gain = FALSE
|