Files
Bubberstation/code/datums/dash_weapon.dm
SkyratBot 15faaa54f5 [MIRROR] Rewrites how action buttons icons are generated, makes them layer nicer. Allows observers to see a mob's action buttons. [MDB IGNORE] (#17907)
* Rewrites how action buttons icons are generated, makes them layer nicer. Allows observers to see a mob's action buttons.

* conflicts

* Modular!

* update modular

* icon icon icon icon icon

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2022-12-16 16:01:41 +00:00

87 lines
2.8 KiB
Plaintext

/// Actions that you can use to dash (teleport) to places in view.
/datum/action/innate/dash
name = "Dash"
desc = "Teleport to the targeted location."
button_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "jetboot"
/// How many dash charges do we have?
var/current_charges = 1
/// How many dash charges can we hold?
var/max_charges = 1
/// How long does it take to get a dash charge back?
var/charge_rate = 25 SECONDS
/// What sound do we play on dash?
var/dash_sound = 'sound/magic/blink.ogg'
/// What sound do we play on recharge?
var/recharge_sound = 'sound/magic/charge.ogg'
/// What effect does our beam use?
var/beam_effect = "blur"
/// How long does our beam last?
var/beam_length = 2 SECONDS
/// What effect should we play when we phase in (at the teleport target turf)
var/phasein = /obj/effect/temp_visual/dir_setting/ninja/phase
/// What effect should we play when we phase out (at the source turf)
var/phaseout = /obj/effect/temp_visual/dir_setting/ninja/phase/out
/datum/action/innate/dash/IsAvailable(feedback = FALSE)
. = ..()
if (!.)
return FALSE
if (current_charges <= 0)
if (feedback)
owner.balloon_alert(owner, "no charges!")
return FALSE
return TRUE
/datum/action/innate/dash/Activate()
var/obj/item/dashing_item = target
if(!istype(dashing_item))
return
dashing_item.attack_self(owner) //Used to toggle dash behavior in the dashing item
/// Teleports user to target using do_teleport. Returns TRUE if teleport successful, FALSE otherwise.
/datum/action/innate/dash/proc/teleport(mob/user, atom/target)
if(!IsAvailable(feedback = TRUE))
return FALSE
var/turf/current_turf = get_turf(user)
var/turf/target_turf = get_turf(target)
if(!(target in view(user.client.view, user)))
user.balloon_alert(user, "out of view!")
return FALSE
if(!do_teleport(user, target_turf, no_effects = TRUE))
user.balloon_alert(user, "dash blocked!")
return FALSE
// Note: It's possible do_teleport, for whatever reason,
// caused our owner to be unassigned by this point.
// (Such as dropping our item after landing.)
var/obj/spot_one = new phaseout(current_turf, user.dir)
var/obj/spot_two = new phasein(target_turf, user.dir)
spot_one.Beam(spot_two, beam_effect, time = beam_length)
playsound(target_turf, dash_sound, 25, TRUE)
current_charges--
addtimer(CALLBACK(src, PROC_REF(charge)), charge_rate)
owner?.update_mob_action_buttons()
return TRUE
/// Callback for [/proc/teleport] to increment our charges after use.
/datum/action/innate/dash/proc/charge()
current_charges = clamp(current_charges + 1, 0, max_charges)
var/obj/item/dashing_item = target
if(!istype(dashing_item))
return
if(recharge_sound)
playsound(dashing_item, recharge_sound, 50, TRUE)
if(!owner)
return
owner.update_mob_action_buttons()
dashing_item.balloon_alert(owner, "[current_charges]/[max_charges] dash charges")