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* Basic Mob Spiders I: Ability refactor * Update tgstation.dme * Update tgstation.dme * Update tgstation.dme * Update tgstation.dme * Update tgstation.dme * Update tgstation.dme --------- Co-authored-by: Jacquerel <hnevard@gmail.com> Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> Co-authored-by: KathrinBailey <kat892@outlook.com>
248 lines
8.9 KiB
Plaintext
248 lines
8.9 KiB
Plaintext
/datum/mutation
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var/name
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/datum/mutation/human
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name = "mutation"
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/// Description of the mutation
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var/desc = "A mutation."
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/// Is this mutation currently locked?
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var/locked
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/// Quality of the mutation
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var/quality
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/// Message given to the user upon gaining this mutation
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var/text_gain_indication = ""
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/// Message given to the user upon losing this mutation
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var/text_lose_indication = ""
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/// Visual indicators upon the character of the owner of this mutation
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var/static/list/visual_indicators = list()
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/// The path of action we grant to our user on mutation gain
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var/datum/action/cooldown/power_path
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/// Which mutation layer to use
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var/layer_used = MUTATIONS_LAYER
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/// To restrict mutation to only certain species
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var/list/species_allowed
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/// Minimum health required to acquire the mutation
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var/health_req
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/// Required limbs to acquire this mutation
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var/limb_req
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/// The owner of this mutation's DNA
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var/datum/dna/dna
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/// Owner of this mutation
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var/mob/living/carbon/human/owner
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/// Instability the holder gets when the mutation is not native
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var/instability = 0
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/// Amount of those big blocks with gene sequences
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var/blocks = 4
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/// Amount of missing sequences. Sometimes it removes an entire pair for 2 points
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var/difficulty = 8
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/// Time between mutation creation and removal. If this exists, we have a timer
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var/timeout
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/// 'Mutation #49', decided every round to get some form of distinction between undiscovered mutations
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var/alias
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/// Whether we can read it if it's active. To avoid cheesing with mutagen
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var/scrambled = FALSE
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/// The class of mutation (MUT_NORMAL, MUT_EXTRA, MUT_OTHER)
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var/class
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/**
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* any mutations that might conflict.
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* put mutation typepath defines in here.
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* make sure to enter it both ways (so that A conflicts with B, and B with A)
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*/
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var/list/conflicts
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/**
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* can we take chromosomes?
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* 0: CHROMOSOME_NEVER never
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* 1: CHROMOSOME_NONE yeah
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* 2: CHROMOSOME_USED no, already have one
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*/
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var/can_chromosome = CHROMOSOME_NONE
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/// Name of the chromosome
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var/chromosome_name
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/// Has the chromosome been modified
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var/modified = FALSE //ugly but we really don't want chromosomes and on_acquiring to overlap and apply double the powers
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/// Is this mutation mutadone proof
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var/mutadone_proof = FALSE
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//Chromosome stuff - set to -1 to prevent people from changing it. Example: It'd be a waste to decrease cooldown on mutism
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/// genetic stability coeff
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var/stabilizer_coeff = 1
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/// Makes the mutation hurt the user less
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var/synchronizer_coeff = -1
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/// Boosts mutation strength
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var/power_coeff = -1
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/// Lowers mutation cooldown
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var/energy_coeff = -1
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/// List of strings of valid chromosomes this mutation can accept.
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var/list/valid_chrom_list = list()
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/datum/mutation/human/New(class = MUT_OTHER, timer, datum/mutation/human/copymut)
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. = ..()
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src.class = class
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if(timer)
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addtimer(CALLBACK(src, PROC_REF(remove)), timer)
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timeout = timer
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if(copymut && istype(copymut, /datum/mutation/human))
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copy_mutation(copymut)
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update_valid_chromosome_list()
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/datum/mutation/human/proc/on_acquiring(mob/living/carbon/human/acquirer)
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if(!acquirer || !istype(acquirer) || acquirer.stat == DEAD || (src in acquirer.dna.mutations))
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return TRUE
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// SKYRAT EDIT ADDITION
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if(acquirer.has_borer())
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to_chat(acquirer, span_warning("Something inside holds dearly to your humanity!"))
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// SKYRAT EDIT END
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if(species_allowed && !species_allowed.Find(acquirer.dna.species.id))
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return TRUE
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if(health_req && acquirer.health < health_req)
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return TRUE
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if(limb_req && !acquirer.get_bodypart(limb_req))
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return TRUE
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for(var/datum/mutation/human/mewtayshun as anything in acquirer.dna.mutations) //check for conflicting powers
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if(!(mewtayshun.type in conflicts) && !(type in mewtayshun.conflicts))
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continue
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to_chat(acquirer, span_warning("You feel your genes resisting something."))
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return TRUE
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owner = acquirer
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dna = acquirer.dna
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dna.mutations += src
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if(text_gain_indication)
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to_chat(owner, text_gain_indication)
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if(visual_indicators.len)
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var/list/mut_overlay = list(get_visual_indicator())
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if(owner.overlays_standing[layer_used])
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mut_overlay = owner.overlays_standing[layer_used]
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mut_overlay |= get_visual_indicator()
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owner.remove_overlay(layer_used)
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owner.overlays_standing[layer_used] = mut_overlay
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owner.apply_overlay(layer_used)
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grant_power() //we do checks here so nothing about hulk getting magic
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if(!modified)
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addtimer(CALLBACK(src, PROC_REF(modify), 0.5 SECONDS)) //gonna want children calling ..() to run first
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/datum/mutation/human/proc/get_visual_indicator()
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return
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/datum/mutation/human/proc/on_life(delta_time, times_fired)
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return
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/datum/mutation/human/proc/on_losing(mob/living/carbon/human/owner)
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if(!istype(owner) || !(owner.dna.mutations.Remove(src)))
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return TRUE
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. = FALSE
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if(text_lose_indication && owner.stat != DEAD)
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to_chat(owner, text_lose_indication)
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if(visual_indicators.len)
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var/list/mut_overlay = list()
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if(owner.overlays_standing[layer_used])
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mut_overlay = owner.overlays_standing[layer_used]
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owner.remove_overlay(layer_used)
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mut_overlay.Remove(get_visual_indicator())
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owner.overlays_standing[layer_used] = mut_overlay
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owner.apply_overlay(layer_used)
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if(power_path)
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// Any powers we made are linked to our mutation datum,
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// so deleting ourself will also delete it and remove it
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// ...Why don't all mutations delete on loss? Not sure.
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qdel(src)
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/mob/living/carbon/proc/update_mutations_overlay()
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return
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/mob/living/carbon/human/update_mutations_overlay()
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for(var/datum/mutation/human/mutation in dna.mutations)
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if(mutation.species_allowed && !mutation.species_allowed.Find(dna.species.id))
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dna.force_lose(mutation) //shouldn't have that mutation at all
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continue
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if(mutation.visual_indicators.len == 0)
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continue
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var/list/mut_overlay = list()
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if(overlays_standing[mutation.layer_used])
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mut_overlay = overlays_standing[mutation.layer_used]
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var/mutable_appearance/indicator_to_add = mutation.get_visual_indicator()
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if(!mut_overlay.Find(indicator_to_add)) //either we lack the visual indicator or we have the wrong one
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remove_overlay(mutation.layer_used)
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for(var/mutable_appearance/indicator_to_remove in mutation.visual_indicators[mutation.type])
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mut_overlay.Remove(indicator_to_remove)
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mut_overlay |= indicator_to_add
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overlays_standing[mutation.layer_used] = mut_overlay
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apply_overlay(mutation.layer_used)
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/**
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* Called when a chromosome is applied so we can properly update some stats
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* without having to remove and reapply the mutation from someone
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*
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* Returns `null` if no modification was done, and
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* returns an instance of a power if modification was complete
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*/
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/datum/mutation/human/proc/modify()
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if(modified || !power_path || !owner)
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return
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var/datum/action/cooldown/modified_power = locate(power_path) in owner.actions
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if(!modified_power)
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CRASH("Genetic mutation [type] called modify(), but could not find a action to modify!")
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modified_power.cooldown_time *= GET_MUTATION_ENERGY(src) // Doesn't do anything for mutations with energy_coeff unset
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return modified_power
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/datum/mutation/human/proc/copy_mutation(datum/mutation/human/mutation_to_copy)
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if(!mutation_to_copy)
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return
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chromosome_name = mutation_to_copy.chromosome_name
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stabilizer_coeff = mutation_to_copy.stabilizer_coeff
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synchronizer_coeff = mutation_to_copy.synchronizer_coeff
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power_coeff = mutation_to_copy.power_coeff
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energy_coeff = mutation_to_copy.energy_coeff
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mutadone_proof = mutation_to_copy.mutadone_proof
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can_chromosome = mutation_to_copy.can_chromosome
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valid_chrom_list = mutation_to_copy.valid_chrom_list
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/datum/mutation/human/proc/remove_chromosome()
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stabilizer_coeff = initial(stabilizer_coeff)
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synchronizer_coeff = initial(synchronizer_coeff)
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power_coeff = initial(power_coeff)
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energy_coeff = initial(energy_coeff)
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mutadone_proof = initial(mutadone_proof)
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can_chromosome = initial(can_chromosome)
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chromosome_name = null
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/datum/mutation/human/proc/remove()
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if(dna)
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dna.force_lose(src)
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else
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qdel(src)
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/datum/mutation/human/proc/grant_power()
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if(!ispath(power_path) || !owner)
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return FALSE
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var/datum/action/cooldown/new_power = new power_path(src)
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new_power.background_icon_state = "bg_tech_blue"
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new_power.base_background_icon_state = new_power.background_icon_state
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new_power.active_background_icon_state = "[new_power.base_background_icon_state]_active"
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new_power.overlay_icon_state = "bg_tech_blue_border"
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new_power.active_overlay_icon_state = null
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new_power.panel = "Genetic"
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new_power.Grant(owner)
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return new_power
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// Runs through all the coefficients and uses this to determine which chromosomes the
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// mutation can take. Stores these as text strings in a list.
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/datum/mutation/human/proc/update_valid_chromosome_list()
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valid_chrom_list.Cut()
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if(can_chromosome == CHROMOSOME_NEVER)
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valid_chrom_list += "none"
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return
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if(stabilizer_coeff != -1)
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valid_chrom_list += "Stabilizer"
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if(synchronizer_coeff != -1)
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valid_chrom_list += "Synchronizer"
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if(power_coeff != -1)
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valid_chrom_list += "Power"
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if(energy_coeff != -1)
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valid_chrom_list += "Energetic"
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