Files
Bubberstation/code/datums/mutations/touch.dm
Zonespace 68be85c58a [MIRROR] Adds chromosome effects to Cryokinesis, Shocktouch, Chameleon, and Webbing mutations. (#17688)
* Adds chromosome effects to Cryokinesis, Shocktouch, Chameleon, and Webbing mutations. (#71118)

Cryokinesis instability up by 10 (from 20 to 30)
Cryokinesis base cooldown up by 1 second (from 15 to 16) now accepts
energetic chromosomes (8 seconds when applied)

Shock touch instability up by 5 (from 30 to 35) now accepts both
energetic and power chromosomes

Shock touch cooldown up by 2 (from 10 to 12) (cooldown of 6 when
energetic is applied)

If a power chromosome is applied Shock touch does a weak 7500 power
(I`ve seen it hit from 5-7 damage) tesla shock with range of 7 when used
on a viable target (extra damage does not apply to target, no you cant
use it on yourself, no you cant use it on someone that is shock immune,
yes you have to put yourself in harms way to apply the tesla shock.)

(The vars for the tesla shock can be edited by admins for events/abuse)

Chameleon now accepts power chromosomes to fully stealth about 3 seconds
faster.

Webbing now accepts energetic chromosomes

* ty snakebitten

Co-authored-by: moocowswag <62126254+moocowswag@users.noreply.github.com>
2022-11-23 13:08:55 -05:00

87 lines
3.4 KiB
Plaintext

/datum/mutation/human/shock
name = "Shock Touch"
desc = "The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others."
quality = POSITIVE
locked = TRUE
difficulty = 16
text_gain_indication = "<span class='notice'>You feel power flow through your hands.</span>"
text_lose_indication = "<span class='notice'>The energy in your hands subsides.</span>"
power_path = /datum/action/cooldown/spell/touch/shock
instability = 35
energy_coeff = 1
power_coeff = 1
/datum/mutation/human/shock/modify()
. = ..()
var/datum/action/cooldown/spell/touch/shock/to_modify =.
if(!istype(to_modify)) // null or invalid
return
if(GET_MUTATION_POWER(src) <= 1)
to_modify.chain = initial(to_modify.chain)
return
to_modify.chain = TRUE
/datum/action/cooldown/spell/touch/shock
name = "Shock Touch"
desc = "Channel electricity to your hand to shock people with."
button_icon_state = "zap"
sound = 'sound/weapons/zapbang.ogg'
cooldown_time = 12 SECONDS
invocation_type = INVOCATION_NONE
spell_requirements = NONE
antimagic_flags = NONE
//Vars for zaps made when power chromosome is applied, ripped and toned down from reactive tesla armor code.
///This var decides if the spell should chain, dictated by presence of power chromosome
var/chain = FALSE
///Affects damage, should do about 1 per limb
var/zap_power = 7500
///Range of tesla shock bounces
var/zap_range = 7
///flags that dictate what the tesla shock can interact with, Can only damage mobs, Cannot damage machines or generate energy
var/zap_flags = ZAP_MOB_DAMAGE
hand_path = /obj/item/melee/touch_attack/shock
draw_message = span_notice("You channel electricity into your hand.")
drop_message = span_notice("You let the electricity from your hand dissipate.")
/datum/action/cooldown/spell/touch/shock/cast_on_hand_hit(obj/item/melee/touch_attack/hand, atom/victim, mob/living/carbon/caster)
if(iscarbon(victim))
var/mob/living/carbon/carbon_victim = victim
if(carbon_victim.electrocute_act(15, caster, 1, SHOCK_NOGLOVES | SHOCK_NOSTUN))//doesnt stun. never let this stun
carbon_victim.dropItemToGround(carbon_victim.get_active_held_item())
carbon_victim.dropItemToGround(carbon_victim.get_inactive_held_item())
carbon_victim.adjust_confusion(15 SECONDS)
carbon_victim.visible_message(
span_danger("[caster] electrocutes [victim]!"),
span_userdanger("[caster] electrocutes you!"),
)
if(chain)
tesla_zap(victim, zap_range, zap_power, zap_flags)
carbon_victim.visible_message(span_danger("An arc of electricity explodes out of [victim]!"))
return TRUE
else if(isliving(victim))
var/mob/living/living_victim = victim
if(living_victim.electrocute_act(15, caster, 1, SHOCK_NOSTUN))
living_victim.visible_message(
span_danger("[caster] electrocutes [victim]!"),
span_userdanger("[caster] electrocutes you!"),
)
if(chain)
tesla_zap(victim, zap_range, zap_power, zap_flags)
living_victim.visible_message(span_danger("An arc of electricity explodes out of [victim]!"))
return TRUE
to_chat(caster, span_warning("The electricity doesn't seem to affect [victim]..."))
return TRUE
/obj/item/melee/touch_attack/shock
name = "\improper shock touch"
desc = "This is kind of like when you rub your feet on a shag rug so you can zap your friends, only a lot less safe."
icon_state = "zapper"
inhand_icon_state = "zapper"