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Bubberstation/code/datums/wires/syndicatebomb.dm
SkyratBot a74a354ebc [MIRROR] Adds a second boom wire to payload bombs. [MDB IGNORE] (#19196)
* Adds a second boom wire to payload bombs.

* Update code/game/machinery/syndicatebomb.dm

---------

Co-authored-by: Capsandi <38051413+Capsandi@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2023-02-08 02:19:56 +00:00

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/datum/wires/syndicatebomb
holder_type = /obj/machinery/syndicatebomb
proper_name = "Syndicate Explosive Device"
randomize = TRUE
/datum/wires/syndicatebomb/New(atom/holder)
wires = list(
WIRE_BOOM, WIRE_BOOM2, WIRE_UNBOLT,
WIRE_ACTIVATE, WIRE_DELAY, WIRE_PROCEED
)
..()
/datum/wires/syndicatebomb/interactable(mob/user)
if(!..())
return FALSE
var/obj/machinery/syndicatebomb/P = holder
if(P.open_panel)
return TRUE
/datum/wires/syndicatebomb/on_pulse(wire)
var/obj/machinery/syndicatebomb/B = holder
switch(wire)
if(WIRE_BOOM,WIRE_BOOM2)
if(B.active)
holder.visible_message(span_danger("[icon2html(B, viewers(holder))] An alarm sounds! It's go-"))
B.explode_now = TRUE
if(!istype(B.payload, /obj/machinery/syndicatebomb/training))
tell_admins(B)
// Cursed usr use but no easy way to get the pulser
if(isliving(usr))
add_memory_in_range(B, 7, /datum/memory/bomb_defuse_failure, protagonist = usr, antagonist = B)
else
holder.visible_message(span_notice("[icon2html(B, viewers(holder))] Nothing happens."))
if(WIRE_UNBOLT)
holder.visible_message(span_notice("[icon2html(B, viewers(holder))] The bolts spin in place for a moment."))
if(WIRE_DELAY)
if(B.delayedbig)
holder.visible_message(span_notice("[icon2html(B, viewers(holder))] Nothing happens."))
else
holder.visible_message(span_notice("[icon2html(B, viewers(holder))] The bomb chirps."))
playsound(B, 'sound/machines/chime.ogg', 30, TRUE)
B.detonation_timer += 300
if(B.active)
B.delayedbig = TRUE
if(WIRE_PROCEED)
holder.visible_message(span_danger("[icon2html(B, viewers(holder))] The bomb buzzes ominously!"))
playsound(B, 'sound/machines/buzz-sigh.ogg', 30, TRUE)
var/seconds = B.seconds_remaining()
if(seconds >= 61) // Long fuse bombs can suddenly become more dangerous if you tinker with them.
B.detonation_timer = world.time + 600
else if(seconds >= 21)
B.detonation_timer -= 100
else if(seconds >= 11) // Both to prevent negative timers and to have a little mercy.
B.detonation_timer = world.time + 100
if(WIRE_ACTIVATE)
if(!B.active)
holder.visible_message(span_danger("[icon2html(B, viewers(holder))] You hear the bomb start ticking!"))
B.activate()
B.update_appearance()
else if(B.delayedlittle)
holder.visible_message(span_notice("[icon2html(B, viewers(holder))] Nothing happens."))
else
holder.visible_message(span_notice("[icon2html(B, viewers(holder))] The bomb seems to hesitate for a moment."))
B.detonation_timer += 100
B.delayedlittle = TRUE
/datum/wires/syndicatebomb/on_cut(wire, mend)
var/obj/machinery/syndicatebomb/B = holder
switch(wire)
if(WIRE_BOOM,WIRE_BOOM2)
if(!mend && B.active)
holder.visible_message(span_danger("[icon2html(B, viewers(holder))] An alarm sounds! It's go-"))
B.explode_now = TRUE
if(!istype(B.payload, /obj/machinery/syndicatebomb/training))
tell_admins(B)
// Cursed usr use but no easy way to get the cutter
if(isliving(usr))
add_memory_in_range(B, 7, /datum/memory/bomb_defuse_failure, protagonist = usr, antagonist = B)
if(WIRE_UNBOLT)
if(!mend && B.anchored)
holder.visible_message(span_notice("[icon2html(B, viewers(holder))] The bolts lift out of the ground!"))
playsound(B, 'sound/effects/stealthoff.ogg', 30, TRUE)
B.set_anchored(FALSE)
if(WIRE_PROCEED)
if(!mend && B.active)
holder.visible_message(span_danger("[icon2html(B, viewers(holder))] The digital display on the device deactivates."))
B.examinable_countdown = FALSE
if(WIRE_ACTIVATE)
if(!mend && B.active)
var/bomb_time_left = B.seconds_remaining()
holder.visible_message(span_notice("[icon2html(B, viewers(holder))] The timer stops! The bomb has been defused!"))
B.active = FALSE
B.delayedlittle = FALSE
B.delayedbig = FALSE
B.examinable_countdown = TRUE
B.update_appearance()
if(isliving(usr))
add_memory_in_range(B, 7, /datum/memory/bomb_defuse_success, protagonist = usr, antagonist = B, bomb_time_left = bomb_time_left)
/datum/wires/syndicatebomb/proc/tell_admins(obj/machinery/syndicatebomb/B)
var/turf/T = get_turf(B)
log_game("\A [B] was detonated via boom wire at [AREACOORD(T)].")
message_admins("A [B.name] was detonated via boom wire at [ADMIN_VERBOSEJMP(T)].")