Files
Bubberstation/code/modules/events/_event.dm
lessthanthree 362588e927 Fix admin notifications for random events (#19415)
* notify for all events

* Update event_chaos_system.dm

* make it pretty

* dynamic

* begin

* Too late!
2023-02-20 23:10:52 +00:00

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#define RANDOM_EVENT_ADMIN_INTERVENTION_TIME (180 SECONDS) // SKYRAT EDIT - ORIGINAL: (10 SECONDS)
//this singleton datum is used by the events controller to dictate how it selects events
/datum/round_event_control
var/name //The human-readable name of the event
var/category //The category of the event
var/description //The description of the event
var/typepath //The typepath of the event datum /datum/round_event
var/weight = 10 //The weight this event has in the random-selection process.
//Higher weights are more likely to be picked.
//10 is the default weight. 20 is twice more likely; 5 is half as likely as this default.
//0 here does NOT disable the event, it just makes it extremely unlikely
var/earliest_start = 20 MINUTES //The earliest world.time that an event can start (round-duration in deciseconds) default: 20 mins
var/min_players = 0 //The minimum amount of alive, non-AFK human players on server required to start the event.
var/occurrences = 0 //How many times this event has occured
var/max_occurrences = 20 //The maximum number of times this event can occur (naturally), it can still be forced.
//By setting this to 0 you can effectively disable an event.
var/holidayID = "" //string which should be in the SSeventss.holidays list if you wish this event to be holiday-specific
//anything with a (non-null) holidayID which does not match holiday, cannot run.
var/wizardevent = FALSE
var/alert_observers = TRUE //should we let the ghosts and admins know this event is firing
//should be disabled on events that fire a lot
var/triggering //admin cancellation
/// Whether or not dynamic should hijack this event
var/dynamic_should_hijack = FALSE
/// Datum that will handle admin options for forcing the event.
/// If there are no options, just leave it null.
var/datum/event_admin_setup/admin_setup = null
/// Flags dictating whether this event should be run on certain kinds of map
var/map_flags = NONE
/datum/round_event_control/New()
if(config && !wizardevent) // Magic is unaffected by configs
earliest_start = CEILING(earliest_start * CONFIG_GET(number/events_min_time_mul), 1)
min_players = CEILING(min_players * CONFIG_GET(number/events_min_players_mul), 1)
if(admin_setup)
admin_setup = new admin_setup(src)
/datum/round_event_control/wizard
category = EVENT_CATEGORY_WIZARD
wizardevent = TRUE
/// Returns true if event can run in current map
/datum/round_event_control/proc/valid_for_map()
if (!map_flags)
return TRUE
if (SSmapping.is_planetary())
if (map_flags & EVENT_SPACE_ONLY)
return FALSE
else
if (map_flags & EVENT_PLANETARY_ONLY)
return FALSE
return TRUE
// Checks if the event can be spawned. Used by event controller and "false alarm" event.
// Admin-created events override this.
/datum/round_event_control/proc/can_spawn_event(players_amt)
SHOULD_CALL_PARENT(TRUE)
if(occurrences >= max_occurrences)
return FALSE
if(earliest_start >= world.time-SSticker.round_start_time)
return FALSE
if(wizardevent != SSevents.wizardmode)
return FALSE
if(players_amt < min_players)
return FALSE
if(holidayID && !check_holidays(holidayID))
return FALSE
if(EMERGENCY_ESCAPED_OR_ENDGAMED)
return FALSE
if(ispath(typepath, /datum/round_event/ghost_role) && !(GLOB.ghost_role_flags & GHOSTROLE_MIDROUND_EVENT))
return FALSE
var/datum/game_mode/dynamic/dynamic = SSticker.mode
if (istype(dynamic) && dynamic_should_hijack && dynamic.random_event_hijacked != HIJACKED_NOTHING)
return FALSE
return TRUE
/datum/round_event_control/proc/preRunEvent()
if(!ispath(typepath, /datum/round_event))
return EVENT_CANT_RUN
if (SEND_GLOBAL_SIGNAL(COMSIG_GLOB_PRE_RANDOM_EVENT, src) & CANCEL_PRE_RANDOM_EVENT)
return EVENT_INTERRUPTED
triggering = TRUE
// We sleep HERE, in pre-event setup (because there's no sense doing it in runEvent() since the event is already running!) for the given amount of time to make an admin has enough time to cancel an event un-fitting of the present round.
// SKYRAT EDIT REMOVAL BEGIN - Event notification
/**
if(alert_observers)
message_admins("Random Event triggering in [DisplayTimeText(RANDOM_EVENT_ADMIN_INTERVENTION_TIME)]: [name]. (<a href='?src=[REF(src)];cancel=1'>CANCEL</a> | <a href='?src=[REF(src)];something_else=1'>SOMETHING ELSE</a>)") //SKYRAT EDIT CHANGE
sleep(RANDOM_EVENT_ADMIN_INTERVENTION_TIME)
var/players_amt = get_active_player_count(alive_check = TRUE, afk_check = TRUE, human_check = TRUE)
if(!can_spawn_event(players_amt))
message_admins("Second pre-condition check for [name] failed, skipping...")
return EVENT_INTERRUPTED
*/
// SKYRAT EDIT REMOVAL END - Event notification
// SKYRAT EDIT ADDITION BEGIN - Event notification
message_admins("<font color='[COLOR_ADMIN_PINK]'>Random Event triggering in [DisplayTimeText(RANDOM_EVENT_ADMIN_INTERVENTION_TIME)]: [name]. (\
<a href='?src=[REF(src)];cancel=1'>CANCEL</a> | \
<a href='?src=[REF(src)];something_else=1'>SOMETHING ELSE</a>)</font>")
for(var/client/staff as anything in GLOB.admins)
if(staff?.prefs.read_preference(/datum/preference/toggle/comms_notification))
SEND_SOUND(staff, sound('sound/misc/server-ready.ogg'))
sleep(RANDOM_EVENT_ADMIN_INTERVENTION_TIME * 0.5)
if(triggering)
message_admins("<font color='[COLOR_ADMIN_PINK]'>Random Event triggering in [DisplayTimeText(RANDOM_EVENT_ADMIN_INTERVENTION_TIME * 0.5)]: [name]. (\
<a href='?src=[REF(src)];cancel=1'>CANCEL</a> | \
<a href='?src=[REF(src)];something_else=1'>SOMETHING ELSE</a>)</font>")
sleep(RANDOM_EVENT_ADMIN_INTERVENTION_TIME * 0.5)
// SKYRAT EDIT ADDITION END - Event notification
if(!triggering)
return EVENT_CANCELLED //admin cancelled
triggering = FALSE
return EVENT_READY
/datum/round_event_control/Topic(href, href_list)
..()
if(href_list["cancel"])
if(!triggering)
to_chat(usr, span_admin("You are too late to cancel that event"))
return
triggering = FALSE
message_admins("[key_name_admin(usr)] cancelled event [name].")
log_admin_private("[key_name(usr)] cancelled event [name].")
SSblackbox.record_feedback("tally", "event_admin_cancelled", 1, typepath)
//SKYRAT EDIT ADDITION BEGIN
if(href_list["something_else"])
if(!triggering)
to_chat(usr, span_admin("Too late! The event is running."))
return
triggering = FALSE
SSevents.spawnEvent(TRUE)
message_admins("[key_name_admin(usr)] requested a new event be spawned instead of [name].")
log_admin_private("[key_name(usr)] requested a new event be spawned instead of [name].")
//SKYRAT EDIT ADDITION END
/*
Runs the event
* Arguments:
* - random: shows if the event was triggered randomly, or by on purpose by an admin or an item
* - announce_chance_override: if the value is not null, overrides the announcement chance when an admin calls an event
*/
/datum/round_event_control/proc/runEvent(random = FALSE, announce_chance_override = null, admin_forced = FALSE)
/*
* We clear our signals first so we dont cancel a wanted event by accident,
* the majority of time the admin will probably want to cancel a single midround spawned random events
* and not multiple events called by others admins
* * In the worst case scenario we can still recall a event which we cancelled by accident, which is much better then to have a unwanted event
*/
UnregisterSignal(SSdcs, COMSIG_GLOB_RANDOM_EVENT)
var/datum/round_event/round_event = new typepath(TRUE, src)
if(admin_forced && admin_setup)
//not part of the signal because it's conditional and relies on usr heavily
admin_setup.apply_to_event(round_event)
SEND_SIGNAL(src, COMSIG_CREATED_ROUND_EVENT, round_event)
round_event.setup()
round_event.current_players = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1)
occurrences++
SSevents.previously_run += src //SKYRAT EDIT ADDITION
if(announce_chance_override != null)
round_event.announce_chance = announce_chance_override
testing("[time2text(world.time, "hh:mm:ss")] [round_event.type]")
triggering = TRUE
if(!triggering)
RegisterSignal(SSdcs, COMSIG_GLOB_RANDOM_EVENT, PROC_REF(stop_random_event))
round_event.cancel_event = TRUE
return round_event
triggering = FALSE
if(random)
log_game("Random Event triggering: [name] ([typepath]).")
if(alert_observers)
round_event.announce_deadchat(random)
SSblackbox.record_feedback("tally", "event_ran", 1, "[round_event]")
return round_event
//Returns the component for the listener
/datum/round_event_control/proc/stop_random_event()
SIGNAL_HANDLER
return CANCEL_RANDOM_EVENT
/datum/round_event //NOTE: Times are measured in master controller ticks!
var/processing = TRUE
var/datum/round_event_control/control
/// When in the lifetime to call start().
/// This is in seconds - so 1 = ~2 seconds in.
var/start_when = 0
/// When in the lifetime to call announce(). If you don't want it to announce use announce_chance, below.
/// This is in seconds - so 1 = ~2 seconds in.
var/announce_when = 0
/// Probability of announcing, used in prob(), 0 to 100, default 100. Called in process, and for a second time in the ion storm event.
var/announce_chance = 100
/// When in the lifetime the event should end.
/// This is in seconds - so 1 = ~2 seconds in.
var/end_when = 0
/// How long the event has existed. You don't need to change this.
var/activeFor = 0
/// Amount of of alive, non-AFK human players on server at the time of event start
var/current_players = 0
/// Can be faked by fake news event.
var/fakeable = TRUE
/// Whether a admin wants this event to be cancelled
var/cancel_event = FALSE
//Called first before processing.
//Allows you to setup your event, such as randomly
//setting the start_when and or announce_when variables.
//Only called once.
//EDIT: if there's anything you want to override within the new() call, it will not be overridden by the time this proc is called.
//It will only have been overridden by the time we get to announce() start() tick() or end() (anything but setup basically).
//This is really only for setting defaults which can be overridden later when New() finishes.
/datum/round_event/proc/setup()
SHOULD_CALL_PARENT(FALSE)
return
///Annouces the event name to deadchat, override this if what an event should show to deadchat is different to its event name.
/datum/round_event/proc/announce_deadchat(random)
deadchat_broadcast(" has just been[random ? " randomly" : ""] triggered!", "<b>[control.name]</b>", message_type=DEADCHAT_ANNOUNCEMENT) //STOP ASSUMING IT'S BADMINS!
//Called when the tick is equal to the start_when variable.
//Allows you to start before announcing or vice versa.
//Only called once.
/datum/round_event/proc/start()
SHOULD_CALL_PARENT(FALSE)
return
//Called after something followable has been spawned by an event
//Provides ghosts a follow link to an atom if possible
//Only called once.
/datum/round_event/proc/announce_to_ghosts(atom/atom_of_interest)
if(control.alert_observers)
if (atom_of_interest)
notify_ghosts("[control.name] has an object of interest: [atom_of_interest]!", source=atom_of_interest, action=NOTIFY_ORBIT, header="Something's Interesting!")
return
//Called when the tick is equal to the announce_when variable.
//Allows you to announce before starting or vice versa.
//Only called once.
/datum/round_event/proc/announce(fake)
return
//Called on or after the tick counter is equal to start_when.
//You can include code related to your event or add your own
//time stamped events.
//Called more than once.
/datum/round_event/proc/tick()
return
//Called on or after the tick is equal or more than end_when
//You can include code related to the event ending.
//Do not place spawn() in here, instead use tick() to check for
//the activeFor variable.
//For example: if(activeFor == myOwnVariable + 30) doStuff()
//Only called once.
/datum/round_event/proc/end()
return
//Do not override this proc, instead use the appropiate procs.
//This proc will handle the calls to the appropiate procs.
/datum/round_event/process()
SHOULD_NOT_OVERRIDE(TRUE)
if(!processing)
return
if(SEND_GLOBAL_SIGNAL(COMSIG_GLOB_RANDOM_EVENT, src) & CANCEL_RANDOM_EVENT)
processing = FALSE
kill()
return
if(activeFor == start_when)
processing = FALSE
start()
processing = TRUE
if(activeFor == announce_when && prob(announce_chance))
processing = FALSE
announce(FALSE)
processing = TRUE
if(start_when < activeFor && activeFor < end_when)
processing = FALSE
tick()
processing = TRUE
if(activeFor == end_when)
processing = FALSE
end()
processing = TRUE
// Everything is done, let's clean up.
if(activeFor >= end_when && activeFor >= announce_when && activeFor >= start_when)
processing = FALSE
kill()
activeFor++
//Garbage collects the event by removing it from the global events list,
//which should be the only place it's referenced.
//Called when start(), announce() and end() has all been called.
/datum/round_event/proc/kill()
SSevents.running -= src
//Sets up the event then adds the event to the the list of running events
/datum/round_event/New(my_processing = TRUE, datum/round_event_control/event_controller)
control = event_controller
processing = my_processing
SSevents.running += src
return ..()
#undef RANDOM_EVENT_ADMIN_INTERVENTION_TIME