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* adds applying client quirks to player panel (#70923) ## About The Pull Request  this is terribly annoying for any sort of testing. especially if you were to have a blind or crippled character. instead of that, we now just make it a button in player panel ## Why It's Good For The Game fuck ## Changelog 🆑 admin: ctrl shift click spawning no longer applies quirks admin: adds quirk applying button to player panel /🆑 * adds applying client quirks to player panel Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
68 lines
2.7 KiB
Plaintext
68 lines
2.7 KiB
Plaintext
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//This proc is the most basic of the procs. All it does is make a new mob on the same tile and transfer over a few variables.
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//Returns the new mob
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//Note that this proc does NOT do MMI related stuff!
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/mob/proc/change_mob_type(new_type = null, turf/location = null, new_name = null as text, delete_old_mob = FALSE)
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if(isnewplayer(src))
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to_chat(usr, span_danger("Cannot convert players who have not entered yet."))
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return
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if(!new_type)
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new_type = input("Mob type path:", "Mob type") as text|null
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if(istext(new_type))
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new_type = text2path(new_type)
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if( !ispath(new_type) )
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to_chat(usr, "Invalid type path (new_type = [new_type]) in change_mob_type(). Contact a coder.")
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return
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if(ispath(new_type, /mob/dead/new_player))
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to_chat(usr, span_danger("Cannot convert into a new_player mob type."))
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return
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var/mob/desired_mob
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if(isturf(location))
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desired_mob = new new_type(location)
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else
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desired_mob = new new_type(src.loc)
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if(!desired_mob || !ismob(desired_mob))
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to_chat(usr, "Type path is not a mob (new_type = [new_type]) in change_mob_type(). Contact a coder.")
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qdel(desired_mob)
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return
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if( istext(new_name) )
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desired_mob.name = new_name
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desired_mob.real_name = new_name
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else
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desired_mob.name = src.name
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desired_mob.real_name = src.real_name
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if(has_dna() && desired_mob.has_dna())
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var/mob/living/carbon/old_mob = src
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var/mob/living/carbon/new_mob = desired_mob
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old_mob.dna.transfer_identity(new_mob, transfer_species = FALSE)
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new_mob.updateappearance(mutcolor_update=1, mutations_overlay_update=1)
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else if(ishuman(desired_mob) && (!ismonkey(desired_mob)))
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var/mob/living/carbon/human/new_human = desired_mob
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client?.prefs.safe_transfer_prefs_to(new_human)
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new_human.dna.update_dna_identity()
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new_human.updateappearance(mutcolor_update=1, mutations_overlay_update=1)
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//Ghosts have copys of their minds, but if an admin put somebody else in their og body, the mind will have a new mind.key
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// and transfer_to will transfer the wrong person since it uses mind.key
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if(mind && isliving(desired_mob) && (!isobserver(src) || mind.current == src || QDELETED(mind.current)))
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if (ckey(mind.key) != ckey)
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//we could actually prevent the bug from happening here, but then nobody would know to look for the stack trace we are about to print.
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stack_trace("DEBUG: The bug where mob transfers or transforms sometimes kick unrelated people out of mobs has happened again. mob [src]([type])\ref[src] owned by [ckey] is being changed into a [new_type] but has a mind owned by [ckey(mind.key)].")
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mind.transfer_to(desired_mob, 1) // second argument to force key move to new mob
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else
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desired_mob.key = key
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if(delete_old_mob)
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QDEL_IN(src, 1)
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return desired_mob
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