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* Fixes FRAME cartridges (#71875) ## About The Pull Request The NTmessenger has been passing along itself to the send_virus proc instead of the computer it is running on, which has caused runtimes, due to computer programs not having certain variables. In addition, the send_virus override for the frame cartrdige was missing an argument. Lastly, the uplink code has not been actually assigned to the uplink, so once it has been closed, it stayed closed. These have been fixed. I have checked the other viruses, they seem to be working even after my changes. ## Why It's Good For The Game Fixes #71843 You can once again frame people, and maybe, tempt them. ## Changelog 🆑 fix: F.R.A.M.E. cartridges work again /🆑 * Fixes FRAME cartridges Co-authored-by: Profakos <profakos@gmail.com>
159 lines
5.8 KiB
Plaintext
159 lines
5.8 KiB
Plaintext
/**
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* Virus disk
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* Can't hold apps, instead does unique actions.
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*/
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/obj/item/computer_disk/virus
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name = "\improper generic virus disk"
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icon_state = "virusdisk"
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max_capacity = 0
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///How many charges the virus has left
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var/charges = 5
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/obj/item/computer_disk/virus/proc/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user)
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if(charges <= 0)
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to_chat(user, span_notice("ERROR: Out of charges."))
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return FALSE
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if(!target)
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to_chat(user, span_notice("ERROR: Could not find device."))
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return FALSE
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return TRUE
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/**
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* Clown virus
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* Makes people's PDA honk
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* Can also be used on open panel airlocks to make them honk on opening.
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*/
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/obj/item/computer_disk/virus/clown
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name = "\improper H.O.N.K. disk"
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/obj/item/computer_disk/virus/clown/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user)
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. = ..()
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if(!.)
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return FALSE
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user.show_message(span_notice("Success!"))
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charges--
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target.honkvirus_amount = rand(15, 25)
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return TRUE
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/**
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* Mime virus
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* Makes PDA's silent, removing their ringtone.
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*/
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/obj/item/computer_disk/virus/mime
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name = "\improper sound of silence disk"
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/obj/item/computer_disk/virus/mime/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user)
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. = ..()
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if(!.)
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return FALSE
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var/datum/computer_file/program/messenger/app = locate() in target.stored_files
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if(!app)
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return FALSE
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user.show_message(span_notice("Success!"))
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charges--
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app.ringer_status = FALSE
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app.ringtone = ""
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/**
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* Detomatix virus
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* Sends a false message, and blows the PDA up if the target responds to it (or opens their messenger before a timer)
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*/
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/obj/item/computer_disk/virus/detomatix
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name = "\improper D.E.T.O.M.A.T.I.X. disk"
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charges = 6
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/obj/item/computer_disk/virus/detomatix/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user)
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. = ..()
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if(!.)
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return FALSE
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var/difficulty = target.get_detomatix_difficulty()
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if(SEND_SIGNAL(target, COMSIG_TABLET_CHECK_DETONATE) & COMPONENT_TABLET_NO_DETONATE || prob(difficulty * 15))
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user.show_message(span_danger("ERROR: Target could not be bombed."), MSG_VISUAL)
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charges--
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return
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var/original_host = source
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var/fakename = sanitize_name(tgui_input_text(user, "Enter a name for the rigged message.", "Forge Message", max_length = MAX_NAME_LEN), allow_numbers = TRUE)
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if(!fakename || source != original_host || !user.canUseTopic(source, be_close = TRUE))
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return
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var/fakejob = sanitize_name(tgui_input_text(user, "Enter a job for the rigged message.", "Forge Message", max_length = MAX_NAME_LEN), allow_numbers = TRUE)
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if(!fakejob || source != original_host || !user.canUseTopic(source, be_close = TRUE))
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return
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var/datum/computer_file/program/messenger/app = locate() in source.stored_files
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if(!app || charges <= 0 || !app.send_message(user, list(target), rigged = REF(user), fake_name = fakename, fake_job = fakejob))
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return FALSE
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charges--
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user.show_message(span_notice("Success!"))
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var/reference = REF(src)
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ADD_TRAIT(target, TRAIT_PDA_CAN_EXPLODE, reference)
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ADD_TRAIT(target, TRAIT_PDA_MESSAGE_MENU_RIGGED, reference)
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addtimer(TRAIT_CALLBACK_REMOVE(target, TRAIT_PDA_MESSAGE_MENU_RIGGED, reference), 10 SECONDS)
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return TRUE
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/**
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* Frame cartridge
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* Creates and opens a false uplink on someone's PDA
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* Can be loaded with TC to show up on the false uplink.
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*/
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/obj/item/computer_disk/virus/frame
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name = "\improper F.R.A.M.E. disk"
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///How many telecrystals the uplink should have
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var/telecrystals = 0
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///How much progression should be shown in the uplink, set on purchase of the item.
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var/current_progression = 0
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/obj/item/computer_disk/virus/frame/attackby(obj/item/attacking_item, mob/user, params)
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. = ..()
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if(!istype(attacking_item, /obj/item/stack/telecrystal))
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return
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if(!charges)
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to_chat(user, span_notice("[src] is out of charges, it's refusing to accept [attacking_item]."))
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return
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var/obj/item/stack/telecrystal/telecrystal_stack = attacking_item
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telecrystals += telecrystal_stack.amount
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to_chat(user, span_notice("You slot [telecrystal_stack] into [src]. The next time it's used, it will also give telecrystals."))
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telecrystal_stack.use(telecrystal_stack.amount)
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/obj/item/computer_disk/virus/frame/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user)
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. = ..()
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if(!.)
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return FALSE
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charges--
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var/unlock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
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to_chat(user, span_notice("Success! The unlock code to the target is: [unlock_code]"))
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var/datum/component/uplink/hidden_uplink = target.GetComponent(/datum/component/uplink)
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if(!hidden_uplink)
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var/datum/mind/target_mind
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var/list/backup_players = list()
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for(var/datum/mind/player as anything in get_crewmember_minds())
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if(player.assigned_role?.title == target.saved_job)
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backup_players += player
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if(player.name == target.saved_identification)
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target_mind = player
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break
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if(!target_mind)
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if(!length(backup_players))
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target_mind = user.mind
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else
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target_mind = pick(backup_players)
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hidden_uplink = target.AddComponent(/datum/component/uplink, target_mind, enabled = TRUE, starting_tc = telecrystals, has_progression = TRUE)
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hidden_uplink.unlock_code = unlock_code
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hidden_uplink.uplink_handler.has_objectives = TRUE
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hidden_uplink.uplink_handler.owner = target_mind
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hidden_uplink.uplink_handler.can_take_objectives = FALSE
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hidden_uplink.uplink_handler.progression_points = min(SStraitor.current_global_progression, current_progression)
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hidden_uplink.uplink_handler.generate_objectives()
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SStraitor.register_uplink_handler(hidden_uplink.uplink_handler)
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else
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hidden_uplink.add_telecrystals(telecrystals)
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telecrystals = 0
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hidden_uplink.locked = FALSE
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hidden_uplink.active = TRUE
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