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* [Ready] MODsuits * we dont need to add these people as codeowners, goodness gracious * have to remove this because upstream * part 1 of these fixes * EEEE * Update peacekeeper_clothing.dm * E * E * Auto stash before merge of "upstream-merge-59109" and "origin/upstream-merge-59109" * E * Update expeditionary_trooper.dm * more removal * nice * modsuti modstui modusuti * fixes * E * ITS MODsuit not HARDSUIT * more hardsuit references * MODSUIT NOT HARSUITEDSA * Maps * More ,map * oop * e * oo aa * 0 * ting tang * Update modsuit_tailsprites.dm * hi fikou * bs tech update Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com> Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
72 lines
2.6 KiB
Plaintext
72 lines
2.6 KiB
Plaintext
/obj/item/ammo_casing/syringegun
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name = "syringe gun spring"
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desc = "A high-power spring that throws syringes."
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slot_flags = null
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projectile_type = /obj/projectile/bullet/dart/syringe
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firing_effect_type = null
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/obj/item/ammo_casing/syringegun/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
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if(!loaded_projectile)
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return
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if(istype(loc, /obj/item/gun/syringe))
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var/obj/item/gun/syringe/SG = loc
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if(!SG.syringes.len)
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return
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var/obj/item/reagent_containers/syringe/S = SG.syringes[1]
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S.reagents.trans_to(loaded_projectile, S.reagents.total_volume, transfered_by = user)
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loaded_projectile.name = S.name
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var/obj/projectile/bullet/dart/D = loaded_projectile
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D.inject_flags = S.inject_flags
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SG.syringes.Remove(S)
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qdel(S)
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else if(istype(loc, /obj/item/mecha_parts/mecha_equipment/medical/syringe_gun))
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var/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/syringe_gun = loc
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var/obj/item/reagent_containers/syringe/loaded_syringe = syringe_gun.syringes[1]
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var/obj/projectile/bullet/dart/shot_dart = loaded_projectile
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syringe_gun.reagents.trans_to(shot_dart, min(loaded_syringe.volume, syringe_gun.reagents.total_volume), transfered_by = user)
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shot_dart.name = loaded_syringe.name
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shot_dart.inject_flags = loaded_syringe.inject_flags
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LAZYREMOVE(syringe_gun.syringes, loaded_syringe)
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qdel(loaded_syringe)
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return ..()
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/obj/item/ammo_casing/chemgun
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name = "dart synthesiser"
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desc = "A high-power spring, linked to an energy-based piercing dart synthesiser."
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projectile_type = /obj/projectile/bullet/dart/piercing
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firing_effect_type = null
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/obj/item/ammo_casing/chemgun/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
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if(!loaded_projectile)
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return
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if(istype(loc, /obj/item/gun/chem))
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var/obj/item/gun/chem/CG = loc
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if(CG.syringes_left <= 0)
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return
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CG.reagents.trans_to(loaded_projectile, 15, transfered_by = user)
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loaded_projectile.name = "piercing chemical dart"
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CG.syringes_left--
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return ..()
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/obj/item/ammo_casing/dnainjector
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name = "rigged syringe gun spring"
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desc = "A high-power spring that throws DNA injectors."
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projectile_type = /obj/projectile/bullet/dnainjector
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firing_effect_type = null
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/obj/item/ammo_casing/dnainjector/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
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if(!loaded_projectile)
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return
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if(istype(loc, /obj/item/gun/syringe/dna))
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var/obj/item/gun/syringe/dna/SG = loc
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if(!SG.syringes.len)
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return
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var/obj/item/dnainjector/S = popleft(SG.syringes)
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var/obj/projectile/bullet/dnainjector/D = loaded_projectile
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S.forceMove(D)
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D.injector = S
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return ..()
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