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Some lovely person who will go unnamed decided 3 years ago that the flamethrowers would be a good weapon for some bounty hunters to use to hunt their quarry. This turned out to be a massive liability and cause lots of innocent people to get toasted, so this PR aims to give them a different fire-based arsenal that isn't so indiscriminate. The armored bounty hunter role is now issued a cycler dual-tube shotgun that comes with one tube of rubbershot, and one tube of a new incendiary shotgun slug that leaves no fire trail, but still lights up their target. They also receive a 9mm Makarov loaded with fire bullets and one spare mag (these ones do leave a trail). Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
/obj/item/ammo_box/magazine/internal/shot
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name = "shotgun internal magazine"
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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caliber = CALIBER_SHOTGUN
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max_ammo = 4
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multiload = FALSE
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/obj/item/ammo_box/magazine/internal/shot/tube
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name = "dual feed shotgun internal tube"
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ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
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max_ammo = 4
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/obj/item/ammo_box/magazine/internal/shot/tube/fire
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ammo_type = /obj/projectile/bullet/incendiary/shotgun/no_trail
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/obj/item/ammo_box/magazine/internal/shot/lethal
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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/obj/item/ammo_box/magazine/internal/shot/com
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name = "combat shotgun internal magazine"
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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max_ammo = 6
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/obj/item/ammo_box/magazine/internal/shot/dual
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name = "double-barrel shotgun internal magazine"
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max_ammo = 2
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/obj/item/ammo_box/magazine/internal/shot/dual/slugs
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name = "double-barrel shotgun internal magazine (slugs)"
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ammo_type = /obj/item/ammo_casing/shotgun
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/obj/item/ammo_box/magazine/internal/shot/riot
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name = "riot shotgun internal magazine"
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ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
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max_ammo = 6
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/obj/item/ammo_box/magazine/internal/shot/bounty
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name = "triple-barrel shotgun internal magazine"
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ammo_type = /obj/item/ammo_casing/shotgun/incapacitate
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max_ammo = 3
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