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Bubberstation/code/modules/reagents/reagent_containers/spray.dm
SkyratBot a2cb8c5c0c [MIRROR] Completely removes do_mob and do_after_mob [MDB IGNORE] (#19126)
* Completely removes do_mob and do_after_mob

* update modular

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: lessthnthree <three@lessthanthree.dk>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2023-02-19 19:19:50 +00:00

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/obj/item/reagent_containers/spray
name = "spray bottle"
desc = "A spray bottle, with an unscrewable top."
icon = 'icons/obj/janitor.dmi'
icon_state = "sprayer_large"
inhand_icon_state = "cleaner"
worn_icon_state = "spraybottle"
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
item_flags = NOBLUDGEON
reagent_flags = OPENCONTAINER
slot_flags = ITEM_SLOT_BELT
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 7
var/stream_mode = FALSE //whether we use the more focused mode
var/current_range = 3 //the range of tiles the sprayer will reach.
var/spray_range = 3 //the range of tiles the sprayer will reach when in spray mode.
var/stream_range = 1 //the range of tiles the sprayer will reach when in stream mode.
var/can_fill_from_container = TRUE
/// Are we able to toggle between stream and spray modes, which change the distance and amount sprayed?
var/can_toggle_range = TRUE
amount_per_transfer_from_this = 5
volume = 250
possible_transfer_amounts = list(5,10)
/obj/item/reagent_containers/spray/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
. = ..()
if(istype(target, /obj/structure/sink) || istype(target, /obj/structure/mop_bucket/janitorialcart) || istype(target, /obj/machinery/hydroponics))
return
. |= AFTERATTACK_PROCESSED_ITEM
if((target.is_drainable() && !target.is_refillable()) && (get_dist(src, target) <= 1) && can_fill_from_container)
if(!target.reagents.total_volume)
to_chat(user, span_warning("[target] is empty."))
return
if(reagents.holder_full())
to_chat(user, span_warning("[src] is full."))
return
var/trans = target.reagents.trans_to(src, 50, transfered_by = user) //transfer 50u , using the spray's transfer amount would take too long to refill
to_chat(user, span_notice("You fill \the [src] with [trans] units of the contents of \the [target]."))
return
if(reagents.total_volume < amount_per_transfer_from_this)
to_chat(user, span_warning("Not enough left!"))
return
spray(target, user)
playsound(src.loc, 'sound/effects/spray2.ogg', 50, TRUE, -6)
user.changeNext_move(CLICK_CD_RANGE*2)
user.newtonian_move(get_dir(target, user))
return
/// Handles creating a chem puff that travels towards the target atom, exposing reagents to everything it hits on the way.
/obj/item/reagent_containers/spray/proc/spray(atom/target, mob/user)
var/range = max(min(current_range, get_dist(src, target)), 1)
var/obj/effect/decal/chempuff/reagent_puff = new /obj/effect/decal/chempuff(get_turf(src))
reagent_puff.create_reagents(amount_per_transfer_from_this)
var/puff_reagent_left = range //how many turf, mob or dense objet we can react with before we consider the chem puff consumed
if(stream_mode)
reagents.trans_to(reagent_puff, amount_per_transfer_from_this)
puff_reagent_left = 1
else
reagents.trans_to(reagent_puff, amount_per_transfer_from_this, 1/range)
reagent_puff.color = mix_color_from_reagents(reagent_puff.reagents.reagent_list)
var/wait_step = max(round(2+3/range), 2)
var/puff_reagent_string = reagent_puff.reagents.get_reagent_log_string()
var/turf/src_turf = get_turf(src)
log_combat(user, src_turf, "fired a puff of reagents from", src, addition="with a range of \[[range]\], containing [puff_reagent_string].")
user.log_message("fired a puff of reagents from \a [src] with a range of \[[range]\] and containing [puff_reagent_string].", LOG_ATTACK)
// do_spray includes a series of step_towards and sleeps. As a result, it will handle deletion of the chempuff.
do_spray(target, wait_step, reagent_puff, range, puff_reagent_left, user)
/// Handles exposing atoms to the reagents contained in a spray's chempuff. Deletes the chempuff when it's completed.
/obj/item/reagent_containers/spray/proc/do_spray(atom/target, wait_step, obj/effect/decal/chempuff/reagent_puff, range, puff_reagent_left, mob/user)
var/datum/move_loop/our_loop = SSmove_manager.move_towards_legacy(reagent_puff, target, wait_step, timeout = range * wait_step, flags = MOVEMENT_LOOP_START_FAST, priority = MOVEMENT_ABOVE_SPACE_PRIORITY)
reagent_puff.user = user
reagent_puff.sprayer = src
reagent_puff.lifetime = puff_reagent_left
reagent_puff.stream = stream_mode
reagent_puff.RegisterSignal(our_loop, COMSIG_PARENT_QDELETING, TYPE_PROC_REF(/obj/effect/decal/chempuff, loop_ended))
reagent_puff.RegisterSignal(our_loop, COMSIG_MOVELOOP_POSTPROCESS, TYPE_PROC_REF(/obj/effect/decal/chempuff, check_move))
/obj/item/reagent_containers/spray/attack_self(mob/user)
. = ..()
toggle_stream_mode(user)
/obj/item/reagent_containers/spray/attack_self_secondary(mob/user)
. = ..()
toggle_stream_mode(user)
/obj/item/reagent_containers/spray/proc/toggle_stream_mode(mob/user)
if(stream_range == spray_range || !stream_range || !spray_range || possible_transfer_amounts.len > 2 || !can_toggle_range)
return
stream_mode = !stream_mode
if(stream_mode)
current_range = stream_range
else
current_range = spray_range
to_chat(user, span_notice("You switch the nozzle setting to [stream_mode ? "\"stream\"":"\"spray\""]."))
/obj/item/reagent_containers/spray/attackby(obj/item/I, mob/user, params)
var/hotness = I.get_temperature()
if(hotness && reagents)
reagents.expose_temperature(hotness)
to_chat(user, span_notice("You heat [name] with [I]!"))
//Cooling method
if(istype(I, /obj/item/extinguisher))
var/obj/item/extinguisher/extinguisher = I
if(extinguisher.safety)
return
if (extinguisher.reagents.total_volume < 1)
to_chat(user, span_warning("\The [extinguisher] is empty!"))
return
var/cooling = (0 - reagents.chem_temp) * extinguisher.cooling_power * 2
reagents.expose_temperature(cooling)
to_chat(user, span_notice("You cool the [name] with the [I]!"))
playsound(loc, 'sound/effects/extinguish.ogg', 75, TRUE, -3)
extinguisher.reagents.remove_all(1)
return ..()
/obj/item/reagent_containers/spray/verb/empty()
set name = "Empty Spray Bottle"
set category = "Object"
set src in usr
if(usr.incapacitated())
return
if (tgui_alert(usr, "Are you sure you want to empty that?", "Empty Bottle:", list("Yes", "No")) != "Yes")
return
if(isturf(usr.loc) && src.loc == usr)
to_chat(usr, span_notice("You empty \the [src] onto the floor."))
reagents.expose(usr.loc)
log_combat(usr, usr.loc, "emptied onto", src, addition="which had [reagents.get_reagent_log_string()]")
src.reagents.clear_reagents()
/// Handles updating the spray distance when the reagents change.
/obj/item/reagent_containers/spray/on_reagent_change(datum/reagents/holder, ...)
. = ..()
var/total_reagent_weight = 0
var/number_of_reagents = 0
var/amount_of_reagents = holder.total_volume
var/list/cached_reagents = holder.reagent_list
for(var/datum/reagent/reagent in cached_reagents)
total_reagent_weight += reagent.reagent_weight * reagent.volume
number_of_reagents++
if(total_reagent_weight && number_of_reagents && amount_of_reagents) //don't bother if the container is empty - DIV/0
var/average_reagent_weight = total_reagent_weight / amount_of_reagents
spray_range = clamp(round((initial(spray_range) / average_reagent_weight) - ((number_of_reagents - 1) * 1)), 3, 5) //spray distance between 3 and 5 tiles rounded down; extra reagents lose a tile
else
spray_range = initial(spray_range)
if(stream_mode == 0)
current_range = spray_range
//space cleaner
/obj/item/reagent_containers/spray/cleaner
name = "space cleaner"
desc = "BLAM!-brand non-foaming space cleaner!"
icon_state = "cleaner"
volume = 100
list_reagents = list(/datum/reagent/space_cleaner = 100)
amount_per_transfer_from_this = 2
possible_transfer_amounts = list(2,5)
/obj/item/reagent_containers/spray/cleaner/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is putting the nozzle of \the [src] in [user.p_their()] mouth. It looks like [user.p_theyre()] trying to commit suicide!"))
if(do_after(user, 3 SECONDS, user))
if(reagents.total_volume >= amount_per_transfer_from_this)//if not empty
user.visible_message(span_suicide("[user] pulls the trigger!"))
spray(user)
return BRUTELOSS
else
user.visible_message(span_suicide("[user] pulls the trigger...but \the [src] is empty!"))
return SHAME
else
user.visible_message(span_suicide("[user] decided life was worth living."))
return MANUAL_SUICIDE_NONLETHAL
//spray tan
/obj/item/reagent_containers/spray/spraytan
name = "spray tan"
volume = 50
desc = "Gyaro brand spray tan. Do not spray near eyes or other orifices."
list_reagents = list(/datum/reagent/spraytan = 50)
//pepperspray
/obj/item/reagent_containers/spray/pepper
name = "pepperspray"
desc = "Manufactured by UhangInc, used to blind and down an opponent quickly."
icon = 'icons/obj/weapons/items_and_weapons.dmi'
icon_state = "pepperspray"
inhand_icon_state = "pepperspray"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
volume = 50
stream_range = 4
amount_per_transfer_from_this = 5
list_reagents = list(/datum/reagent/consumable/condensedcapsaicin = 50)
/obj/item/reagent_containers/spray/pepper/empty //for protolathe printing
list_reagents = null
/obj/item/reagent_containers/spray/pepper/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins huffing \the [src]! It looks like [user.p_theyre()] getting a dirty high!"))
return OXYLOSS
// Fix pepperspraying yourself
/obj/item/reagent_containers/spray/pepper/afterattack(atom/A as mob|obj, mob/user)
if (A.loc == user)
return
return ..() | AFTERATTACK_PROCESSED_ITEM
//water flower
/obj/item/reagent_containers/spray/waterflower
name = "water flower"
desc = "A seemingly innocent sunflower...with a twist."
icon = 'icons/obj/hydroponics/harvest.dmi'
icon_state = "sunflower"
inhand_icon_state = "sunflower"
lefthand_file = 'icons/mob/inhands/weapons/plants_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/plants_righthand.dmi'
amount_per_transfer_from_this = 1
possible_transfer_amounts = list(1)
can_toggle_range = FALSE
current_range = 1
volume = 10
list_reagents = list(/datum/reagent/water = 10)
///Subtype used for the lavaland clown ruin.
/obj/item/reagent_containers/spray/waterflower/superlube
name = "clown flower"
desc = "A delightly devilish flower... you got a feeling where this is going."
icon = 'icons/obj/medical/chemical.dmi'
icon_state = "clownflower"
volume = 30
list_reagents = list(/datum/reagent/lube/superlube = 30)
/obj/item/reagent_containers/spray/waterflower/cyborg
reagent_flags = NONE
volume = 100
list_reagents = list(/datum/reagent/water = 100)
var/generate_amount = 5
var/generate_type = /datum/reagent/water
var/last_generate = 0
var/generate_delay = 10 //deciseconds
can_fill_from_container = FALSE
/obj/item/reagent_containers/spray/waterflower/cyborg/hacked
name = "nova flower"
desc = "This doesn't look safe at all..."
list_reagents = list(/datum/reagent/clf3 = 3)
volume = 3
generate_type = /datum/reagent/clf3
generate_amount = 1
generate_delay = 40 //deciseconds
/obj/item/reagent_containers/spray/waterflower/cyborg/Initialize(mapload)
. = ..()
START_PROCESSING(SSfastprocess, src)
/obj/item/reagent_containers/spray/waterflower/cyborg/Destroy()
STOP_PROCESSING(SSfastprocess, src)
return ..()
/obj/item/reagent_containers/spray/waterflower/cyborg/process()
if(world.time < last_generate + generate_delay)
return
last_generate = world.time
generate_reagents()
/obj/item/reagent_containers/spray/waterflower/cyborg/empty()
to_chat(usr, span_warning("You can not empty this!"))
return
/obj/item/reagent_containers/spray/waterflower/cyborg/proc/generate_reagents()
reagents.add_reagent(generate_type, generate_amount)
//chemsprayer
/obj/item/reagent_containers/spray/chemsprayer
name = "chem sprayer"
desc = "A utility used to spray large amounts of reagents in a given area."
icon = 'icons/obj/weapons/guns/ballistic.dmi'
icon_state = "chemsprayer"
inhand_icon_state = "chemsprayer"
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
throwforce = 0
w_class = WEIGHT_CLASS_NORMAL
stream_mode = 1
current_range = 7
spray_range = 4
stream_range = 7
amount_per_transfer_from_this = 10
volume = 600
/obj/item/reagent_containers/spray/chemsprayer/afterattack(atom/A as mob|obj, mob/user)
// Make it so the bioterror spray doesn't spray yourself when you click your inventory items
if (A.loc == user)
return
return ..() | AFTERATTACK_PROCESSED_ITEM
/obj/item/reagent_containers/spray/chemsprayer/spray(atom/A, mob/user)
var/direction = get_dir(src, A)
var/turf/T = get_turf(A)
var/turf/T1 = get_step(T,turn(direction, 90))
var/turf/T2 = get_step(T,turn(direction, -90))
var/list/the_targets = list(T,T1,T2)
for(var/i in 1 to 3) // intialize sprays
if(reagents.total_volume < 1)
return
..(the_targets[i], user)
/obj/item/reagent_containers/spray/chemsprayer/bioterror
list_reagents = list(/datum/reagent/toxin/sodium_thiopental = 100, /datum/reagent/toxin/coniine = 100, /datum/reagent/toxin/venom = 100, /datum/reagent/consumable/condensedcapsaicin = 100, /datum/reagent/toxin/initropidril = 100, /datum/reagent/toxin/polonium = 100)
/obj/item/reagent_containers/spray/chemsprayer/janitor
name = "janitor chem sprayer"
desc = "A utility used to spray large amounts of cleaning reagents in a given area. It regenerates space cleaner by itself but it's unable to be fueled by normal means."
icon_state = "chemsprayer_janitor"
inhand_icon_state = "chemsprayer_janitor"
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
reagent_flags = NONE
list_reagents = list(/datum/reagent/space_cleaner = 1000)
volume = 1000
amount_per_transfer_from_this = 5
var/generate_amount = 50
var/generate_type = /datum/reagent/space_cleaner
var/last_generate = 0
var/generate_delay = 10 //deciseconds
/obj/item/reagent_containers/spray/chemsprayer/janitor/Initialize(mapload)
. = ..()
START_PROCESSING(SSfastprocess, src)
/obj/item/reagent_containers/spray/chemsprayer/janitor/Destroy()
STOP_PROCESSING(SSfastprocess, src)
return ..()
/obj/item/reagent_containers/spray/chemsprayer/janitor/process()
if(world.time < last_generate + generate_delay)
return
last_generate = world.time
reagents.add_reagent(generate_type, generate_amount)
// Plant-B-Gone
/obj/item/reagent_containers/spray/plantbgone // -- Skie
name = "Plant-B-Gone"
desc = "Kills those pesky weeds!"
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "plantbgone"
inhand_icon_state = "plantbgone"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
volume = 100
list_reagents = list(/datum/reagent/toxin/plantbgone = 100)
/obj/item/reagent_containers/spray/syndicate
name = "suspicious spray bottle"
desc = "A spray bottle, with a high performance plastic nozzle. The color scheme makes you feel slightly uneasy."
icon = 'icons/obj/medical/chemical.dmi'
icon_state = "sprayer_sus_8"
inhand_icon_state = "sprayer_sus"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
spray_range = 4
stream_range = 2
volume = 100
custom_premium_price = PAYCHECK_COMMAND * 2
/obj/item/reagent_containers/spray/syndicate/Initialize(mapload)
. = ..()
icon_state = pick("sprayer_sus_1", "sprayer_sus_2", "sprayer_sus_3", "sprayer_sus_4", "sprayer_sus_5","sprayer_sus_6", "sprayer_sus_7", "sprayer_sus_8")
/obj/item/reagent_containers/spray/medical
name = "medical spray bottle"
icon = 'icons/obj/medical/chemical.dmi'
icon_state = "sprayer_med_red"
inhand_icon_state = "sprayer_med_red"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
volume = 100
unique_reskin = list("Red" = "sprayer_med_red",
"Yellow" = "sprayer_med_yellow",
"Blue" = "sprayer_med_blue")
/obj/item/reagent_containers/spray/medical/AltClick(mob/user)
if(unique_reskin && !current_skin && user.canUseTopic(src, be_close = TRUE, no_dexterity = TRUE))
reskin_obj(user)
/obj/item/reagent_containers/spray/medical/reskin_obj(mob/M)
..()
switch(icon_state)
if("sprayer_med_red")
inhand_icon_state = "sprayer_med_red"
if("sprayer_med_yellow")
inhand_icon_state = "sprayer_med_yellow"
if("sprayer_med_blue")
inhand_icon_state = "sprayer_med_blue"
M.update_held_items()
/obj/item/reagent_containers/spray/hercuri
name = "medical spray (hercuri)"
desc = "A medical spray bottle.This one contains hercuri, a medicine used to negate the effects of dangerous high-temperature environments. Careful not to freeze the patient!"
icon_state = "sprayer_large"
list_reagents = list(/datum/reagent/medicine/c2/hercuri = 100)