Files
Bubberstation/code/modules/vending/_vending.dm
SkyratBot c74fd9aebf [MIRROR] Fixes the cops not being called when minors try to purchase cigarettes from vending machines. [MDB IGNORE] (#19027)
Fixes the cops not being called when minors try to purchase cigarettes from vending machines. (#73008)

radios in nullspace are bad.
```
[2023-01-08 15:10:45.804] runtime error: Cannot read null.z
 - proc name: New (/datum/signal/subspace/vocal/New)
 -   source file: broadcasting.dm,122
 -   usr: Ilya Volyova (/mob/living/carbon/human)
 -   src: /datum/signal/subspace/vocal (/datum/signal/subspace/vocal)
 -   usr.loc: the floor (131,87,2) (/turf/open/floor/iron)
 -   call stack:
 - /datum/signal/subspace/vocal (/datum/signal/subspace/vocal): New(the station bounced radio (/obj/item/radio), 1359, The ShadyCigs Deluxe (/atom/movable/virtualspeaker), /datum/language/common (/datum/language/common), "SECURITY ALERT: Underaged crew...", /list (/list), null)
 - the station bounced radio (/obj/item/radio): talk into impl(the ShadyCigs Deluxe (/obj/machinery/vending/cigarette), "SECURITY ALERT: Underaged crew...", null, /list (/list), /datum/language/common (/datum/language/common), null)
 - world: ImmediateInvokeAsync(the station bounced radio (/obj/item/radio), /obj/item/radio/proc/talk_into... (/obj/item/radio/proc/talk_into_impl), the ShadyCigs Deluxe (/obj/machinery/vending/cigarette), "SECURITY ALERT: Underaged crew...", 1359, /list (/list), /datum/language/common (/datum/language/common), null)
 - the station bounced radio (/obj/item/radio): talk into(the ShadyCigs Deluxe (/obj/machinery/vending/cigarette), "SECURITY ALERT: Underaged crew...", 1359, /list (/list), /datum/language/common (/datum/language/common), null)
 - the ShadyCigs Deluxe (/obj/machinery/vending/cigarette): vend(/list (/list), null)
 - the ShadyCigs Deluxe (/obj/machinery/vending/cigarette): ui act("vend", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default))
 - /datum/tgui (/datum/tgui): on act message("vend", /list (/list), /datum/ui_state/default (/datum/ui_state/default))
 - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync()
 - /datum/tgui (/datum/tgui): on message("act/vend", /list (/list), /list (/list))
 - /datum/tgui_window (/datum/tgui_window): on message("act/vend", /list (/list), /list (/list))
 - tgui Topic(/list (/list))
 - Ilya Volyova (/client): Topic("type=act%2Fvend&payload=%7B%22...", /list (/list), null)
```
🆑 ShizCalev
fix: Fixed the cops not being called when minors try to purchase
cigarettes from vending machines.
/🆑

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2023-01-31 02:14:59 +00:00

1450 lines
48 KiB
Plaintext

/*
* Vending machine types - Can be found under /code/modules/vending/
*/
/*
/obj/machinery/vending/[vendors name here] // --vending machine template :)
name = ""
desc = ""
icon = ''
icon_state = ""
products = list()
contraband = list()
premium = list()
*/
#define MAX_VENDING_INPUT_AMOUNT 30
/**
* # vending record datum
*
* A datum that represents a product that is vendable
*/
/datum/data/vending_product
name = "generic"
///Typepath of the product that is created when this record "sells"
var/product_path = null
///How many of this product we currently have
var/amount = 0
///How many we can store at maximum
var/max_amount = 0
///Does the item have a custom price override
var/custom_price
///Does the item have a custom premium price override
var/custom_premium_price
///Whether spessmen with an ID with an age below AGE_MINOR (20 by default) can buy this item
var/age_restricted = FALSE
///Whether the product can be recolored by the GAGS system
var/colorable
/// The category the product was in, if any.
/// Sourced directly from product_categories.
var/category
///List of items that have been returned to the vending machine.
var/list/returned_products
/**
* # vending machines
*
* Captalism in the year 2525, everything in a vending machine, even love
*/
/obj/machinery/vending
name = "\improper Vendomat"
desc = "A generic vending machine."
icon = 'icons/obj/vending.dmi'
icon_state = "generic"
layer = BELOW_OBJ_LAYER
density = TRUE
verb_say = "beeps"
verb_ask = "beeps"
verb_exclaim = "beeps"
max_integrity = 300
integrity_failure = 0.33
armor_type = /datum/armor/machinery_vending
circuit = /obj/item/circuitboard/machine/vendor
payment_department = ACCOUNT_SRV
light_power = 0.5
light_range = MINIMUM_USEFUL_LIGHT_RANGE
/// Is the machine active (No sales pitches if off)!
var/active = 1
///Are we ready to vend?? Is it time??
var/vend_ready = TRUE
///Next world time to send a purchase message
var/purchase_message_cooldown
///The ref of the last mob to shop with us
var/last_shopper
var/tilted = FALSE
var/tiltable = TRUE
var/squish_damage = 75
var/forcecrit = 0
var/num_shards = 7
var/list/pinned_mobs = list()
///Icon for the maintenance panel overlay
var/panel_type = "panel1"
/**
* List of products this machine sells
*
* form should be list(/type/path = amount, /type/path2 = amount2)
*/
var/list/products = list()
/**
* List of products this machine sells, categorized.
* Can only be used as an alternative to `products`, not alongside it.
*
* Form should be list(
* "name" = "Category Name",
* "icon" = "UI Icon (Font Awesome or tgfont)",
* "products" = list(/type/path = amount, ...),
* )
*/
var/list/product_categories = null
/**
* List of products this machine sells when you hack it
*
* form should be list(/type/path = amount, /type/path2 = amount2)
*/
var/list/contraband = list()
/**
* List of premium products this machine sells
*
* form should be list(/type/path, /type/path2) as there is only ever one in stock
*/
var/list/premium = list()
///String of slogans separated by semicolons, optional
var/product_slogans = ""
///String of small ad messages in the vending screen - random chance
var/product_ads = ""
var/list/product_records = list()
var/list/hidden_records = list()
var/list/coin_records = list()
var/list/slogan_list = list()
///Small ad messages in the vending screen - random chance of popping up whenever you open it
var/list/small_ads = list()
///Message sent post vend (Thank you for shopping!)
var/vend_reply
///Last world tick we sent a vent reply
var/last_reply = 0
///Last world tick we sent a slogan message out
var/last_slogan = 0
///How many ticks until we can send another
var/slogan_delay = 6000
///Icon when vending an item to the user
var/icon_vend
///Icon to flash when user is denied a vend
var/icon_deny
///World ticks the machine is electified for
var/seconds_electrified = MACHINE_NOT_ELECTRIFIED
///When this is TRUE, we fire items at customers! We're broken!
var/shoot_inventory = FALSE
///How likely this is to happen (prob 100) per second
var/shoot_inventory_chance = 1
//Stop spouting those godawful pitches!
var/shut_up = FALSE
///can we access the hidden inventory?
var/extended_inventory = FALSE
///Are we checking the users ID
var/scan_id = TRUE
///Coins that we accept?
var/obj/item/coin/coin
///Bills we accept?
var/obj/item/stack/spacecash/bill
///Default price of items if not overridden
var/default_price = 25
///Default price of premium items if not overridden
var/extra_price = 50
///Whether our age check is currently functional
var/age_restrictions = TRUE
/**
* Is this item on station or not
*
* if it doesn't originate from off-station during mapload, everything is free
*/
var/onstation = TRUE //if it doesn't originate from off-station during mapload, everything is free
///A variable to change on a per instance basis on the map that allows the instance to force cost and ID requirements
var/onstation_override = FALSE //change this on the object on the map to override the onstation check. DO NOT APPLY THIS GLOBALLY.
var/list/vending_machine_input = list()
///Display header on the input view
var/input_display_header = "Custom Vendor"
//The type of refill canisters used by this machine.
var/obj/item/vending_refill/refill_canister = null
/// how many items have been inserted in a vendor
var/loaded_items = 0
///Name of lighting mask for the vending machine
var/light_mask
/// used for narcing on underages
var/obj/item/radio/sec_radio
/**
* Initialize the vending machine
*
* Builds the vending machine inventory, sets up slogans and other such misc work
*
* This also sets the onstation var to:
* * FALSE - if the machine was maploaded on a zlevel that doesn't pass the is_station_level check
* * TRUE - all other cases
*/
/datum/armor/machinery_vending
melee = 20
fire = 50
acid = 70
/obj/machinery/vending/Initialize(mapload)
var/build_inv = FALSE
if(!refill_canister)
circuit = null
build_inv = TRUE
. = ..()
wires = new /datum/wires/vending(src)
if(build_inv) //non-constructable vending machine
build_inventories()
slogan_list = splittext(product_slogans, ";")
// So not all machines speak at the exact same time.
// The first time this machine says something will be at slogantime + this random value,
// so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated.
last_slogan = world.time + rand(0, slogan_delay)
power_change()
if(onstation_override) //overrides the checks if true.
onstation = TRUE
return
if(mapload) //check if it was initially created off station during mapload.
if(!is_station_level(z))
onstation = FALSE
if(circuit)
circuit.onstation = onstation //sync up the circuit so the pricing schema is carried over if it's reconstructed.
else if(circuit && (circuit.onstation != onstation)) //check if they're not the same to minimize the amount of edited values.
onstation = circuit.onstation //if it was constructed outside mapload, sync the vendor up with the circuit's var so you can't bypass price requirements by moving / reconstructing it off station.
/obj/machinery/vending/Destroy()
QDEL_NULL(wires)
QDEL_NULL(coin)
QDEL_NULL(bill)
QDEL_NULL(sec_radio)
return ..()
/obj/machinery/vending/can_speak()
return !shut_up
/obj/machinery/vending/emp_act(severity)
. = ..()
var/datum/language_holder/vending_languages = get_language_holder()
var/datum/wires/vending/vending_wires = wires
// if the language wire got pulsed during an EMP, this will make sure the language_iterator is synched correctly
vending_languages.selected_language = vending_languages.spoken_languages[vending_wires.language_iterator]
//Better would be to make constructable child
/obj/machinery/vending/RefreshParts()
SHOULD_CALL_PARENT(FALSE)
if(!component_parts)
return
build_products_from_categories()
product_records = list()
hidden_records = list()
coin_records = list()
build_inventories(start_empty = TRUE)
for(var/obj/item/vending_refill/VR in component_parts)
restock(VR)
/obj/machinery/vending/deconstruct(disassembled = TRUE)
if(!refill_canister) //the non constructable vendors drop metal instead of a machine frame.
if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/stack/sheet/iron(loc, 3)
qdel(src)
else
..()
/obj/machinery/vending/update_appearance(updates=ALL)
. = ..()
if(machine_stat & BROKEN)
set_light(0)
return
set_light(powered() ? MINIMUM_USEFUL_LIGHT_RANGE : 0)
/obj/machinery/vending/update_icon_state()
if(machine_stat & BROKEN)
icon_state = "[initial(icon_state)]-broken"
return ..()
icon_state = "[initial(icon_state)][powered() ? null : "-off"]"
return ..()
/obj/machinery/vending/update_overlays()
. = ..()
if(panel_open)
. += panel_type
if(light_mask && !(machine_stat & BROKEN) && powered())
. += emissive_appearance(icon, light_mask, src)
/obj/machinery/vending/atom_break(damage_flag)
. = ..()
if(!.)
return
var/dump_amount = 0
var/found_anything = TRUE
while (found_anything)
found_anything = FALSE
for(var/record in shuffle(product_records))
var/datum/data/vending_product/R = record
//first dump any of the items that have been returned, in case they contain the nuke disk or something
for(var/obj/returned_obj_to_dump in R.returned_products)
LAZYREMOVE(R.returned_products, returned_obj_to_dump)
returned_obj_to_dump.forceMove(get_turf(src))
step(returned_obj_to_dump, pick(GLOB.alldirs))
R.amount--
if(R.amount <= 0) //Try to use a record that actually has something to dump.
continue
var/dump_path = R.product_path
if(!dump_path)
continue
R.amount--
// busting open a vendor will destroy some of the contents
if(found_anything && prob(80))
continue
var/obj/obj_to_dump = new dump_path(loc)
step(obj_to_dump, pick(GLOB.alldirs))
found_anything = TRUE
dump_amount++
if (dump_amount >= 16)
return
/**
* Build the inventory of the vending machine from it's product and record lists
*
* This builds up a full set of /datum/data/vending_products from the product list of the vending machine type
* Arguments:
* * productlist - the list of products that need to be converted
* * recordlist - the list containing /datum/data/vending_product datums
* * categories - A list in the format of product_categories to source category from
* * startempty - should we set vending_product record amount from the product list (so it's prefilled at roundstart)
*/
/obj/machinery/vending/proc/build_inventory(list/productlist, list/recordlist, list/categories, start_empty = FALSE)
default_price = round(initial(default_price) * SSeconomy.inflation_value())
extra_price = round(initial(extra_price) * SSeconomy.inflation_value())
var/list/product_to_category = list()
for (var/list/category as anything in categories)
var/list/products = category["products"]
for (var/product_key in products)
product_to_category[product_key] = category
for(var/typepath in productlist)
var/amount = productlist[typepath]
if(isnull(amount))
amount = 0
var/obj/item/temp = typepath
var/datum/data/vending_product/R = new /datum/data/vending_product()
R.name = initial(temp.name)
R.product_path = typepath
if(!start_empty)
R.amount = amount
R.max_amount = amount
///Prices of vending machines are all increased uniformly.
R.custom_price = round(initial(temp.custom_price) * SSeconomy.inflation_value())
R.custom_premium_price = round(initial(temp.custom_premium_price) * SSeconomy.inflation_value())
R.age_restricted = initial(temp.age_restricted)
R.colorable = !!(initial(temp.greyscale_config) && initial(temp.greyscale_colors) && (initial(temp.flags_1) & IS_PLAYER_COLORABLE_1))
R.category = product_to_category[typepath]
recordlist += R
/obj/machinery/vending/proc/build_inventories(start_empty)
build_inventory(products, product_records, product_categories, start_empty)
build_inventory(contraband, hidden_records, create_categories_from(contraband, "mask", "Contraband"), start_empty)
build_inventory(premium, coin_records, create_categories_from(premium, "coins", "Premium"), start_empty)
/obj/machinery/vending/proc/create_categories_from(products, icon, name)
return list(list(
"name" = name,
"icon" = icon,
"products" = products,
))
/obj/machinery/vending/proc/build_products_from_categories()
if (isnull(product_categories))
return
products = list()
for (var/list/category in product_categories)
var/list/category_products = category["products"]
for (var/product_key in category_products)
products[product_key] += category_products[product_key]
/**
* Reassign the prices of the vending machine as a result of the inflation value, as provided by SSeconomy
*
* This rebuilds both /datum/data/vending_products lists for premium and standard products based on their most relevant pricing values.
* Arguments:
* * recordlist - the list of standard product datums in the vendor to refresh their prices.
* * premiumlist - the list of premium product datums in the vendor to refresh their prices.
*/
/obj/machinery/vending/proc/reset_prices(list/recordlist, list/premiumlist)
default_price = round(initial(default_price) * SSeconomy.inflation_value())
extra_price = round(initial(extra_price) * SSeconomy.inflation_value())
for(var/R in recordlist)
var/datum/data/vending_product/record = R
var/obj/item/potential_product = record.product_path
record.custom_price = round(initial(potential_product.custom_price) * SSeconomy.inflation_value())
for(var/R in premiumlist)
var/datum/data/vending_product/record = R
var/obj/item/potential_product = record.product_path
var/premium_sanity = round(initial(potential_product.custom_premium_price))
if(premium_sanity)
record.custom_premium_price = round(premium_sanity * SSeconomy.inflation_value())
continue
//For some ungodly reason, some premium only items only have a custom_price
record.custom_premium_price = round(extra_price + (initial(potential_product.custom_price) * (SSeconomy.inflation_value() - 1)))
/**
* Refill a vending machine from a refill canister
*
* This takes the products from the refill canister and then fills the products,contraband and premium product categories
*
* Arguments:
* * canister - the vending canister we are refilling from
*/
/obj/machinery/vending/proc/restock(obj/item/vending_refill/canister)
if (!canister.products)
canister.products = products.Copy()
if (!canister.contraband)
canister.contraband = contraband.Copy()
if (!canister.premium)
canister.premium = premium.Copy()
. = 0
if (isnull(canister.product_categories) && !isnull(product_categories))
canister.product_categories = product_categories.Copy()
if (!isnull(canister.product_categories))
var/list/products_unwrapped = list()
for (var/list/category as anything in canister.product_categories)
var/list/products = category["products"]
for (var/product_key in products)
products_unwrapped[product_key] += products[product_key]
. += refill_inventory(products_unwrapped, product_records)
else
. += refill_inventory(canister.products, product_records)
. += refill_inventory(canister.contraband, hidden_records)
. += refill_inventory(canister.premium, coin_records)
return .
/**
* Refill our inventory from the passed in product list into the record list
*
* Arguments:
* * productlist - list of types -> amount
* * recordlist - existing record datums
*/
/obj/machinery/vending/proc/refill_inventory(list/productlist, list/recordlist)
. = 0
for(var/R in recordlist)
var/datum/data/vending_product/record = R
var/diff = min(record.max_amount - record.amount, productlist[record.product_path])
if (diff)
productlist[record.product_path] -= diff
record.amount += diff
. += diff
/**
* Set up a refill canister that matches this machines products
*
* This is used when the machine is deconstructed, so the items aren't "lost"
*/
/obj/machinery/vending/proc/update_canister()
if (!component_parts)
return
var/obj/item/vending_refill/R = locate() in component_parts
if (!R)
CRASH("Constructible vending machine did not have a refill canister")
unbuild_inventory_into(product_records, R.products, R.product_categories)
R.contraband = unbuild_inventory(hidden_records)
R.premium = unbuild_inventory(coin_records)
/**
* Given a record list, go through and and return a list of type -> amount
*/
/obj/machinery/vending/proc/unbuild_inventory(list/recordlist)
. = list()
for(var/R in recordlist)
var/datum/data/vending_product/record = R
.[record.product_path] += record.amount
/// Put stuff in product_categories if the products have a category, otherwise put them in products
/obj/machinery/vending/proc/unbuild_inventory_into(list/product_records, list/products, list/product_categories)
products?.Cut()
product_categories?.Cut()
var/others_have_category = null
var/list/categories_to_index = list()
for (var/datum/data/vending_product/record as anything in product_records)
var/list/category = record.category
var/has_category = !isnull(category)
if (isnull(others_have_category))
others_have_category = has_category
else if (others_have_category != has_category)
if (has_category)
WARNING("[record.product_path] in [type] has a category, but other products don't")
else
WARNING("[record.product_path] in [type] does not have a category, but other products do")
continue
if (has_category)
var/index = categories_to_index.Find(category)
if (index)
var/list/category_in_list = product_categories[index]
var/list/products_in_category = category_in_list["products"]
products_in_category[record.product_path] += record.amount
else
categories_to_index += list(category)
index = categories_to_index.len
var/list/category_clone = category.Copy()
var/list/initial_product_list = list()
initial_product_list[record.product_path] = record.amount
category_clone["products"] = initial_product_list
product_categories += list(category_clone)
else
products[record.product_path] = record.amount
/obj/machinery/vending/crowbar_act(mob/living/user, obj/item/I)
if(!component_parts)
return FALSE
default_deconstruction_crowbar(I)
return TRUE
/obj/machinery/vending/wrench_act(mob/living/user, obj/item/tool)
. = ..()
if(!panel_open)
return FALSE
if(default_unfasten_wrench(user, tool, time = 6 SECONDS))
unbuckle_all_mobs(TRUE)
return TOOL_ACT_TOOLTYPE_SUCCESS
return FALSE
/obj/machinery/vending/screwdriver_act(mob/living/user, obj/item/I)
if(..())
return TRUE
if(anchored)
default_deconstruction_screwdriver(user, icon_state, icon_state, I)
update_appearance()
else
to_chat(user, span_warning("You must first secure [src]."))
return TRUE
/obj/machinery/vending/attackby(obj/item/I, mob/living/user, params)
if(panel_open && is_wire_tool(I))
wires.interact(user)
return
if(refill_canister && istype(I, refill_canister))
if (!panel_open)
to_chat(user, span_warning("You should probably unscrew the service panel first!"))
else if (machine_stat & (BROKEN|NOPOWER))
to_chat(user, span_notice("[src] does not respond."))
else
//if the panel is open we attempt to refill the machine
var/obj/item/vending_refill/canister = I
if(canister.get_part_rating() == 0)
to_chat(user, span_warning("[canister] is empty!"))
else
// instantiate canister if needed
var/transferred = restock(canister)
if(transferred)
to_chat(user, span_notice("You loaded [transferred] items in [src]."))
else
to_chat(user, span_warning("There's nothing to restock!"))
return
if(compartmentLoadAccessCheck(user) && !user.combat_mode)
if(canLoadItem(I))
loadingAttempt(I,user)
if(istype(I, /obj/item/storage/bag)) //trays USUALLY
var/obj/item/storage/T = I
var/loaded = 0
var/denied_items = 0
for(var/obj/item/the_item in T.contents)
if(contents.len >= MAX_VENDING_INPUT_AMOUNT) // no more than 30 item can fit inside, legacy from snack vending although not sure why it exists
to_chat(user, span_warning("[src]'s compartment is full."))
break
if(canLoadItem(the_item) && loadingAttempt(the_item,user))
T.atom_storage?.attempt_remove(the_item, src)
loaded++
else
denied_items++
if(denied_items)
to_chat(user, span_warning("[src] refuses some items!"))
if(loaded)
to_chat(user, span_notice("You insert [loaded] dishes into [src]'s compartment."))
else
. = ..()
if(tiltable && !tilted && I.force)
if(isclosedturf(get_turf(user))) //If the attacker is inside of a wall, immediately fall in the other direction, with no chance for goodies.
var/opposite_direction = REVERSE_DIR(get_dir(src, user))
var/target = get_step(src, opposite_direction)
tilt(get_turf(target))
return
switch(rand(1, 100))
if(1 to 5)
freebie(user, 3)
if(6 to 15)
freebie(user, 2)
if(16 to 25)
freebie(user, 1)
if(26 to 75)
return
if(76 to 90)
tilt(user)
if(91 to 100)
tilt(user, crit=TRUE)
/obj/machinery/vending/proc/freebie(mob/fatty, freebies)
visible_message(span_notice("[src] yields [freebies > 1 ? "several free goodies" : "a free goody"]!"))
for(var/i in 1 to freebies)
playsound(src, 'sound/machines/machine_vend.ogg', 50, TRUE, extrarange = -3)
for(var/datum/data/vending_product/R in shuffle(product_records))
if(R.amount <= 0) //Try to use a record that actually has something to dump.
continue
var/dump_path = R.product_path
if(!dump_path)
continue
if(R.amount > LAZYLEN(R.returned_products)) //always give out new stuff that costs before free returned stuff, because of the risk getting gibbed involved
new dump_path(get_turf(src))
else
var/obj/returned_obj_to_dump = LAZYACCESS(R.returned_products, LAZYLEN(R.returned_products)) //first in, last out
LAZYREMOVE(R.returned_products, returned_obj_to_dump)
returned_obj_to_dump.forceMove(get_turf(src))
R.amount--
break
///Tilts ontop of the atom supplied, if crit is true some extra shit can happen. Returns TRUE if it dealt damage to something.
/obj/machinery/vending/proc/tilt(atom/fatty, crit=FALSE)
if(QDELETED(src) || !has_gravity(src))
return
visible_message(span_danger("[src] tips over!"))
tilted = TRUE
layer = ABOVE_MOB_LAYER
SET_PLANE_IMPLICIT(src, GAME_PLANE_UPPER)
var/crit_case
if(crit)
crit_case = rand(1,6)
if(forcecrit)
crit_case = forcecrit
. = FALSE
if(Adjacent(fatty))
for(var/mob/living/L in get_turf(fatty))
var/was_alive = (L.stat != DEAD)
var/mob/living/carbon/C = L
SEND_SIGNAL(L, COMSIG_ON_VENDOR_CRUSH)
if(istype(C))
var/crit_rebate = 0 // lessen the normal damage we deal for some of the crits
if(crit_case < 5) // the body/head asplode case has its own description
C.visible_message(span_danger("[C] is crushed by [src]!"), \
span_userdanger("You are crushed by [src]!"))
switch(crit_case) // only carbons can have the fun crits
if(1) // shatter their legs and bleed 'em
crit_rebate = 60
C.bleed(150)
var/obj/item/bodypart/leg/left/l = C.get_bodypart(BODY_ZONE_L_LEG)
if(l)
l.receive_damage(brute=200)
var/obj/item/bodypart/leg/right/r = C.get_bodypart(BODY_ZONE_R_LEG)
if(r)
r.receive_damage(brute=200)
if(l || r)
C.visible_message(span_danger("[C]'s legs shatter with a sickening crunch!"), \
span_userdanger("Your legs shatter with a sickening crunch!"))
if(2) // pin them beneath the machine until someone untilts it
forceMove(get_turf(C))
buckle_mob(C, force=TRUE)
C.visible_message(span_danger("[C] is pinned underneath [src]!"), \
span_userdanger("You are pinned down by [src]!"))
if(3) // glass candy
crit_rebate = 50
for(var/i in 1 to num_shards)
var/obj/item/shard/shard = new /obj/item/shard(get_turf(C))
shard.embedding = list(embed_chance = 100, ignore_throwspeed_threshold = TRUE, impact_pain_mult=1, pain_chance=5)
shard.updateEmbedding()
C.hitby(shard, skipcatch = TRUE, hitpush = FALSE)
shard.embedding = list()
shard.updateEmbedding()
if(4) // paralyze this binch
// the new paraplegic gets like 4 lines of losing their legs so skip them
visible_message(span_danger("[C]'s spinal cord is obliterated with a sickening crunch!"), ignored_mobs = list(C))
C.gain_trauma(/datum/brain_trauma/severe/paralysis/paraplegic)
if(5) // limb squish!
for(var/i in C.bodyparts)
var/obj/item/bodypart/squish_part = i
if(IS_ORGANIC_LIMB(squish_part))
var/type_wound = pick(list(/datum/wound/blunt/critical, /datum/wound/blunt/severe, /datum/wound/blunt/moderate))
squish_part.force_wound_upwards(type_wound)
else
squish_part.receive_damage(brute=30)
C.visible_message(span_danger("[C]'s body is maimed underneath the mass of [src]!"), \
span_userdanger("Your body is maimed underneath the mass of [src]!"))
if(6) // skull squish!
var/obj/item/bodypart/head/O = C.get_bodypart(BODY_ZONE_HEAD)
if(O)
if(O.dismember())
C.visible_message(span_danger("[O] explodes in a shower of gore beneath [src]!"), \
span_userdanger("Oh f-"))
O.drop_organs()
qdel(O)
new /obj/effect/gibspawner/human/bodypartless(get_turf(C))
if(prob(30))
C.apply_damage(max(0, squish_damage - crit_rebate), forced=TRUE, spread_damage=TRUE) // the 30% chance to spread the damage means you escape breaking any bones
else
C.take_bodypart_damage((squish_damage - crit_rebate)*0.5, wound_bonus = 5) // otherwise, deal it to 2 random limbs (or the same one) which will likely shatter something
C.take_bodypart_damage((squish_damage - crit_rebate)*0.5, wound_bonus = 5)
C.AddElement(/datum/element/squish, 80 SECONDS)
else
L.visible_message(span_danger("[L] is crushed by [src]!"), \
span_userdanger("You are crushed by [src]!"))
L.apply_damage(squish_damage, forced=TRUE)
if(crit_case)
L.apply_damage(squish_damage, forced=TRUE)
if(was_alive && L.stat == DEAD && L.client)
L.client.give_award(/datum/award/achievement/misc/vendor_squish, L) // good job losing a fight with an inanimate object idiot
L.Paralyze(60)
L.emote("scream")
. = TRUE
playsound(L, 'sound/effects/blobattack.ogg', 40, TRUE)
playsound(L, 'sound/effects/splat.ogg', 50, TRUE)
add_memory_in_range(L, 7, /datum/memory/witness_vendor_crush, protagonist = L, antagonist = src)
var/matrix/M = matrix()
M.Turn(pick(90, 270))
transform = M
if(get_turf(fatty) != get_turf(src))
throw_at(get_turf(fatty), 1, 1, spin=FALSE, quickstart=FALSE)
/obj/machinery/vending/proc/untilt(mob/user)
if(user)
user.visible_message(span_notice("[user] rights [src]."), \
span_notice("You right [src]."))
unbuckle_all_mobs(TRUE)
tilted = FALSE
layer = initial(layer)
SET_PLANE_IMPLICIT(src, initial(plane))
var/matrix/M = matrix()
M.Turn(0)
transform = M
/obj/machinery/vending/proc/loadingAttempt(obj/item/I, mob/user)
. = TRUE
if(!user.transferItemToLoc(I, src))
return FALSE
to_chat(user, span_notice("You insert [I] into [src]'s input compartment."))
for(var/datum/data/vending_product/product_datum in product_records + coin_records + hidden_records)
if(ispath(I.type, product_datum.product_path))
product_datum.amount++
LAZYADD(product_datum.returned_products, I)
return
if(vending_machine_input[format_text(I.name)])
vending_machine_input[format_text(I.name)]++
else
vending_machine_input[format_text(I.name)] = 1
loaded_items++
/obj/machinery/vending/unbuckle_mob(mob/living/buckled_mob, force = FALSE, can_fall = TRUE)
if(!force)
return
. = ..()
/**
* Is the passed in user allowed to load this vending machines compartments? This only is ran if we are using a /obj/item/storage/bag to load the vending machine, and not a dedicated restocker.
*
* Arguments:
* * user - mob that is doing the loading of the vending machine
*/
/obj/machinery/vending/proc/compartmentLoadAccessCheck(mob/user)
if(!req_access || allowed(user) || (obj_flags & EMAGGED) || !scan_id)
return TRUE
to_chat(user, span_warning("[src]'s input compartment blinks red: Access denied."))
return FALSE
/obj/machinery/vending/exchange_parts(mob/user, obj/item/storage/part_replacer/W)
if(!istype(W))
return FALSE
if((flags_1 & NODECONSTRUCT_1) && !W.works_from_distance)
return FALSE
if(!component_parts || !refill_canister)
return FALSE
var/moved = 0
if(panel_open || W.works_from_distance)
if(W.works_from_distance)
display_parts(user)
for(var/I in W)
if(istype(I, refill_canister))
moved += restock(I)
else
display_parts(user)
if(moved)
to_chat(user, span_notice("[moved] items restocked."))
W.play_rped_sound()
return TRUE
/obj/machinery/vending/on_deconstruction()
update_canister()
. = ..()
/obj/machinery/vending/emag_act(mob/user)
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
to_chat(user, span_notice("You short out the product lock on [src]."))
/obj/machinery/vending/interact(mob/user)
if(seconds_electrified && !(machine_stat & NOPOWER))
if(shock(user, 100))
return
if(tilted && !user.buckled && !isAdminGhostAI(user))
to_chat(user, span_notice("You begin righting [src]."))
if(do_after(user, 50, target=src))
untilt(user)
return
return ..()
/obj/machinery/vending/attack_robot_secondary(mob/user, list/modifiers)
. = ..()
if (!Adjacent(user, src))
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/machinery/vending/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/spritesheet/vending),
)
/obj/machinery/vending/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Vending", name)
ui.open()
/obj/machinery/vending/ui_static_data(mob/user)
var/list/data = list()
data["onstation"] = onstation
data["department"] = payment_department
data["jobDiscount"] = DEPARTMENT_DISCOUNT
data["product_records"] = list()
var/list/categories = list()
data["product_records"] = collect_records_for_static_data(product_records, categories)
data["coin_records"] = collect_records_for_static_data(coin_records, categories, premium = TRUE)
data["hidden_records"] = collect_records_for_static_data(hidden_records, categories, premium = TRUE)
data["categories"] = categories
return data
/obj/machinery/vending/proc/collect_records_for_static_data(list/records, list/categories, premium)
var/static/list/default_category = list(
"name" = "Products",
"icon" = "cart-shopping",
)
var/list/out_records = list()
for (var/datum/data/vending_product/record as anything in records)
var/list/static_record = list(
path = replacetext(replacetext("[record.product_path]", "/obj/item/", ""), "/", "-"),
name = record.name,
price = premium ? (record.custom_premium_price || extra_price) : (record.custom_price || default_price),
max_amount = record.max_amount,
ref = REF(record),
)
var/list/category = record.category || default_category
if (!isnull(category))
if (!(category["name"] in categories))
categories[category["name"]] = list(
"icon" = category["icon"],
)
static_record["category"] = category["name"]
if (premium)
static_record["premium"] = TRUE
out_records += list(static_record)
return out_records
/obj/machinery/vending/ui_data(mob/user)
. = list()
var/obj/item/card/id/C
if(isliving(user))
var/mob/living/L = user
C = L.get_idcard(TRUE)
if(C?.registered_account)
.["user"] = list()
.["user"]["name"] = C.registered_account.account_holder
.["user"]["cash"] = C.registered_account.account_balance
if(C.registered_account.account_job)
.["user"]["job"] = C.registered_account.account_job.title
.["user"]["department"] = C.registered_account.account_job.paycheck_department
else
.["user"]["job"] = "No Job"
.["user"]["department"] = DEPARTMENT_UNASSIGNED
.["stock"] = list()
for (var/datum/data/vending_product/product_record in product_records + coin_records + hidden_records)
var/list/product_data = list(
name = product_record.name,
amount = product_record.amount,
colorable = product_record.colorable,
)
.["stock"][product_record.name] = product_data
.["extended_inventory"] = extended_inventory
/obj/machinery/vending/ui_act(action, params)
. = ..()
if(.)
return
switch(action)
if("vend")
. = vend(params)
if("select_colors")
. = select_colors(params)
/obj/machinery/vending/proc/can_vend(user, silent=FALSE)
. = FALSE
if(!vend_ready)
return
if(panel_open)
to_chat(user, span_warning("The vending machine cannot dispense products while its service panel is open!"))
return
return TRUE
/obj/machinery/vending/proc/select_colors(list/params)
. = TRUE
if(!can_vend(usr))
return
var/datum/data/vending_product/product = locate(params["ref"])
var/atom/fake_atom = product.product_path
var/list/allowed_configs = list()
var/config = initial(fake_atom.greyscale_config)
if(!config)
return
allowed_configs += "[config]"
if(ispath(fake_atom, /obj/item))
var/obj/item/item = fake_atom
if(initial(item.greyscale_config_worn))
allowed_configs += "[initial(item.greyscale_config_worn)]"
if(initial(item.greyscale_config_inhand_left))
allowed_configs += "[initial(item.greyscale_config_inhand_left)]"
if(initial(item.greyscale_config_inhand_right))
allowed_configs += "[initial(item.greyscale_config_inhand_right)]"
var/datum/greyscale_modify_menu/menu = new(
src, usr, allowed_configs, CALLBACK(src, PROC_REF(vend_greyscale), params),
starting_icon_state=initial(fake_atom.icon_state),
starting_config=initial(fake_atom.greyscale_config),
starting_colors=initial(fake_atom.greyscale_colors)
)
menu.ui_interact(usr)
/obj/machinery/vending/proc/vend_greyscale(list/params, datum/greyscale_modify_menu/menu)
if(usr != menu.user)
return
if(!menu.target.can_interact(usr))
return
vend(params, menu.split_colors)
/obj/machinery/vending/proc/vend(list/params, list/greyscale_colors)
. = TRUE
if(!can_vend(usr))
return
vend_ready = FALSE //One thing at a time!!
var/datum/data/vending_product/R = locate(params["ref"])
var/list/record_to_check = product_records + coin_records
if(extended_inventory)
record_to_check = product_records + coin_records + hidden_records
if(!R || !istype(R) || !R.product_path)
vend_ready = TRUE
return
var/price_to_use = default_price
if(R.custom_price)
price_to_use = R.custom_price
if(R in hidden_records)
if(!extended_inventory)
vend_ready = TRUE
return
else if (!(R in record_to_check))
vend_ready = TRUE
message_admins("Vending machine exploit attempted by [ADMIN_LOOKUPFLW(usr)]!")
return
if (R.amount <= 0)
speak("Sold out of [R.name].")
flick(icon_deny,src)
vend_ready = TRUE
return
if(onstation)
var/obj/item/card/id/C
if(isliving(usr))
var/mob/living/L = usr
C = L.get_idcard(TRUE)
if(!C)
speak("No card found.")
flick(icon_deny,src)
vend_ready = TRUE
return
else if (!C.registered_account)
speak("No account found.")
flick(icon_deny,src)
vend_ready = TRUE
return
else if(!C.registered_account.account_job)
speak("Departmental accounts have been blacklisted from personal expenses due to embezzlement.")
flick(icon_deny, src)
vend_ready = TRUE
return
else if(age_restrictions && R.age_restricted && (!C.registered_age || C.registered_age < AGE_MINOR))
speak("You are not of legal age to purchase [R.name].")
if(!(usr in GLOB.narcd_underages))
if (isnull(sec_radio))
sec_radio = new (src)
sec_radio.set_listening(FALSE)
sec_radio.set_frequency(FREQ_SECURITY)
sec_radio.talk_into(src, "SECURITY ALERT: [usr] recorded attempting to purchase [R.name] in [get_area(src)]. Please watch for substance abuse.", FREQ_SECURITY) // SKYRAT EDIT CHANGE
GLOB.narcd_underages += usr
flick(icon_deny,src)
vend_ready = TRUE
return
var/datum/bank_account/account = C.registered_account
if(account.account_job && account.account_job.paycheck_department == payment_department)
price_to_use = max(round(price_to_use * DEPARTMENT_DISCOUNT), 1) //No longer free, but signifigantly cheaper.
if(coin_records.Find(R) || hidden_records.Find(R))
price_to_use = R.custom_premium_price ? R.custom_premium_price : extra_price
if(LAZYLEN(R.returned_products))
price_to_use = 0 //returned items are free
if(price_to_use && !account.adjust_money(-price_to_use, "Vending: [R.name]"))
speak("You do not possess the funds to purchase [R.name].")
flick(icon_deny,src)
vend_ready = TRUE
return
var/datum/bank_account/D = SSeconomy.get_dep_account(payment_department)
if(D)
D.adjust_money(price_to_use)
SSblackbox.record_feedback("amount", "vending_spent", price_to_use)
SSeconomy.track_purchase(account, price_to_use, name)
log_econ("[price_to_use] credits were inserted into [src] by [account.account_holder] to buy [R].")
if(last_shopper != REF(usr) || purchase_message_cooldown < world.time)
var/vend_response = vend_reply || "Thank you for shopping with [src]!"
speak(vend_response)
purchase_message_cooldown = world.time + 5 SECONDS
//This is not the best practice, but it's safe enough here since the chances of two people using a machine with the same ref in 5 seconds is fuck low
last_shopper = REF(usr)
use_power(active_power_usage)
if(icon_vend) //Show the vending animation if needed
flick(icon_vend,src)
playsound(src, 'sound/machines/machine_vend.ogg', 50, TRUE, extrarange = -3)
var/obj/item/vended_item
if(!LAZYLEN(R.returned_products)) //always give out free returned stuff first, e.g. to avoid walling a traitor objective in a bag behind paid items
vended_item = new R.product_path(get_turf(src))
else
vended_item = LAZYACCESS(R.returned_products, LAZYLEN(R.returned_products)) //first in, last out
LAZYREMOVE(R.returned_products, vended_item)
vended_item.forceMove(get_turf(src))
if(greyscale_colors)
vended_item.set_greyscale(colors=greyscale_colors)
R.amount--
if(usr.CanReach(src) && usr.put_in_hands(vended_item))
to_chat(usr, span_notice("You take [R.name] out of the slot."))
else
to_chat(usr, span_warning("[capitalize(R.name)] falls onto the floor!"))
SSblackbox.record_feedback("nested tally", "vending_machine_usage", 1, list("[type]", "[R.product_path]"))
vend_ready = TRUE
/obj/machinery/vending/process(delta_time)
if(machine_stat & (BROKEN|NOPOWER))
return PROCESS_KILL
if(!active)
return
if(seconds_electrified > MACHINE_NOT_ELECTRIFIED)
seconds_electrified--
//Pitch to the people! Really sell it!
if(last_slogan + slogan_delay <= world.time && slogan_list.len > 0 && !shut_up && DT_PROB(2.5, delta_time))
var/slogan = pick(slogan_list)
speak(slogan)
last_slogan = world.time
if(shoot_inventory && DT_PROB(shoot_inventory_chance, delta_time))
throw_item()
/**
* Speak the given message verbally
*
* Checks if the machine is powered and the message exists
*
* Arguments:
* * message - the message to speak
*/
/obj/machinery/vending/proc/speak(message)
if(machine_stat & (BROKEN|NOPOWER))
return
if(!message)
return
say(message)
/obj/machinery/vending/power_change()
. = ..()
if(powered())
START_PROCESSING(SSmachines, src)
//Somebody cut an important wire and now we're following a new definition of "pitch."
/**
* Throw an item from our internal inventory out in front of us
*
* This is called when we are hacked, it selects a random product from the records that has an amount > 0
* This item is then created and tossed out in front of us with a visible message
*/
/obj/machinery/vending/proc/throw_item()
var/obj/throw_item = null
var/mob/living/target = locate() in view(7,src)
if(!target)
return FALSE
for(var/datum/data/vending_product/R in shuffle(product_records))
if(R.amount <= 0) //Try to use a record that actually has something to dump.
continue
var/dump_path = R.product_path
if(!dump_path)
continue
if(R.amount > LAZYLEN(R.returned_products)) //always throw new stuff that costs before free returned stuff, because of the hacking effort and time between throws involved
throw_item = new dump_path(loc)
else
throw_item = LAZYACCESS(R.returned_products, LAZYLEN(R.returned_products)) //first in, last out
throw_item.forceMove(loc)
LAZYREMOVE(R.returned_products, throw_item)
R.amount--
break
if(!throw_item)
return FALSE
pre_throw(throw_item)
throw_item.throw_at(target, 16, 3)
visible_message(span_danger("[src] launches [throw_item] at [target]!"))
return TRUE
/**
* A callback called before an item is tossed out
*
* Override this if you need to do any special case handling
*
* Arguments:
* * I - obj/item being thrown
*/
/obj/machinery/vending/proc/pre_throw(obj/item/I)
return
/**
* Shock the passed in user
*
* This checks we have power and that the passed in prob is passed, then generates some sparks
* and calls electrocute_mob on the user
*
* Arguments:
* * user - the user to shock
* * prb - probability the shock happens
*/
/obj/machinery/vending/proc/shock(mob/living/user, prb)
if(!istype(user) || machine_stat & (BROKEN|NOPOWER)) // unpowered, no shock
return FALSE
if(!prob(prb))
return FALSE
do_sparks(5, TRUE, src)
var/check_range = TRUE
if(electrocute_mob(user, get_area(src), src, 0.7, check_range))
return TRUE
else
return FALSE
/**
* Are we able to load the item passed in
*
* Arguments:
* * I - the item being loaded
* * user - the user doing the loading
*/
/obj/machinery/vending/proc/canLoadItem(obj/item/I, mob/user)
if((I.type in products) || (I.type in premium) || (I.type in contraband))
return TRUE
to_chat(user, span_warning("[src] does not accept [I]!"))
return FALSE
/obj/machinery/vending/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
. = ..()
var/mob/living/L = AM
if(tilted || !istype(L) || !prob(20 * (throwingdatum.speed - L.throw_speed))) // hulk throw = +20%, neckgrab throw = +20%
return
tilt(L)
/obj/machinery/vending/attack_tk_grab(mob/user)
to_chat(user, span_warning("[src] seems to resist your mental grasp!"))
///Crush the mob that the vending machine got thrown at
/obj/machinery/vending/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(isliving(hit_atom))
tilt(fatty=hit_atom)
return ..()
/obj/machinery/vending/custom
name = "Custom Vendor"
icon_state = "custom"
icon_deny = "custom-deny"
max_integrity = 400
payment_department = NO_FREEBIES
light_mask = "custom-light-mask"
refill_canister = /obj/item/vending_refill/custom
/// where the money is sent
var/datum/bank_account/linked_account
/// max number of items that the custom vendor can hold
var/max_loaded_items = 20
/// Base64 cache of custom icons.
var/list/base64_cache = list()
panel_type = "panel20"
/obj/machinery/vending/custom/compartmentLoadAccessCheck(mob/user)
. = FALSE
if(!isliving(user))
return FALSE
var/mob/living/living_user = user
var/obj/item/card/id/id_card = living_user.get_idcard(FALSE)
if(id_card?.registered_account && id_card.registered_account == linked_account)
return TRUE
/obj/machinery/vending/custom/canLoadItem(obj/item/I, mob/user)
. = FALSE
if(I.flags_1 & HOLOGRAM_1)
speak("This vendor cannot accept nonexistent items.")
return
if(loaded_items >= max_loaded_items)
speak("There are too many items in stock.")
return
if(isstack(I))
speak("Loose items may cause problems, try to use it inside wrapping paper.")
return
if(I.custom_price)
return TRUE
/obj/machinery/vending/custom/ui_interact(mob/user)
if(!linked_account)
balloon_alert(user, "no registered owner")
return FALSE
return ..()
/obj/machinery/vending/custom/ui_data(mob/user)
. = ..()
.["access"] = compartmentLoadAccessCheck(user)
.["vending_machine_input"] = list()
for (var/O in vending_machine_input)
if(vending_machine_input[O] > 0)
var/base64
var/price = 0
for(var/obj/item/T in contents)
if(format_text(T.name) == O)
price = T.custom_price
if(!base64)
if(base64_cache[T.type])
base64 = base64_cache[T.type]
else
base64 = icon2base64(getFlatIcon(T, no_anim=TRUE))
base64_cache[T.type] = base64
break
var/list/data = list(
name = O,
price = price,
img = base64,
amount = vending_machine_input[O],
colorable = FALSE
)
.["vending_machine_input"] += list(data)
/obj/machinery/vending/custom/ui_act(action, params)
. = ..()
if(.)
return
switch(action)
if("dispense")
if(isliving(usr))
vend_act(usr, params["item"])
vend_ready = TRUE
return TRUE
/obj/machinery/vending/custom/attackby(obj/item/I, mob/user, params)
if(!linked_account && isliving(user))
var/mob/living/L = user
var/obj/item/card/id/C = L.get_idcard(TRUE)
if(C?.registered_account)
linked_account = C.registered_account
speak("\The [src] has been linked to [C].")
if(compartmentLoadAccessCheck(user))
if(istype(I, /obj/item/pen))
name = tgui_input_text(user, "Set name", "Name", name, 20)
desc = tgui_input_text(user, "Set description", "Description", desc, 60)
slogan_list += tgui_input_text(user, "Set slogan", "Slogan", "Epic", 60)
last_slogan = world.time + rand(0, slogan_delay)
return
return ..()
/obj/machinery/vending/custom/crowbar_act(mob/living/user, obj/item/I)
return FALSE
/obj/machinery/vending/custom/deconstruct(disassembled)
unbuckle_all_mobs(TRUE)
var/turf/current_turf = get_turf(src)
if(current_turf)
for(var/obj/item/stored_item in contents)
stored_item.forceMove(current_turf)
explosion(src, devastation_range = -1, light_impact_range = 3)
return ..()
/**
* Vends an item to the user. Handles all the logic:
* Updating stock, account transactions, alerting users.
* @return -- TRUE if a valid condition was met, FALSE otherwise.
*/
/obj/machinery/vending/custom/proc/vend_act(mob/living/user, choice)
if(!vend_ready)
return
var/obj/item/dispensed_item
var/obj/item/card/id/id_card = user.get_idcard(TRUE)
vend_ready = FALSE
if(!id_card || !id_card.registered_account || !id_card.registered_account.account_job)
balloon_alert(usr, "no card found")
flick(icon_deny, src)
return TRUE
var/datum/bank_account/payee = id_card.registered_account
for(var/obj/stock in contents)
if(format_text(stock.name) == choice)
dispensed_item = stock
break
if(!dispensed_item)
return FALSE
/// Charges the user if its not the owner
if(!compartmentLoadAccessCheck(user))
if(!payee.has_money(dispensed_item.custom_price))
balloon_alert(user, "insufficient funds")
return TRUE
/// Make the transaction
payee.adjust_money(-dispensed_item.custom_price, , "Vending: [dispensed_item]")
linked_account.adjust_money(dispensed_item.custom_price, "Vending: [dispensed_item] Bought")
linked_account.bank_card_talk("[payee.account_holder] made a [dispensed_item.custom_price] \
cr purchase at your custom vendor.")
/// Log the transaction
SSblackbox.record_feedback("amount", "vending_spent", dispensed_item.custom_price)
log_econ("[dispensed_item.custom_price] credits were spent on [src] buying a \
[dispensed_item] by [payee.account_holder], owned by [linked_account.account_holder].")
/// Make an alert
if(last_shopper != REF(usr) || purchase_message_cooldown < world.time)
speak("Thank you for your patronage [user]!")
purchase_message_cooldown = world.time + 5 SECONDS
last_shopper = REF(usr)
/// Remove the item
loaded_items--
use_power(active_power_usage)
vending_machine_input[choice] = max(vending_machine_input[choice] - 1, 0)
if(user.CanReach(src) && user.put_in_hands(dispensed_item))
to_chat(user, span_notice("You take [dispensed_item.name] out of the slot."))
else
to_chat(user, span_warning("[capitalize(dispensed_item.name)] falls onto the floor!"))
return TRUE
/obj/machinery/vending/custom/unbreakable
name = "Indestructible Vendor"
resistance_flags = INDESTRUCTIBLE
/obj/item/vending_refill/custom
machine_name = "Custom Vendor"
icon_state = "refill_custom"
custom_premium_price = PAYCHECK_CREW
/obj/machinery/vending/custom/greed //name and like decided by the spawn
icon_state = "greed"
icon_deny = "greed-deny"
panel_type = "panel4"
max_integrity = 700
max_loaded_items = 40
light_mask = "greed-light-mask"
custom_materials = list(/datum/material/gold = MINERAL_MATERIAL_AMOUNT * 5)
/obj/machinery/vending/custom/greed/Initialize(mapload)
. = ..()
//starts in a state where you can move it
set_panel_open(TRUE)
set_anchored(FALSE)
add_overlay(panel_type)
//and references the deity
name = "[GLOB.deity]'s Consecrated Vendor"
desc = "A vending machine created by [GLOB.deity]."
slogan_list = list("[GLOB.deity] says: It's your divine right to buy!")
add_filter("vending_outline", 9, list("type" = "outline", "color" = COLOR_VERY_SOFT_YELLOW))
add_filter("vending_rays", 10, list("type" = "rays", "size" = 35, "color" = COLOR_VIVID_YELLOW))