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* View Sensor circuits now have a range modifier (#72123) ## About The Pull Request Adds the ability to use ranges between 0 and 5 for View Sensor circuits. Currently these nodes are locked to 5 tiles and it is rather difficult to limit the area this circuit effects either for speed reasons or otherwise. This PR makes it a simple variable that remains capped at 5, admins can raise the cap by modifying a variable. ## Why It's Good For The Game I mostly use circuits as an admin, I can't for the life of me figure out how to make a shorter range AOE circuit although I imagine its possible by comparing x and y coordinates of things in the list and yourself this is far to finicky. Players can also utilize this to, for example check all objects on the tile the view sensor is on, "possible" at the moment but way to finicky compared to a 5 tiles. ## Changelog 🆑 qol: You can now reduce the range of View Sensor circuits. /🆑 Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com> * View Sensor circuits now have a range modifier Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com> Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>