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* Reorganize the mapping code * Finish this up * Reee line endings * FUCKING LINE ENDINGS * LINARU ENDARU * >PLS SET REPO LINE ENDINGS * Comments * Hoisted by my own travis.yml changes
59 lines
2.2 KiB
Plaintext
59 lines
2.2 KiB
Plaintext
#define Z_NORTH 1
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#define Z_EAST 2
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#define Z_SOUTH 3
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#define Z_WEST 4
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var/list/cardinal = list( NORTH, SOUTH, EAST, WEST )
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var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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var/list/diagonals = list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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//This list contains the z-level numbers which can be accessed via space travel and the percentile chances to get there.
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//(Exceptions: extended, sandbox and nuke) -Errorage
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//Was list("3" = 30, "4" = 70).
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//Spacing should be a reliable method of getting rid of a body -- Urist.
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//Go away Urist, I'm restoring this to the longer list. ~Errorage
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var/list/accessable_z_levels = list(1,3,4,5,6,7) //Keep this to six maps, repeating z-levels is ok if needed
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var/global/list/global_map = null
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//list/global_map = list(list(1,5),list(4,3))//an array of map Z levels.
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//Resulting sector map looks like
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//|_1_|_4_|
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//|_5_|_3_|
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//
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//1 - SS13
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//4 - Derelict
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//3 - AI satellite
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//5 - empty space
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var/list/landmarks_list = list() //list of all landmarks created
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var/list/start_landmarks_list = list() //list of all spawn points created
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var/list/department_security_spawns = list() //list of all department security spawns
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var/list/generic_event_spawns = list() //list of all spawns for events
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var/list/monkeystart = list()
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var/list/wizardstart = list()
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var/list/newplayer_start = list()
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var/list/latejoin = list()
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var/list/prisonwarp = list() //prisoners go to these
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var/list/holdingfacility = list() //captured people go here
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var/list/xeno_spawn = list()//Aliens spawn at these.
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var/list/tdome1 = list()
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var/list/tdome2 = list()
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var/list/tdomeobserve = list()
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var/list/tdomeadmin = list()
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var/list/prisonsecuritywarp = list() //prison security goes to these
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var/list/prisonwarped = list() //list of players already warped
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var/list/blobstart = list()
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var/list/secequipment = list()
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var/list/deathsquadspawn = list()
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var/list/emergencyresponseteamspawn = list()
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var/list/ruin_landmarks = list()
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//away missions
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var/list/awaydestinations = list() //a list of landmarks that the warpgate can take you to
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//used by jump-to-area etc. Updated by area/updateName()
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var/list/sortedAreas = list()
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var/list/transit_markers = list()
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