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* Adds Alloy Materials (#53623) Adds and implements alloy materials Takes several materials that were mostly fluff and converts them into actual usable materials. Messes with material code a bit to make alloys recycle back into their component materials. Adds the alloy materials to their in-game stacks. Materials added: Plasteel Plastitanium Plasmaglass Titaniumglass Plastitanium Glass Alien Alloy Makes plasteel/plastitanium/plasmaglass and the rest able to have separate properties from their component materials. It doesn't make much sense that the materials used to seal off the supermatter chamber from the rest of the station would be prone to exploding when heated. Allows for further expansion of materials, possibly including actual functional metallurgy and smelting at some point in the very distant future. (Lemons note: Adds a regeneration component, used for alien alloy) * Adds Alloy Materials Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
353 lines
12 KiB
Plaintext
353 lines
12 KiB
Plaintext
/**********************Ore Redemption Unit**************************/
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//Turns all the various mining machines into a single unit to speed up mining and establish a point system
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/obj/machinery/mineral/ore_redemption
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name = "ore redemption machine"
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desc = "A machine that accepts ore and instantly transforms it into workable material sheets. Points for ore are generated based on type and can be redeemed at a mining equipment vendor."
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "ore_redemption"
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density = TRUE
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input_dir = NORTH
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output_dir = SOUTH
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req_access = list(ACCESS_MINERAL_STOREROOM)
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layer = BELOW_OBJ_LAYER
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circuit = /obj/item/circuitboard/machine/ore_redemption
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needs_item_input = TRUE
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processing_flags = START_PROCESSING_MANUALLY
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var/points = 0
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var/ore_multiplier = 1
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var/point_upgrade = 1
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var/list/ore_values = list(/datum/material/iron = 1, /datum/material/glass = 1, /datum/material/plasma = 15, /datum/material/silver = 16, /datum/material/gold = 18, /datum/material/titanium = 30, /datum/material/uranium = 30, /datum/material/diamond = 50, /datum/material/bluespace = 50, /datum/material/bananium = 60)
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/// Variable that holds a timer which is used for callbacks to `send_console_message()`. Used for preventing multiple calls to this proc while the ORM is eating a stack of ores.
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var/console_notify_timer
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var/datum/techweb/stored_research
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var/obj/item/disk/design_disk/inserted_disk
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var/datum/component/remote_materials/materials
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/obj/machinery/mineral/ore_redemption/Initialize(mapload)
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. = ..()
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stored_research = new /datum/techweb/specialized/autounlocking/smelter
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materials = AddComponent(/datum/component/remote_materials, "orm", mapload, breakdown_flags=BREAKDOWN_FLAGS_ORM)
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/obj/machinery/mineral/ore_redemption/Destroy()
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QDEL_NULL(stored_research)
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materials = null
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return ..()
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/obj/machinery/mineral/ore_redemption/examine(mob/user)
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. = ..()
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if(in_range(user, src) || isobserver(user))
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. += "<span class='notice'>The status display reads: Smelting <b>[ore_multiplier]</b> sheet(s) per piece of ore.<br>Reward point generation at <b>[point_upgrade*100]%</b>.</span>"
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if(panel_open)
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. += "<span class='notice'>Alt-click to rotate the input and output direction.</span>"
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/obj/machinery/mineral/ore_redemption/proc/smelt_ore(obj/item/stack/ore/O)
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if(QDELETED(O))
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return
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var/datum/component/material_container/mat_container = materials.mat_container
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if (!mat_container)
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return
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if(O.refined_type == null)
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return
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if(O && O.refined_type)
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points += O.points * point_upgrade * O.amount
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var/material_amount = mat_container.get_item_material_amount(O, BREAKDOWN_FLAGS_ORM)
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if(!material_amount)
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qdel(O) //no materials, incinerate it
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else if(!mat_container.has_space(material_amount * O.amount)) //if there is no space, eject it
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unload_mineral(O)
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else
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var/list/stack_mats = O.get_material_composition(BREAKDOWN_FLAGS_ORM)
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var/mats = stack_mats & mat_container.materials
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var/amount = O.amount
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mat_container.insert_item(O, ore_multiplier, breakdown_flags=BREAKDOWN_FLAGS_ORM) //insert it
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materials.silo_log(src, "smelted", amount, "someone", mats)
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qdel(O)
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/obj/machinery/mineral/ore_redemption/proc/can_smelt_alloy(datum/design/D)
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var/datum/component/material_container/mat_container = materials.mat_container
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if(!mat_container || D.make_reagents.len)
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return FALSE
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var/build_amount = 0
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for(var/mat in D.materials)
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var/amount = D.materials[mat]
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var/datum/material/redemption_mat_amount = mat_container.materials[mat]
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if(!amount || !redemption_mat_amount)
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return FALSE
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var/smeltable_sheets = FLOOR(redemption_mat_amount / amount, 1)
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if(!smeltable_sheets)
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return FALSE
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if(!build_amount)
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build_amount = smeltable_sheets
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build_amount = min(build_amount, smeltable_sheets)
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return build_amount
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/obj/machinery/mineral/ore_redemption/proc/process_ores(list/ores_to_process)
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for(var/ore in ores_to_process)
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smelt_ore(ore)
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/obj/machinery/mineral/ore_redemption/proc/send_console_message()
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var/datum/component/material_container/mat_container = materials.mat_container
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if(!mat_container || !is_station_level(z))
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return
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console_notify_timer = null
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var/area/A = get_area(src)
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var/msg = "Now available in [A]:<br>"
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var/has_minerals = FALSE
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for(var/mat in mat_container.materials)
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var/datum/material/M = mat
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var/mineral_amount = mat_container.materials[mat] / MINERAL_MATERIAL_AMOUNT
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if(mineral_amount)
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has_minerals = TRUE
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msg += "[capitalize(M.name)]: [mineral_amount] sheets<br>"
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if(!has_minerals)
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return
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var/datum/signal/subspace/messaging/rc/signal = new(src, list(
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"ore_update" = TRUE,
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"sender" = "Ore Redemption Machine",
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"message" = msg,
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"verified" = "<font color='green'><b>Verified by Ore Redemption Machine</b></font>",
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"priority" = REQ_NORMAL_MESSAGE_PRIORITY
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))
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signal.send_to_receivers()
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/obj/machinery/mineral/ore_redemption/pickup_item(datum/source, atom/movable/target, atom/oldLoc)
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if(QDELETED(target))
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return
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if(!materials.mat_container || panel_open || !powered())
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return
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if(istype(target, /obj/structure/ore_box))
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var/obj/structure/ore_box/box = target
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process_ores(box.contents)
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else if(istype(target, /obj/item/stack/ore))
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var/obj/item/stack/ore/O = target
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smelt_ore(O)
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else
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return
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if(!console_notify_timer)
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// gives 5 seconds for a load of ores to be sucked up by the ORM before it sends out request console notifications. This should be enough time for most deposits that people make
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console_notify_timer = addtimer(CALLBACK(src, .proc/send_console_message), 5 SECONDS)
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/obj/machinery/mineral/ore_redemption/default_unfasten_wrench(mob/user, obj/item/I)
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. = ..()
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if(. != SUCCESSFUL_UNFASTEN)
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return
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if(anchored)
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register_input_turf() // someone just wrenched us down, re-register the turf
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else
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unregister_input_turf() // someone just un-wrenched us, unregister the turf
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/obj/machinery/mineral/ore_redemption/attackby(obj/item/W, mob/user, params)
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if(default_unfasten_wrench(user, W))
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return
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if(default_deconstruction_screwdriver(user, "ore_redemption-open", "ore_redemption", W))
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updateUsrDialog()
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return
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if(default_deconstruction_crowbar(W))
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return
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if(!powered())
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return ..()
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if(istype(W, /obj/item/disk/design_disk))
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if(user.transferItemToLoc(W, src))
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inserted_disk = W
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return TRUE
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var/obj/item/stack/ore/O = W
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if(istype(O))
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if(O.refined_type == null)
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to_chat(user, "<span class='warning'>[O] has already been refined!</span>")
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return
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return ..()
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/obj/machinery/mineral/ore_redemption/AltClick(mob/living/user)
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. = ..()
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if(!user.canUseTopic(src, BE_CLOSE))
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return
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if(panel_open)
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input_dir = turn(input_dir, -90)
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output_dir = turn(output_dir, -90)
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to_chat(user, "<span class='notice'>You change [src]'s I/O settings, setting the input to [dir2text(input_dir)] and the output to [dir2text(output_dir)].</span>")
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unregister_input_turf() // someone just rotated the input and output directions, unregister the old turf
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register_input_turf() // register the new one
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return TRUE
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/obj/machinery/mineral/ore_redemption/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "OreRedemptionMachine")
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ui.open()
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/obj/machinery/mineral/ore_redemption/ui_data(mob/user)
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var/list/data = list()
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data["unclaimedPoints"] = points
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data["materials"] = list()
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var/datum/component/material_container/mat_container = materials.mat_container
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if (mat_container)
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for(var/mat in mat_container.materials)
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var/datum/material/M = mat
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var/amount = mat_container.materials[M]
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var/sheet_amount = amount / MINERAL_MATERIAL_AMOUNT
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var/ref = REF(M)
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data["materials"] += list(list("name" = M.name, "id" = ref, "amount" = sheet_amount, "value" = ore_values[M.type]))
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data["alloys"] = list()
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for(var/v in stored_research.researched_designs)
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var/datum/design/D = SSresearch.techweb_design_by_id(v)
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data["alloys"] += list(list("name" = D.name, "id" = D.id, "amount" = can_smelt_alloy(D)))
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if (!mat_container)
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data["disconnected"] = "local mineral storage is unavailable"
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else if (!materials.silo)
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data["disconnected"] = "no ore silo connection is available; storing locally"
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else if (materials.on_hold())
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data["disconnected"] = "mineral withdrawal is on hold"
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data["diskDesigns"] = list()
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data["hasDisk"] = FALSE
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if(inserted_disk)
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data["hasDisk"] = TRUE
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if(inserted_disk.blueprints.len)
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var/index = 1
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for (var/datum/design/thisdesign in inserted_disk.blueprints)
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if(thisdesign)
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data["diskDesigns"] += list(list("name" = thisdesign.name, "index" = index, "canupload" = thisdesign.build_type&SMELTER))
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index++
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return data
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/obj/machinery/mineral/ore_redemption/ui_act(action, params)
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. = ..()
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if(.)
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return
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var/datum/component/material_container/mat_container = materials.mat_container
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switch(action)
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if("Claim")
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var/mob/M = usr
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var/obj/item/card/id/I = M.get_idcard(TRUE)
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if(points)
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if(I)
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I.mining_points += points
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points = 0
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else
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to_chat(usr, "<span class='warning'>No valid ID detected.</span>")
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else
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to_chat(usr, "<span class='warning'>No points to claim.</span>")
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return TRUE
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if("Release")
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if(!mat_container)
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return
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if(materials.on_hold())
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to_chat(usr, "<span class='warning'>Mineral access is on hold, please contact the quartermaster.</span>")
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else if(!allowed(usr)) //Check the ID inside, otherwise check the user
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to_chat(usr, "<span class='warning'>Required access not found.</span>")
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else
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var/datum/material/mat = locate(params["id"])
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var/amount = mat_container.materials[mat]
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if(!amount)
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return
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var/stored_amount = CEILING(amount / MINERAL_MATERIAL_AMOUNT, 0.1)
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if(!stored_amount)
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return
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var/desired = 0
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if (params["sheets"])
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desired = text2num(params["sheets"])
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else
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desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num
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var/sheets_to_remove = round(min(desired,50,stored_amount))
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var/count = mat_container.retrieve_sheets(sheets_to_remove, mat, get_step(src, output_dir))
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var/list/mats = list()
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mats[mat] = MINERAL_MATERIAL_AMOUNT
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materials.silo_log(src, "released", -count, "sheets", mats)
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//Logging deleted for quick coding
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return TRUE
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if("diskInsert")
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var/obj/item/disk/design_disk/disk = usr.get_active_held_item()
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if(istype(disk))
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if(!usr.transferItemToLoc(disk,src))
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return
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inserted_disk = disk
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else
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to_chat(usr, "<span class='warning'>Not a valid Design Disk!</span>")
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return TRUE
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if("diskEject")
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if(inserted_disk)
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usr.put_in_hands(inserted_disk)
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inserted_disk = null
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return TRUE
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if("diskUpload")
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var/n = text2num(params["design"])
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if(inserted_disk && inserted_disk.blueprints && inserted_disk.blueprints[n])
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stored_research.add_design(inserted_disk.blueprints[n])
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return TRUE
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if("Smelt")
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if(!mat_container)
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return
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if(materials.on_hold())
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to_chat(usr, "<span class='warning'>Mineral access is on hold, please contact the quartermaster.</span>")
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return
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var/alloy_id = params["id"]
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var/datum/design/alloy = stored_research.isDesignResearchedID(alloy_id)
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var/mob/M = usr
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var/obj/item/card/id/I = M.get_idcard(TRUE)
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if((check_access(I) || allowed(usr)) && alloy)
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var/smelt_amount = can_smelt_alloy(alloy)
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var/desired = 0
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if (params["sheets"])
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desired = text2num(params["sheets"])
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else
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desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num
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var/amount = round(min(desired,50,smelt_amount))
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mat_container.use_materials(alloy.materials, amount)
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materials.silo_log(src, "released", -amount, "sheets", alloy.materials)
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var/output
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if(ispath(alloy.build_path, /obj/item/stack/sheet))
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output = new alloy.build_path(src, amount)
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else
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output = new alloy.build_path(src)
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unload_mineral(output)
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else
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to_chat(usr, "<span class='warning'>Required access not found.</span>")
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return TRUE
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/obj/machinery/mineral/ore_redemption/ex_act(severity, target)
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do_sparks(5, TRUE, src)
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..()
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/obj/machinery/mineral/ore_redemption/update_icon_state()
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if(powered())
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icon_state = initial(icon_state)
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else
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icon_state = "[initial(icon_state)]-off"
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