Files
Bubberstation/code/datums/components
lessthanthree 2fe2418c0f Fix ghosts/godmode mobs causing supermatter resonance (#78492)
## About The Pull Request

Adds the incorporeal/godmode check to living mob interactions with the
supermatter. Already in hand_hit() but there are other procs that can be
triggered as well.

## Why It's Good For The Game

Ghost animals, revenants, mobs with godmode enabled should not cause
supermatter resonance messages when interacting with it.

Fixes https://github.com/tgstation/tgstation/issues/78490

## Changelog

🆑 LT3
fix: Ghosts and godmode mobs will no longer create resonance when
touching the supermatter crystal
/🆑
2023-09-22 21:39:00 +01:00
..
2023-08-22 01:26:34 +00:00
2023-08-16 13:04:41 -06:00
2023-09-19 19:07:51 +00:00
2023-06-23 10:10:08 +02:00
2023-08-16 13:04:41 -06:00
2023-07-12 18:52:02 -06:00
2023-08-14 12:39:30 -06:00
2023-09-07 20:25:52 +01:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm