## About The Pull Request
This is very ugly but we're trading in-loop angle setting/refreshing and
animates in favor of out-loop ones, doing so should cut down on the
amount of animates we're calling which are all sent to clients which
ramps up their ping into thousands and lags them clientside to all hell.
I've also significantly (x3) increased the delay between shots, since
they move so slow the distance between them won't get large enough for
you to squeeze through in a tiny arena, which should also help with lag
massively.
Ideally we should get rid of projectiles here and make it use some other
way, maybe dust clouds?
https://github.com/user-attachments/assets/0480cd3a-4e82-4d80-833c-a2ca4eefed53
Downside of this approach: the attack now looks significantly jankier
The upside of this approach: You can somewhat clearly see which tile the
projectile is on
## Why It's Good For The Game
It lags everyone who sees it
Closes#88395
## Changelog
🆑
fix: Made wendigo's bullet hell lag less, at cost of its visuals.
/🆑