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## About The Pull Request This is very ugly but we're trading in-loop angle setting/refreshing and animates in favor of out-loop ones, doing so should cut down on the amount of animates we're calling which are all sent to clients which ramps up their ping into thousands and lags them clientside to all hell. I've also significantly (x3) increased the delay between shots, since they move so slow the distance between them won't get large enough for you to squeeze through in a tiny arena, which should also help with lag massively. Ideally we should get rid of projectiles here and make it use some other way, maybe dust clouds? https://github.com/user-attachments/assets/0480cd3a-4e82-4d80-833c-a2ca4eefed53 Downside of this approach: the attack now looks significantly jankier The upside of this approach: You can somewhat clearly see which tile the projectile is on ## Why It's Good For The Game It lags everyone who sees it Closes #88395 ## Changelog 🆑 fix: Made wendigo's bullet hell lag less, at cost of its visuals. /🆑