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* Adds the airlock shell, refactors USB code to be easier to use, implements USB cables for the binary valve and more. (#59728) Adds the airlock shell. The circuit has full control over the airlock. Refactors USB code to be easier to use for less experienced coders. Implements USB cables for the binary valve to be able to open/close the valve. Adds a private channel for radios that only lets circuits with the same owner's ID to interact with it. * Adds the airlock shell, refactors USB code to be easier to use, implements USB cables for the binary valve and more. Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
50 lines
1.3 KiB
Plaintext
50 lines
1.3 KiB
Plaintext
/**
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* # Bot
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*
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* Immobile (but not dense) shells that can interact with world.
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*/
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/obj/structure/bot
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name = "bot"
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icon = 'icons/obj/wiremod.dmi'
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icon_state = "setup_medium_box"
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density = FALSE
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light_system = MOVABLE_LIGHT
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light_on = FALSE
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/obj/structure/bot/Initialize()
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. = ..()
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AddComponent( \
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/datum/component/shell, \
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unremovable_circuit_components = list(new /obj/item/circuit_component/bot), \
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capacity = SHELL_CAPACITY_LARGE, \
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shell_flags = SHELL_FLAG_USB_PORT, \
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)
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/obj/item/circuit_component/bot
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display_name = "Bot"
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display_desc = "Triggers when someone interacts with the bot."
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/// Called when attack_hand is called on the shell.
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var/datum/port/output/signal
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/obj/item/circuit_component/bot/Initialize()
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. = ..()
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signal = add_output_port("Signal", PORT_TYPE_SIGNAL)
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/obj/item/circuit_component/bot/Destroy()
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signal = null
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return ..()
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/obj/item/circuit_component/bot/register_shell(atom/movable/shell)
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RegisterSignal(shell, COMSIG_ATOM_ATTACK_HAND, .proc/on_attack_hand)
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/obj/item/circuit_component/bot/unregister_shell(atom/movable/shell)
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UnregisterSignal(shell, COMSIG_ATOM_ATTACK_HAND)
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/obj/item/circuit_component/bot/proc/on_attack_hand(atom/source, mob/user)
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SIGNAL_HANDLER
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source.balloon_alert(user, "pushed button")
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playsound(source, get_sfx("terminal_type"), 25, FALSE)
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signal.set_output(COMPONENT_SIGNAL)
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