* Makes nanites be passed down when jellypeople and slimes split
* Trying to change how nanite splitting works, currently this is broken and disallows splitting of slimes and jellypeople
* Still doesn't work, jellypeople code fails at the L1 check
* Nanites now pass on properly, but sync needs a rework. Get component might be the right way to do it after all
* preparing for revert
* Reverting, I think
* I don't know how revert works, making activation copy over as well
* Removing an unneccesary proccall