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Bubberstation/code/datums/ert.dm
SkyratBot 3cbd0a9a38 [MIRROR] Bounty Hunters as ERTs + Flame Id [MDB IGNORE] (#11123)
* Bounty Hunters as ERTs + Flame Id (#64083)

About The Pull Request

Bounty Hunters can now be called as ERTs, to which they will spawn at centcom with proper access. Also, the bounty hunters now get flame ids, because they think they're that cool.
Why It's Good For The Game

Bounty Hunters are really fitting for admin erts, but I never bothered to throw them in until now. Also, it was a good opportunity to fuck off with all that id label BS
Changelog

cl
admin: Bounty Hunters can now be called via admin ert
expansion: Oh, and they have cool flame ids as well!
/cl

* Bounty Hunters as ERTs + Flame Id

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-01-29 23:05:23 -05:00

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/datum/ert
var/mobtype = /mob/living/carbon/human
var/team = /datum/team/ert
var/opendoors = TRUE
var/leader_role = /datum/antagonist/ert/commander
var/enforce_human = TRUE
var/roles = list(/datum/antagonist/ert/security, /datum/antagonist/ert/medic, /datum/antagonist/ert/engineer) //List of possible roles to be assigned to ERT members.
var/rename_team
var/code
var/mission = "Assist the station."
var/teamsize = 5
var/polldesc
/// If TRUE, gives the team members "[role] [random last name]" style names
var/random_names = TRUE
/// If TRUE, the admin who created the response team will be spawned in the briefing room in their preferred briefing outfit (assuming they're a ghost)
var/spawn_admin = FALSE
/// If TRUE, we try and pick one of the most experienced players who volunteered to fill the leader slot
var/leader_experience = TRUE
///SKYRAT EDIT: Do we want to notify the players of this ERT?
var/notify_players = TRUE
/datum/ert/New()
if (!polldesc)
polldesc = "a Code [code] Nanotrasen Emergency Response Team"
/datum/ert/blue
opendoors = FALSE
code = "Blue"
/datum/ert/amber
code = "Amber"
/datum/ert/red
leader_role = /datum/antagonist/ert/commander/red
roles = list(/datum/antagonist/ert/security/red, /datum/antagonist/ert/medic/red, /datum/antagonist/ert/engineer/red)
code = "Red"
/datum/ert/deathsquad
roles = list(/datum/antagonist/ert/deathsquad)
leader_role = /datum/antagonist/ert/deathsquad/leader
rename_team = "Deathsquad"
code = "Delta"
mission = "Leave no witnesses."
polldesc = "an elite Nanotrasen Strike Team"
/datum/ert/marine
leader_role = /datum/antagonist/ert/marine
roles = list(/datum/antagonist/ert/marine/security, /datum/antagonist/ert/marine/engineer, /datum/antagonist/ert/marine/medic)
rename_team = "Marine Squad"
polldesc = "an 'elite' Nanotrasen Strike Team"
opendoors = FALSE
/datum/ert/centcom_official
code = "Green"
teamsize = 1
opendoors = FALSE
leader_role = /datum/antagonist/ert/official
roles = list(/datum/antagonist/ert/official)
rename_team = "CentCom Officials"
polldesc = "a CentCom Official"
random_names = FALSE
leader_experience = FALSE
/datum/ert/centcom_official/New()
mission = "Conduct a routine performance review of [station_name()] and its Captain."
/datum/ert/inquisition
roles = list(/datum/antagonist/ert/chaplain/inquisitor, /datum/antagonist/ert/security/inquisitor, /datum/antagonist/ert/medic/inquisitor)
leader_role = /datum/antagonist/ert/commander/inquisitor
rename_team = "Inquisition"
mission = "Destroy any traces of paranormal activity aboard the station."
polldesc = "a Nanotrasen paranormal response team"
/datum/ert/janitor
roles = list(/datum/antagonist/ert/janitor, /datum/antagonist/ert/janitor/heavy)
leader_role = /datum/antagonist/ert/janitor/heavy
teamsize = 4
opendoors = FALSE
rename_team = "Janitor"
mission = "Clean up EVERYTHING."
polldesc = "a Nanotrasen Janitorial Response Team"
/datum/ert/intern
roles = list(/datum/antagonist/ert/intern)
leader_role = /datum/antagonist/ert/intern/leader
teamsize = 7
opendoors = FALSE
rename_team = "Horde of Interns"
mission = "Assist in conflict resolution."
polldesc = "an unpaid internship opportunity with Nanotrasen"
random_names = FALSE
/datum/ert/intern/unarmed
roles = list(/datum/antagonist/ert/intern/unarmed)
leader_role = /datum/antagonist/ert/intern/leader/unarmed
rename_team = "Unarmed Horde of Interns"
/datum/ert/erp
roles = list(/datum/antagonist/ert/security/party, /datum/antagonist/ert/clown/party, /datum/antagonist/ert/engineer/party, /datum/antagonist/ert/janitor/party)
leader_role = /datum/antagonist/ert/commander/party
opendoors = FALSE
rename_team = "Emergency Response Party"
mission = "Create entertainment for the crew."
polldesc = "a Code Rainbow Nanotrasen Emergency Response Party"
code = "Rainbow"
/datum/ert/bounty_hunters
roles = list(/datum/antagonist/ert/bounty_armor, /datum/antagonist/ert/bounty_hook, /datum/antagonist/ert/bounty_synth)
leader_role = /datum/antagonist/ert/bounty_armor
teamsize = 3
opendoors = FALSE
rename_team = "Bounty Hunters"
mission = "Assist the station in catching perps, dead or alive."
polldesc = "a Centcom-hired bounty hunting gang"
random_names = FALSE