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* Redoes how merger datums store directions to neighboring members (#64535) The old logic broke down if A: there were more then one eligable member on a tile Or B: if the members were in anything but a line The old code made the assumption that if a location had been talked to ever, it was done talking forever. This isn't the case. Also it kinda pissed me off that cost scaled with objects, not tiles. So I changed how things were tracked to fix those things. Makes me happy inside * Redoes how merger datums store directions to neighboring members Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>