Files
Bubberstation/code/datums/mutations/passive.dm
SkyratBot f9790d97a9 [MIRROR] Implements job skillchip framework as per hackmd.io design document (#212)
* Implements job skillchip framework as per hackmd.io design document (#52630)

* Shift wire revealing logic to dedicated proc

* Bit of code modification. Framework for roundstart job skillchips.

* Implement roboticist skillchip trait functionality.

* Feex moth feet messup

* Add skill chips to robodrobe inventory

* Code refactor. Add missing skill_stations to Pubby and Delta.

* Implement special flags, changelings inherit skillchip skills

* Additional code refactor. Traitor chameleon skillchip framework.

* Implement traitor skillchip, fix up more code, move job chips to outfit datums

* Modify autosurgeon, create skillchip variant, add to uplink

* Implement chip cooldowns. Add new skillchip for station engineers. Cleanup some code. Add job chips to lockers.

* Feex

* Feex

* Code review implementation

* More feexes, improved chameleon chip code and more.

* Code review and minor refactor

* Additional review fixes, rebuild tgui

* Minor logic fixes

* Final Rohesie review

* Robust code changes, improved slot/complexity system.

* Rebuild tgui

* Code review

* Brain regeneration failsafe

* Lazylist cut fix

* Implements job skillchip framework as per hackmd.io design document

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-08-06 01:03:04 +01:00

14 lines
459 B
Plaintext

/datum/mutation/human/biotechcompat
name = "Biotech Compatibility"
desc = "Subject is more compatibile with biotechnology such as skillchips."
quality = POSITIVE
instability = 5
/datum/mutation/human/biotechcompat/on_acquiring(mob/living/carbon/human/owner)
. = ..()
owner.adjust_skillchip_complexity_modifier(1)
/datum/mutation/human/biotechcompat/on_losing(mob/living/carbon/human/owner)
owner.adjust_skillchip_complexity_modifier(-1)
return ..()