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* fixed conflicts updated the branch and pasted in all the changes again, conflicts and all roundstart turf diffs should be gone now * Update MetaStation.dmm Opened up the cytology lab directly to xenobio, its all one room, with shutters to lockdown cytology in case of an emergency - Nari * Update MetaStation.dmm softened some internal walls on xenobio sat, they dont need to be reinforced, added a small weakpoint to xenobio sat, its not a secure area and doesnt need to be a roundstart gigafort, removed the windows the buttons were on for the slime pens, buttons directly on windows looks bad, replaced with a table - Nari * Remove minor tweak remove the biobag and labcoat tweak from this branch * Update MetaStation.dmm tile under a door had a random disposals pipe, but missing a wire. fixed - Nari * Update MetaStation.dmm fixed merge conflict * Update MetaStation.dmm why??? * Update MetaStation.dmm fix? * Update MetaStation.dmm cant fix sorry * Update MetaStation.dmm trying a fix * fixed conflicts? i think this fixes it?? - Nari * Update MetaStation.dmm Added experimentor - Nari re-tiled sec post -Nari rearranged mech bay so it actually works - Nari re-did the connection between xenobio and the cytology area - Nari added a few requests consoles - Nari added a sci drobe - Nari removed one of the extra deliveries areas - Nari * Update MetaStation.dmm fixed the department request consoles departmentType and name - Nari * Update MetaStation.dmm fleshed out the support line for the bomb site - Nari * Update MetaStation.dmm removed lattices under catwalks, hopefully this fixes * Update MetaStation.dmm fix