Files
Bubberstation/code/game/objects/items/sharpener.dm
ShizCalev b4121e4746 Sharpness fixes (#52720)
* Sharpness fixes

* fix
2020-08-06 15:05:27 -03:00

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/obj/item/sharpener
name = "whetstone"
icon = 'icons/obj/kitchen.dmi'
icon_state = "sharpener"
desc = "A block that makes things sharp."
force = 5
var/used = 0
var/increment = 4
var/max = 30
var/prefix = "sharpened"
var/requires_sharpness = 1
/obj/item/sharpener/attackby(obj/item/I, mob/user, params)
if(used)
to_chat(user, "<span class='warning'>The sharpening block is too worn to use again!</span>")
return
if(I.force >= max || I.throwforce >= max)//no esword sharpening
to_chat(user, "<span class='warning'>[I] is much too powerful to sharpen further!</span>")
return
if(requires_sharpness && !I.get_sharpness())
to_chat(user, "<span class='warning'>You can only sharpen items that are already sharp, such as knives!</span>")
return
if(is_type_in_list(I, list(/obj/item/melee/transforming/energy, /obj/item/dualsaber)))
to_chat(user, "<span class='warning'>You don't think \the [I] will be the thing getting modified if you use it on \the [src]!</span>")
return
var/signal_out = SEND_SIGNAL(I, COMSIG_ITEM_SHARPEN_ACT, increment, max)
if(signal_out & COMPONENT_BLOCK_SHARPEN_MAXED)
to_chat(user, "<span class='warning'>[I] is much too powerful to sharpen further!</span>")
return
if(signal_out & COMPONENT_BLOCK_SHARPEN_BLOCKED)
to_chat(user, "<span class='warning'>[I] is not able to be sharpened right now!</span>")
return
if((signal_out & COMPONENT_BLOCK_SHARPEN_ALREADY) || (I.force > initial(I.force) && !signal_out))
to_chat(user, "<span class='warning'>[I] has already been refined before. It cannot be sharpened further!</span>")
return
if(!(signal_out & COMPONENT_BLOCK_SHARPEN_APPLIED))
I.force = clamp(I.force + increment, 0, max)
user.visible_message("<span class='notice'>[user] sharpens [I] with [src]!</span>", "<span class='notice'>You sharpen [I], making it much more deadly than before.</span>")
playsound(src, 'sound/items/unsheath.ogg', 25, TRUE)
I.sharpness = SHARP_POINTY
I.throwforce = clamp(I.throwforce + increment, 0, max)
I.name = "[prefix] [I.name]"
name = "worn out [name]"
desc = "[desc] At least, it used to."
used = 1
update_icon()
/obj/item/sharpener/super
name = "super whetstone"
desc = "A block that will make your weapon sharper than Einstein on adderall."
increment = 200
max = 200
prefix = "super-sharpened"
requires_sharpness = 0