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* Tones down the power of nitrous oxide, the reagent. Makes heparin a bit harder to fix to compensate (#74703) ## About The Pull Request Nitrous Oxide, rather than directly subtracting blood volume per tick, instead applies the anticoagulant trait ''TRAIT_BLOODY_MESS''. It shares this with heparin. However, unlike, heparin, coagulants like Sanguirite will remove the trait and allow for continued clotting while the reagent is present, neutering the nitrous oxide's anticoagulant effects (but not the other parts) Heparin, on the other hand, will purge Sanguirite while it is in you system. You must remove the heparin before you can apply an anticoagulant. ## Why It's Good For The Game Nitrous Oxide, on top of being a knockout chem that causes you to suffocate and become drowsy, just starts deleting blood rapidly. About 15 units of it, standard in a syringe, will kill you in about a minute, but you'll be unconscious for most of it (you'll be at around 50%-60% blood by the time it is out of your system, so as good as dead). It doesn't matter that it metabolizes quickly either, since because it isn't a toxin, it doesn't get purged by livers/improved livers, so you will probably metabolize all of the chem that enters your system. Blood is one of those 'hidden damage types', a bit like brain damage. Once you start losing it _directly,_ you probably don't have a lot of options to resolve it (unlike a bleed, which you do in various manners), and the means of causing blood loss has been mostly pretty well controlled as of late. Heparin directly interacts with wounds as a good example. Blood loss is also tied into oxyloss, which is another very mean damage type in that it causes you to fall into unconsciousness at 50 damage, so significantly more lethal than normal damage, kept in check by the fact that breathing restores some of it. Nitrous oxide, you might note, causes you to stop breathing. It's cheaper to make than either heparin or lexorin, and since it isn't a toxin like those chems, it is able to circumvent a few game mechanics to simply just start killing you. It does the work of chloral hydrate, lexorin and heparin while it has a remarkably easy recipe. Following the example of how lexorin was pulled into line, and consistency with heparin, I've made nitrous oxide an anticoagulant that may or may not come into play as one. I think this is more up to date with the state of toxins and chem warefare as a whole, and works with the relative ease in making nitrous oxide. And it has been this way for about 5 years, before we got wounds. (did I mention that nitrous oxide is also an explosive if it gets hot enough?) ## TL;DR I think a chem with a pretty basic recipe shouldn't be doing the work of 5 other, more complicated, chemicals while also not being a toxin and also not interacting with the wounds system or purity system whatsoever. And being an explosive. ## Changelog 🆑 balance: Nitrous oxide, the reagent, increases bleed rate from wounds rather than directly subtracting blood. It can be counteracted using coagulants (such as those in epipens). balance: Heparin purges coagulants. You have to remove heparin from someone's system before you can use coagulants. /🆑 --------- Co-authored-by: san7890 <the@ san7890.com> * Tones down the power of nitrous oxide, the reagent. Makes heparin a bit harder to fix to compensate --------- Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com> Co-authored-by: san7890 <the@ san7890.com>