Files
Bubberstation/code/datums/wounds
SkyratBot f4aee43e79 [MIRROR] Tones down the power of nitrous oxide, the reagent. Makes heparin a bit harder to fix to compensate [MDB IGNORE] (#20610)
* Tones down the power of nitrous oxide, the reagent. Makes heparin a bit harder to fix to compensate (#74703)

## About The Pull Request

Nitrous Oxide, rather than directly subtracting blood volume per tick,
instead applies the anticoagulant trait ''TRAIT_BLOODY_MESS''. It shares
this with heparin.

However, unlike, heparin, coagulants like Sanguirite will remove the
trait and allow for continued clotting while the reagent is present,
neutering the nitrous oxide's anticoagulant effects (but not the other
parts)

Heparin, on the other hand, will purge Sanguirite while it is in you
system. You must remove the heparin before you can apply an
anticoagulant.

## Why It's Good For The Game

Nitrous Oxide, on top of being a knockout chem that causes you to
suffocate and become drowsy, just starts deleting blood rapidly. About
15 units of it, standard in a syringe, will kill you in about a minute,
but you'll be unconscious for most of it (you'll be at around 50%-60%
blood by the time it is out of your system, so as good as dead). It
doesn't matter that it metabolizes quickly either, since because it
isn't a toxin, it doesn't get purged by livers/improved livers, so you
will probably metabolize all of the chem that enters your system.

Blood is one of those 'hidden damage types', a bit like brain damage.
Once you start losing it _directly,_ you probably don't have a lot of
options to resolve it (unlike a bleed, which you do in various manners),
and the means of causing blood loss has been mostly pretty well
controlled as of late. Heparin directly interacts with wounds as a good
example.

Blood loss is also tied into oxyloss, which is another very mean damage
type in that it causes you to fall into unconsciousness at 50 damage, so
significantly more lethal than normal damage, kept in check by the fact
that breathing restores some of it. Nitrous oxide, you might note,
causes you to stop breathing.

It's cheaper to make than either heparin or lexorin, and since it isn't
a toxin like those chems, it is able to circumvent a few game mechanics
to simply just start killing you. It does the work of chloral hydrate,
lexorin and heparin while it has a remarkably easy recipe.

Following the example of how lexorin was pulled into line, and
consistency with heparin, I've made nitrous oxide an anticoagulant that
may or may not come into play as one. I think this is more up to date
with the state of toxins and chem warefare as a whole, and works with
the relative ease in making nitrous oxide. And it has been this way for
about 5 years, before we got wounds.

(did I mention that nitrous oxide is also an explosive if it gets hot
enough?)

## TL;DR

I think a chem with a pretty basic recipe shouldn't be doing the work of
5 other, more complicated, chemicals while also not being a toxin and
also not interacting with the wounds system or purity system whatsoever.
And being an explosive.

## Changelog
🆑
balance: Nitrous oxide, the reagent, increases bleed rate from wounds
rather than directly subtracting blood. It can be counteracted using
coagulants (such as those in epipens).
balance: Heparin purges coagulants. You have to remove heparin from
someone's system before you can use coagulants.
/🆑

---------

Co-authored-by: san7890 <the@ san7890.com>

* Tones down the power of nitrous oxide, the reagent. Makes heparin a bit harder to fix to compensate

---------

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>
2023-04-17 01:26:08 +01:00
..