Files
Bubberstation/code/modules/admin/verbs/onlyone.dm
AnturK e38e6b8fa4 Antag Panel / Check antagonists Refactor (#34236)
* Antag Panel & Friends Refactor

* Prettfying

* Removes abduction also blob from default configs.

* Ninja fixes

* Ninjafix

* First draft of the new check_antags

* I love coding without compiler

* Yes

* Fixes

* Check_antags part  2

* Fixes and cleanup

* Okay should be good now.

* Adds simple no move & no tc syndie for events

* Integrates toggle objective pr

* Why i even bother.

* Offer mob shows all antags

* Some minor visual stuff

* Proper name for the helper
2018-01-19 09:43:23 -05:00

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GLOBAL_VAR_INIT(highlander, FALSE)
/client/proc/only_one() //Gives everyone kilts, berets, claymores, and pinpointers, with the objective to hijack the emergency shuttle.
if(!SSticker.HasRoundStarted())
alert("The game hasn't started yet!")
return
GLOB.highlander = TRUE
send_to_playing_players("<span class='boldannounce'><font size=6>THERE CAN BE ONLY ONE</font></span>")
for(var/obj/item/disk/nuclear/N in GLOB.poi_list)
N.relocate() //Gets it out of bags and such
for(var/mob/living/carbon/human/H in GLOB.player_list)
if(H.stat == DEAD || !(H.client))
continue
H.make_scottish()
message_admins("<span class='adminnotice'>[key_name_admin(usr)] used THERE CAN BE ONLY ONE!</span>")
log_admin("[key_name(usr)] used THERE CAN BE ONLY ONE.")
addtimer(CALLBACK(SSshuttle.emergency, /obj/docking_port/mobile/emergency.proc/request, null, 1), 50)
/client/proc/only_one_delayed()
send_to_playing_players("<span class='userdanger'>Bagpipes begin to blare. You feel Scottish pride coming over you.</span>")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] used (delayed) THERE CAN BE ONLY ONE!</span>")
log_admin("[key_name(usr)] used delayed THERE CAN BE ONLY ONE.")
addtimer(CALLBACK(src, .proc/only_one), 420)
/mob/living/carbon/human/proc/make_scottish()
mind.special_role = "highlander"
dna.species.species_traits |= NOGUNS //nice try jackass
var/datum/objective/steal/steal_objective = new
steal_objective.owner = mind
steal_objective.set_target(new /datum/objective_item/steal/nukedisc)
mind.objectives += steal_objective
var/datum/objective/hijack/hijack_objective = new
hijack_objective.explanation_text = "Escape on the shuttle alone. Ensure that nobody else makes it out."
hijack_objective.owner = mind
mind.objectives += hijack_objective
mind.add_antag_datum(/datum/antagonist/auto_custom)
mind.announce_objectives()
for(var/obj/item/I in get_equipped_items())
qdel(I)
for(var/obj/item/I in held_items)
qdel(I)
equip_to_slot_or_del(new /obj/item/clothing/under/kilt/highlander(src), slot_w_uniform)
equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(src), slot_ears)
equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(src), slot_head)
equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(src), slot_shoes)
equip_to_slot_or_del(new /obj/item/pinpointer/nuke(src), slot_l_store)
for(var/obj/item/pinpointer/nuke/P in src)
P.attack_self(src)
var/obj/item/card/id/W = new(src)
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Highlander"
W.registered_name = real_name
W.flags_1 |= NODROP_1
W.update_label(real_name)
equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/claymore/highlander/H1 = new(src)
if(!GLOB.highlander)
H1.admin_spawned = TRUE //To prevent announcing
put_in_hands(H1)
H1.pickup(src) //For the stun shielding
var/obj/item/bloodcrawl/antiwelder = new(src)
antiwelder.name = "compulsion of honor"
antiwelder.desc = "You are unable to hold anything in this hand until you're the last one left!"
antiwelder.icon_state = "bloodhand_right"
put_in_hands(antiwelder)
to_chat(src, "<span class='boldannounce'>Your [H1.name] cries out for blood. Claim the lives of others, and your own will be restored!\n\
Activate it in your hand, and it will lead to the nearest target. Attack the nuclear authentication disk with it, and you will store it.</span>")