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* Fix runtime in shade transformation when done via russian revolver (#53739) /obj/item/gun/ballistic/revolver/russian/proc/shoot_self starts a transfer_soul chain with a null user, because it's the target who inflicted it on themselves. There is no user. Later on in when we init the shade, we attempt to copy the "master"/user's language to the shade too. No user, classic runtime. Moving the user language transfer behind a conditional check addresses this oversight. * Fix runtime in shade transformation when done via russian revolver Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>