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When you load a map template, it does many things before considering itself finalized. One of these steps is to iterate over all the loaded items and initialize/process them. Unfortunately because a shuttle setups the bounds after initTemplateBounds is called, the mobile docking port ends up being initialized before the bounds are actually setup correctly. The solution to this is to explicitly ignore the mobile docking port, and have it initialize immediately after calculating the bounds.
243 lines
8.3 KiB
Plaintext
243 lines
8.3 KiB
Plaintext
/datum/map_template
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var/name = "Default Template Name"
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var/width = 0
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var/height = 0
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var/mappath = null
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var/loaded = 0 // Times loaded this round
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var/datum/parsed_map/cached_map
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var/keep_cached_map = FALSE
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var/station_id = null // used to override the root id when generating
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///Default area associated with the map template
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var/default_area
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///if true, turfs loaded from this template are placed on top of the turfs already there, defaults to TRUE
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var/should_place_on_top = TRUE
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///if true, creates a list of all atoms created by this template loading, defaults to FALSE
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var/returns_created_atoms = FALSE
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///the list of atoms created by this template being loaded, only populated if returns_created_atoms is TRUE
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var/list/created_atoms = list()
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//make sure this list is accounted for/cleared if you request it from ssatoms!
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///If true, any openspace turfs above the template will be replaced with ceiling_turf when loading. Should probably be FALSE for lower levels of multi-z ruins.
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var/has_ceiling = FALSE
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///What turf to replace openspace with when has_ceiling is true
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var/turf/ceiling_turf = /turf/open/floor/plating
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///What baseturfs to set when replacing openspace when has_ceiling is true
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var/list/ceiling_baseturfs = list()
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/datum/map_template/New(path = null, rename = null, cache = FALSE)
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if(path)
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mappath = path
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if(mappath)
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preload_size(mappath, cache)
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if(rename)
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name = rename
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ceiling_baseturfs.Insert(1, /turf/baseturf_bottom)
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/datum/map_template/proc/preload_size(path, cache = FALSE)
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var/datum/parsed_map/parsed = new(file(path))
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var/bounds = parsed?.bounds
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if(bounds)
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width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1
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height = bounds[MAP_MAXY]
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if(cache)
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cached_map = parsed
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return bounds
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/datum/map_template/proc/initTemplateBounds(list/bounds)
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if (!bounds) //something went wrong
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stack_trace("[name] template failed to initialize correctly!")
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return
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var/list/obj/machinery/atmospherics/atmos_machines = list()
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var/list/obj/structure/cable/cables = list()
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var/list/atom/movable/movables = list()
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var/list/obj/docking_port/stationary/ports = list()
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var/list/area/areas = list()
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var/list/turfs = block(
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locate(
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bounds[MAP_MINX],
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bounds[MAP_MINY],
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bounds[MAP_MINZ]
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),
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locate(
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bounds[MAP_MAXX],
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bounds[MAP_MAXY],
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bounds[MAP_MAXZ]
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)
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)
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for(var/turf/current_turf as anything in turfs)
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var/area/current_turfs_area = current_turf.loc
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areas |= current_turfs_area
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if(!SSatoms.initialized)
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continue
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for(var/movable_in_turf in current_turf)
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if(istype(movable_in_turf, /obj/docking_port/mobile))
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continue // mobile docking ports need to be initialized after their template has finished loading, to ensure that their bounds are setup
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movables += movable_in_turf
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if(istype(movable_in_turf, /obj/structure/cable))
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cables += movable_in_turf
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continue
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if(istype(movable_in_turf, /obj/machinery/atmospherics))
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atmos_machines += movable_in_turf
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if(istype(movable_in_turf, /obj/docking_port/stationary))
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ports += movable_in_turf
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// Not sure if there is some importance here to make sure the area is in z
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// first or not. Its defined In Initialize yet its run first in templates
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// BEFORE so... hummm
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SSmapping.reg_in_areas_in_z(areas)
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SSnetworks.assign_areas_root_ids(areas, src)
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if(!SSatoms.initialized)
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return
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SSatoms.InitializeAtoms(areas + turfs + movables, returns_created_atoms ? created_atoms : null)
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for(var/turf/unlit as anything in turfs)
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if(unlit.always_lit)
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continue
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var/area/loc_area = unlit.loc
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if(!loc_area.static_lighting)
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continue
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unlit.lighting_build_overlay()
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// NOTE, now that Initialize and LateInitialize run correctly, do we really
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// need these two below?
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SSmachines.setup_template_powernets(cables)
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SSair.setup_template_machinery(atmos_machines)
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SSshuttle.setup_shuttles(ports)
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//calculate all turfs inside the border
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var/list/template_and_bordering_turfs = block(
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locate(
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max(bounds[MAP_MINX]-1, 1),
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max(bounds[MAP_MINY]-1, 1),
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bounds[MAP_MINZ]
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),
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locate(
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min(bounds[MAP_MAXX]+1, world.maxx),
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min(bounds[MAP_MAXY]+1, world.maxy),
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bounds[MAP_MAXZ]
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)
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)
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for(var/turf/affected_turf as anything in template_and_bordering_turfs)
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affected_turf.air_update_turf(TRUE, TRUE)
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affected_turf.levelupdate()
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/datum/map_template/proc/load_new_z(secret = FALSE)
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var/x = round((world.maxx - width) * 0.5) + 1
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var/y = round((world.maxy - height) * 0.5) + 1
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var/datum/space_level/level = SSmapping.add_new_zlevel(name, secret ? ZTRAITS_AWAY_SECRET : ZTRAITS_AWAY, contain_turfs = FALSE)
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var/datum/parsed_map/parsed = load_map(file(mappath), x, y, level.z_value, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=should_place_on_top, new_z = TRUE)
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var/list/bounds = parsed.bounds
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if(!bounds)
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return FALSE
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require_area_resort()
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//initialize things that are normally initialized after map load
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initTemplateBounds(bounds)
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smooth_zlevel(world.maxz)
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log_game("Z-level [name] loaded at [x],[y],[world.maxz]")
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return level
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/datum/map_template/proc/load(turf/T, centered = FALSE)
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if(centered)
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T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z)
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if(!T)
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return
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if(T.x+width > world.maxx)
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return
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if(T.y+height > world.maxy)
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return
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var/list/border = block(locate(max(T.x-1, 1), max(T.y-1, 1), T.z),
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locate(min(T.x+width+1, world.maxx), min(T.y+height+1, world.maxy), T.z))
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for(var/L in border)
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var/turf/turf_to_disable = L
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SSair.remove_from_active(turf_to_disable) //stop processing turfs along the border to prevent runtimes, we return it in initTemplateBounds()
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turf_to_disable.atmos_adjacent_turfs?.Cut()
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// Accept cached maps, but don't save them automatically - we don't want
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// ruins clogging up memory for the whole round.
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var/datum/parsed_map/parsed = cached_map || new(file(mappath))
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cached_map = keep_cached_map ? parsed : null
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var/list/turf_blacklist = list()
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update_blacklist(T, turf_blacklist)
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UNSETEMPTY(turf_blacklist)
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parsed.turf_blacklist = turf_blacklist
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if(!parsed.load(T.x, T.y, T.z, cropMap=TRUE, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=should_place_on_top))
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return
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var/list/bounds = parsed.bounds
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if(!bounds)
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return
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require_area_resort()
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//initialize things that are normally initialized after map load
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initTemplateBounds(bounds)
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if(has_ceiling)
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var/affected_turfs = get_affected_turfs(T, FALSE)
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generate_ceiling(affected_turfs)
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log_game("[name] loaded at [T.x],[T.y],[T.z]")
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return bounds
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/datum/map_template/proc/generate_ceiling(affected_turfs)
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for (var/turf/turf in affected_turfs)
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var/turf/ceiling = get_step_multiz(turf, UP)
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if (ceiling)
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if (istype(ceiling, /turf/open/openspace) || istype(ceiling, /turf/open/space/openspace))
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ceiling.ChangeTurf(ceiling_turf, ceiling_baseturfs, CHANGETURF_INHERIT_AIR)
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/datum/map_template/proc/post_load()
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return
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/datum/map_template/proc/update_blacklist(turf/T, list/input_blacklist)
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return
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/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
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var/turf/placement = T
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if(centered)
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var/turf/corner = locate(placement.x - round(width/2), placement.y - round(height/2), placement.z)
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if(corner)
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placement = corner
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return block(placement, locate(placement.x+width-1, placement.y+height-1, placement.z))
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/// Takes in a type path, locates an instance of that type in the cached map, and calculates its offset from the origin of the map, returns this offset in the form list(x, y).
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/datum/map_template/proc/discover_offset(obj/marker)
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var/key
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var/list/models = cached_map.grid_models
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for(key in models)
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if(findtext(models[key], "[marker]")) // Yay compile time checks
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break // This works by assuming there will ever only be one mobile dock in a template at most
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for(var/datum/grid_set/gset as anything in cached_map.gridSets)
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var/ycrd = gset.ycrd
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for(var/line in gset.gridLines)
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var/xcrd = gset.xcrd
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for(var/j in 1 to length(line) step cached_map.key_len)
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if(key == copytext(line, j, j + cached_map.key_len))
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return list(xcrd, ycrd)
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++xcrd
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--ycrd
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//for your ever biggening badminnery kevinz000
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//❤ - Cyberboss
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/proc/load_new_z_level(file, name, secret)
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var/datum/map_template/template = new(file, name, TRUE)
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if(!template.cached_map || template.cached_map.check_for_errors())
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return FALSE
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template.load_new_z(secret)
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return TRUE
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