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111 lines
3.3 KiB
Plaintext
111 lines
3.3 KiB
Plaintext
//predominantly positive traits
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//this file is named weirdly so that positive traits are listed above negative ones
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/datum/trait/alcohol_tolerance
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name = "Alcohol Tolerance"
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desc = "You become drunk more slowly and suffer fewer drawbacks from alcohol."
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value = 1
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mob_trait = TRAIT_ALCOHOL_TOLERANCE
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gain_text = "<span class='notice'>You feel like you could drink a whole keg!</span>"
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lose_text = "<span class='danger'>You don't feel as resistant to alcohol anymore. Somehow.</span>"
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/datum/trait/apathetic
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name = "Apathetic"
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desc = "You just don't care as much as other people. That's nice to have in a place like this, I guess."
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value = 1
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mood_trait = TRUE
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/datum/trait/apathetic/add()
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GET_COMPONENT_FROM(mood, /datum/component/mood, trait_holder)
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if(mood)
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mood.mood_modifier = 0.8
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/datum/trait/apathetic/remove()
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GET_COMPONENT_FROM(mood, /datum/component/mood, trait_holder)
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if(mood)
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mood.mood_modifier = 1 //Change this once/if species get their own mood modifiers.
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/datum/trait/freerunning
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name = "Freerunning"
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desc = "You're great at quick moves! You can climb tables more quickly."
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value = 2
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mob_trait = TRAIT_FREERUNNING
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gain_text = "<span class='notice'>You feel lithe on your feet!</span>"
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lose_text = "<span class='danger'>You feel clumsy again.</span>"
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/datum/trait/jolly
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name = "Jolly"
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desc = "You sometimes just feel happy, for no reason at all."
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value = 1
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mob_trait = TRAIT_JOLLY
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mood_trait = TRUE
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/datum/trait/light_step
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name = "Light Step"
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desc = "You walk with a gentle step, making stepping on sharp objects quieter and less painful."
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value = 1
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mob_trait = TRAIT_LIGHT_STEP
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gain_text = "<span class='notice'>You walk with a little more litheness.</span>"
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lose_text = "<span class='danger'>You start tromping around like a barbarian.</span>"
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/datum/trait/night_vision
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name = "Night Vision"
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desc = "You can see slightly more clearly in full darkness than most people."
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value = 1
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mob_trait = TRAIT_NIGHT_VISION
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gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
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lose_text = "<span class='danger'>Everything seems a little darker.</span>"
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/datum/trait/night_vision/on_spawn()
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var/mob/living/carbon/human/H = trait_holder
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var/obj/item/organ/eyes/eyes = H.getorgan(/obj/item/organ/eyes)
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if(!eyes || eyes.lighting_alpha)
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return
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eyes.Insert(H) //refresh their eyesight and vision
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/datum/trait/selfaware
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name = "Self-Aware"
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desc = "You know your body well, and can accurately assess the extent of your wounds."
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value = 2
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mob_trait = TRAIT_SELF_AWARE
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/datum/trait/skittish
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name = "Skittish"
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desc = "You can conceal yourself in danger. Ctrl-shift-click a closed locker to jump into it, as long as you have access."
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value = 2
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mob_trait = TRAIT_SKITTISH
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/datum/trait/spiritual
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name = "Spiritual"
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desc = "You're in tune with the gods, and your prayers may be more likely to be heard. Or not."
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value = 1
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mob_trait = TRAIT_SPIRITUAL
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gain_text = "<span class='notice'>You feel a little more faithful to the gods today.</span>"
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lose_text = "<span class='danger'>You feel less faithful in the gods.</span>"
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/datum/trait/voracious
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name = "Voracious"
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desc = "Nothing gets between you and your food. You eat twice as fast as everyone else!"
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value = 1
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mob_trait = TRAIT_VORACIOUS
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gain_text = "<span class='notice'>You feel HONGRY.</span>"
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lose_text = "<span class='danger'>You no longer feel HONGRY.</span>"
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